Andrew Stevenson (@StrikeDigital1) header
Andrew Stevenson (@StrikeDigital1) profile picture

🏴󠁧󠁢󠁳󠁣󠁴󠁿 Blender artist and addon developer. Love nature and trying to recreate it in 3D. Currently working on Alpha Trees https://teapawt.net/t.co/nc9SrTzXi6

Edinburgh, Scotland
Joined November 2020
Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)
Andrew Stevenson retweeted
Thanks to @StrikeDigital1, the vscode extension for Blender add-on development now has initial support for developing extensions for Blender 4.2 and above. #b3d
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Andrew Stevenson retweeted
アドオン紹介! 【Alpha Trees - 軽くてリアルな木々で大規模森林を作成】 cgbox.jp/2023/07/10/news-add… 約70本の落葉樹と約50本の針葉樹、約20本の小さな木と低木などが含まれます。 「Scatter 5」との併用でより便利に活用できます! #Blender初心者 #blender3d #Blenderチュートリアル
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There seems to be a bit of miscommunication here, and I'm seeing a lot of people up in arms about it :/ Firstly - the change wasn't "sneaked out" 2 weeks ago, it's not in a release until November. It won't be in 3.5.1 or 3.6. The old way was deprecated over a year ago.
This is a serious problem. I spent days for updating each of my addon just because of this stupid change. The API change doesn't add any new benefit to the addon. Just "because" blender want to change. They change, then we have to change *all addons*. And it isn't just change the code then "finish". We need to change the code, open in Old blender, test the function, then open in New blender, test the function, then repackage the addon, upload to gumroad, upload to blender market, write the update notices. DO the above for 10x or 100x times.
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巨大なリング状の遺跡?を作りました。 巨大感を出したかったんだけどカメラがちょっと早すぎたかも。4種類くらいのアドオンを駆使して半日くらいで制作 鳥の群れ Spyderfy 森 Alpha Trees, Scatter5 フォグ Fog Planes #Blender3d #b3d
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Andrew Stevenson retweeted
Featuring #Scatter5 + @StrikeDigital1 fantastic billboard tree collection! Check out cgboost @MKlekner course. It’s very good! 🤓#b3d
New #b3d video by @MKlekner is online! 10 tips he learned from his extensive time focusing on environment creation in Blender: youtu.be/yBP5x87HNXE His Blender environment course (currently 30% off): cgboost.com/courses/master-3…
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Andrew Stevenson retweeted
Made my first add-on!🔧✨ b3dsdf is a collection of 2D sdf nodes adapted from code and currently features over 60 nodegroups, including over 35 primitives and sdf/vector operators, released for free under GPL. Check it out here: github.com/williamchange/b3d… #b3d #blender3d #blender
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Andrew Stevenson retweeted
Finally the moss biome made it, enjoy :)🌱 Also @blendermarket has started spring sale! Blender Market: blendermarket.com/products/m… #b3d #geometrynodes #Blender3d
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here's a quick look at the addon Node Minimap by @StrikeDigital1 , it has potential youtu.be/Q9CfuyzZ-Ts #b3d #blender #addon
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Andrew Stevenson retweeted
youtube.com/watch?v=jUz65QLX… Neat tool, but beware false marketing. They show automatic removal of tripod from an HDRI, but this is one of mine that has no tripod already. The "perfect result" they show is not the tool output at all, it's the original. Don't trust any of these results
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