Bondage Mermaids - Fatal Fap
Now on Steam!
store.steampowered.com/app/3…
I'm outta here. See you over there: bsky.app/profile/nullstar.bs…
Finally got over myself and got in there. Re-did input (thanks to the brilliant Input library by Juju Adams, Alynne Keith and friends) and started working on the menu. Along the way I also added proper mouse and keyboard support.
It's not pretty, but it's honest work.
#GameMaker
To start off the weekend, I finished the timer and decided to have some more fun with shaders.
"Painting" metal continues to elude me and I stumped myself again on a completely trivial color mixer shader, but I'm very happy with the end results.
#GLSL #GameMaker
Record keeping and score calculation is now fully working and done.
It's back to work for me today, so only a tiny step forward, but still. Enough tiny steps make a full game in the end. Time for the next small step!
#indiegamedev #WitchyTower #GameMaker
Alright, pretty much down with the combo meter now, I only need to tally the score once the combo is dropped. Shaders are fun if they aren't making me despair.
I'll do some more tweaking at some point, keep the numbers from going outside the screen at combo-length 100+
#glsl
Alright, scaling and colors are working. Next I'll have to figure out the "hourglass" shader for the combo meter, how to combine it with the color shader, and then add a little bit of dynamic animation to the meter.
#GameMaker #shaders
Trying to make the combined sprites scale to the purple box.
UI programming is still difficult.
#gamemaker #indiegame
Star Hunter | Bondage Mermaids - Now on Steam! retweeted
Hey guys, today is my birthday!🎉
I will be very happy if you support me with like and retweet of this post~
Thank you for staying close🥰
Even on Christmas Eve, I must gamedev.
Improved the "GAME" animation, now I only have to add the hi-score tally.
#indiegamedev #WitchyTower
Finished the getting-knocked-out effect and added a flash based on suggestions from here. The original suggestion was for a sort of "slash", so I kept experimenting and eventualyl landed on this glint/star-like thing.
Now to make the smoke-trail!
#indiegamedev #pixelart
Making progress. Now to make her shake and add the effects.
#indiegamedev #WitchyTower
Working towards implementing actually losing the game and I have something very specific in mind.
#indiegamedev #GameMaker #WitchyTower
And that's it. Storage Zone (not in the video) and Glass (Highrise?) Zone were quick to do. That's 15, probably a good place to stop. Next comes implementing the remaining features for the demo/classic mode
#indiegamedev #pixelart
Factory Zone is done. Only two more to fifteen!
I should probably finally animated the laser too.
#indiegamedev #pixelart
Finished the "under construction" zone of the tower.
A little busy visually, so one of those zones where I'll have to get back in and tweak it some time down the line.
#indiegamedev #screenshotsaturday








