
Indie Dev (POLYGLOCK) | Gaming | Aim | Former KovaaK's | Inquire: [email protected] Steam Page -https://xitter.cf/t.co/lyjKdip1RF
Australia
Joined October 2016
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No way to really know if my video had anything to do with this change or not, but either way it's a massive win for gunplay in BF6.
Australia has to have the highest number of aimers and aiming creators per capita. We're everywhere.
"The new Deadlock Street Brawl mode sounds like a great way to learn the game" Ouch. Queued with 1 friend who played a little on launch, and another friend totally new to the game. Pretty rough introduction lol.
New FPS game aiming bingo (impossible). @PlayHighguard edition.
Whatever happens with Highguard tomorrow, let it be known that I am so ready to play a shooter with open and clear sights for a change.
Does anyone out there actually main the Artisan Key 83? Trying it out today and the X/Y difference is wild.
Been meaning to talk about this since my first few seconds in the firing range during beta, wondering why every big flick was falling short.
Every sight above 1x in BF6 is broken, everything outside of the housing is an illusion. Watch here -
youtu.be/m1Im3CKI3jk?si=IZMb…
I know it shouldn't matter, but comments like this honestly piss me off. It takes so much time and effort to make this type of video. From ideation, scripting, testing ideas/examples, recording, editing, I do it all by myself, no AI.
And to top it off, comments in the past have gone from good natured "you sound like Optimum!" to people thinking I've literally stolen his voice.
Spotted this koala walking along the ground who then led us to a tree with another 2 koalas in it. Never seen so many in one place (there's a small baby one near the top).
Choosing the optimal FOV in BF6 is more important than you probably realize. Just about everyone is wrong or simply unaware of what it's actually changing. Most pros get there by feel, but if you want to know exactly what it's doing, here's my particularly nerdy breakdown - youtu.be/brg_9IXMR74?si=wpYV…
Struth retweeted
Struth (@StruthGaming) has spent more than a decade perfecting the art of aiming.
So when we asked if he’d like to join us on the Pathfinder project, we didn’t expect him to say yes, or to dedicate so much of his valuable time.
But thanks to his passion for aiming and his desire to help gamers enjoy the games they love by mastering them, we spent nearly a year collaborating.
Prototype shapes traveled back and forth between Thailand and Australia, sometimes for just a single millimeter of adjustment.
C (Claw) is as much his creation as it is ours. His favorite config? CCR-000.
The claw-side shape tapers forward for extra finger traction, while the right-hand hump aligns perfectly with the thumb knuckle, helping gamers who grip like @StruthGaming maintain a natural, stable grip with effortless control.
It can even be paired with his “Clawmates” for that final, personal adjustment. Shameless promotion, we know, but how else can we say thank you?
Want to try a grip shaped by a decade of experience?
Get your Pathfinder today with code STRUTH for 5% off orbital works.
Not sure it’s the right one for you? That’s alright too. There are more than ten other shapes and thousands of configurations waiting to be explored.
BFV had some of my favourite gunplay and movement of any game. Wish they could have built a modern BF around that instead of what 2042 and now BF6 has.
I've been thoroughly enjoying BF6, but the gunplay just isn't there and I'm not sure tweaking/balancing can actually fix it.
So the tank gunner position is pretty damn good/fun for aimers. Feels like i'm playing Time Crisis or something with enemies constantly popping out of cover to shoot rockets at you.
First @PlayOverwatch game in 6 weeks, Singapore server again. OW immediately back on the bench, again. How is it so hard to put Aussies on Australian servers?











