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JE SUIS ENFIN CHALLENGER !!!!!! 🥹
YOUPIIIIIIIIIIIIIIIIIIIIIIIIIIIIII JE SUIS TROP HEUREUX
Stanpelly retweeted
Patch 26.22 Preview!
Hearts go out to Cyanide and saddened to hear of his passing 😭; on top of being an incredible player, he was a super funny guy and many of his quotes are legendary. He will be missed :(
Mel
- Mel's mini-update will be Live on Patch 26.22
- When we released Mel, we intentionally went for a new ability that was pretty ambitious; we like to try to push the boundaries with new champions and mechanics to give players new puzzles to solve with each release
- After being on Live for a while, it's clear that many players feel that Mel's reflect was too frustrating to play against
- There are things in League that are allowed to be frustrating, as that can create a feeling of triumph when overcoming it and challenging players to grow, but there are some things that are too frustrating even given those upsides
- Realistically, every champion should have something that they do uniquely that other players might feel is frustrating
- So we're reworking Mel's W to keep the feeling of destroying projectiles, but not have it hard counter some subsets of the roster
- We tried many versions of Mel's W that tried to retain the reflect, but we couldn't find one that would hit the mark for Mel players and would be satisfactory for opponents
- We know this is disappointing for Mel players and we're sorry we couldn't uphold this end of the contract with you all
- That said, we hope this will allow Mel to be balanced at relatively higher resting power levels and be more effective for Mel players
Systems
- Overlord's Bloodmail has been pretty weak overall and it's pretty hard bound to Sett as currently tuned
- We're looking to try to buff this for other users who should be interested in an item that converts Health to Damage (Mundo, Sion), but some aspects of the item make it too Sett skewed [eg. the missing HP portion]
- Doran's Bow has been a bit too strong relative to Doran's Blade, especially at higher levels of play
- So we're looking to balance out the relative tradeoffs of the items a bit
- We're overall happy wtih the direction of how the tradeoffs are playing out though! Just that the magnitude is a bit off
Stanpelly retweeted
Still contracted with KC, I'm exploring options for 2027
Mainly looking as HC ERL1 or AC in tier1
At KCB, I ran scrim reviews and did daily presentations to build our systems
In 2024/2025 I was HC in LFL
EMEA Summer 2025 🏆
LFL 2026🥉🥉
Refs: @Kamiloo_LoL @yukinocat5 @Prime_0P
Stanpelly retweeted
Hey !
Im looking option for 2027
Mainly looking for ERL1/ERL2 major but open to any projects
3k Lp+ peak rank 50 EUW / rank 1 mid Fr
Ref : @Kamiloo_LoL @Djoozebey @ShLaYa @Muscle_loll
Stanpelly retweeted
Hey !
Still contracted to @KarmineCorp , they have allowed me to explore my options ahead of 2027.
Mainly looking for tier 1 but open to any projects and able to relocate anywhere
Go check references from @Blidzy_lol @Coach_Fara you won't be disappointed 😁
💙& 🔄 appreciated !
Stanpelly retweeted
Patch 26.21 Full Preview!
Credit to @RiotAuberaun for the suggestion to add pictures (it's a bit hard to see... but I think better than not having it)
Bastionbreaker
- We’re trying a pretty spicy change here to give Sabotage an infinite duration to help it serve its strategic niche better
- This will also help us give these type of strategic outputs more value (which are often hard to put enough power in to be satisfying) and make Bastionbreaker holistically balanced without being overstatted
Viktor
- Overall, we don’t really think Viktor needs a major nerf here and the pattern of his long range hard to dodge poke is always going to be frustrating
- We think that’s a pattern that’s worth preserving for Viktor and something that his players really enjoy about him
- We think making his weakness more apparent (his inability to move around the map and weakness to ganks), while preserving his strengths is an appropriate way to keep players holistically happy without reducing Viktor’s satisfaction overall
Yone
- We’re opting to nerf Yone this patch, but not Yasuo, as while Yasuo rates highly on banrate, Yone is showing up significantly higher on our frustration surveys
- Players are also more likely to play against a competent Yone than a Yasuo, so that factors into the overall perception of how powerful he is
Locke
- Locke has overall landed pretty well
- One area we think is a bit off is his mana costs and how little consequences there are when he messes up
- We do like his ability to have pop off moments and really high burst when he can meet his success conditions, but it should feel more risky when he messes up (eg. poor usage of W’s and spells in general)
- We’re intending this to be an relatively power neutral adjustment and incentivizing Locke to rank up E second and have a higher amount of power in landing E1 (his W second is more powerful in many cases)
Varus
- The goals of the Varus changes are to reduce power in his lower gameplay W max builds, while moving power into his Q max builds which at least have something to dodge
- This is also an attempt to make Varus Top vs Varus Bot more reasonable to play against for Top laners
Caitlyn
- Caitlyn has been one of the more frustrating champions for average players
- That’s not inherently a bad thing, but we do think something about her strength and weakness profile is a bit off; in particular how much top end burst she can do with little warning
- We want to move a bit of the power out of the some of the headshot damage and into her Q which can be more understandable and also make Q more worth casting later in the game
Xin Zhao
- Since the nerfs to Sundered Sky and repeated collateral nerfs to his AP build, Xin has been a little worse for wear
- So we’re giving him a bit of power back for those attack oriented builds
Lee Sin
- Lee has been a little on the stronger side for a while after doing the adjustments to him in 26.10; we’re taking a bit of power out of how mobile he is (don’t think it’s super far off)
- We think some of his point and click damage is a little on the higher end for how reliable it is and want a bit more of its value to be in using it to reposition enemies
Tristana
- Tristana’s level 1 power is a bit too strong, especially given its hyper synergy with Lethal Tempo
- When Trist is succeeding, we think it’s a bit more appropriate from Rocket Jumping on opponents rather than just low gameplay outpushing enemies
Azir
- As a champion who doesn’t regularly purchase a mana item, regular players often struggle to manage their mana properly, whereas higher skill players are already handling this well
Ryze
- We’re looking to give Ryze stronger late game capabilities, so long as he’s able to get through his early laning phase
- Right now, he is able to get a bit too much throughput from how much his EQs do in the early game
Sion
- This is a high fantasy buff, but we’ll be monitoring the magnitude to see if it’s over
- One of the most fun things on Sion is when you ram your full powered R into someone
Stanpelly retweeted
[REPOST] TOP LFT | Full-time 20yo
After a successful year with KCBS in LFL2 (back-to-back winners), @KarmineCorp has allowed me to explore my options.
Mainly looking for ERL1 opportunities, but I’m open to any propositions.
References: @Wadi_lol @Nayas436
DMs are open for VODs and more.
❤️&🔁appreciated!
After a wonderful year with @TeamHigh_Ground, I am now LFT for the upcoming year.
References: @CoachSollaw @karkenlol @Luwey_LoL @Zarrix_LoL
Former mates: @bvigjjerge @Icarus__lol @Rushounai @SynapseKyx
Contact via dms or @Ayvar_LOL
❤️&🔁appreciated !
Ca fonctionne comment les remboursements de LP ? J'en ai jamais eu j'sais même pas si c'est actif bordel
Lee, Nida, Qiyana nerf 🥴
Patch 26.21 Preview!
This is our first post World's patch and we're stabilizing the Ranked environment for end of season climbs, while giving a bit of breathing room to some of the champions that have had suppressed winrates due to Pro Play (Azir, Ori, Ryze, etc.)
Systems
- Gluttonous Greaves is proving a bit too strong, especially on Marksmen; and so we're tapping it down a bit
- Hubris is also being nerfed for Ranged and a buff to melee, as it is mostly strong on champs like Jhin and MF, but suppressed for those other champions
- Bastionbreaker's stats are a bit too strong in particular (the lethality) and so we're moving some of the power out of that and into the anti-structure/objective passive
- Broadly, the item is too good at both killing people and giving assassins wider game impact (we're happier with it if it's purchaseable because of the latter)
- Dawncore is just a weak item that doesn't get purchased, except in situations where the player is already giga winning; it's not fulfiling its spot as a desirable capstone item for enchanters at this tuning
Lee Sin/Qiyana Nerfs
- Lee and Qiyana have been 2 of the strongest junglers, especially in higher levels of play and especially in certain regions
- We're nerfing here, but also (especially in Qiyana's case) being mindful of not double nerfing too hard with the Bastionbreaker nerfs also in the patch
Yasuo/Yone
- Yasuo and Yone have been picking up Shieldbow first a lot more and it's been looking pretty strong on them
- Overall, we're pretty supportive of this as feeling like their passive can kick in early feels great for their fantasy
- Secondly, having access to early lifesteal in lane, (eg. with vamp scepter for bork) makes their lane play lower quality
- Finally, it's good to open up structural weaknesses for them before they complete first item, but allow them to be quite strong when they get there (and have power in durability vs straight up "kill you power")
Taric/TF QoL
- Taric is getting back the ability to have Q and R apply to untargetable allies
- TF ult now reveals untargeable units (eg. Yuumi W, Master Yi Q, Hexgate, etc.)
Overall Approach
- This patch, we're trying to strike a good balance between preserving strengths of champions, while redistributing power budget for champions into places that might be more appreciable power for them
- In some of these cases (like with Locke), trying to make things that are meant to be more costly (eg. mana costs) appropriately costly
- Or otherwise try to expose certain weaknesses for champions in order to allow their strengths to be holistically reasonable
More on how we're applying this tomorrow
Demain je cast les GC à Nantes 🔥
Venez les amis
Replying to @Stanpelly
@Stanpelly sera au cast de la Viewing Party demain !
Il reste encore des places ➡️ helloasso.com/associations/a…
Stanpelly retweeted
[BREAKING] ALL WORLDS 2026 SEEDS ARE CONFIRMED! 🌎
Pool 1
🇰🇷 Gen.G
🇨🇳 Anyone's Legend
🇪🇺 G2 Esports
🇺🇸 Team Liquid Alienware
Pool 2
🇰🇷 Hanwha Life Esports
🇨🇳 Bilibili Gaming
🇻🇳 Team Secret Whales
🇧🇷 LOS
Pool 3
🇪🇸 Movistar KOI
🇲🇽 LYON
🇰🇷 T1
🇨🇳 Top Esports
Pool 4
🇰🇷 Dplus KIA
🇨🇳 Invictus Gaming
🇹🇼 CTBC Flying Oyster
🌎 Play-In
Play-In
🇫🇷 Karmine Corp
🇺🇸 Cloud9
🇻🇳 MVK Esports
🇧🇷 FURIA
Hometown 10k Champion 🥇
Faites du sport ça aide à monter en solo q (et à extérioriser l’horrible état des games en solo q)

































