Tako Studio retweeted
Unreal Engine 30-Second Tip #07
Want multiple skins for your character?
Use the same rig and bone hierarchy, then import your new skin using the original Skeleton.
Same character, same animations, different skins!
#UnrealEngine #GameDev #IndieGame
Tako Studio retweeted
Jungle skin is done! Part explorer, part PAW Patrol villain.
Each biome in Minimal Move 2 gets its own character skin, matching the mood of the world.
Simple shapes, simple colors, and still readable on a small phone screen.
#MinimalMove2 #GameDev #UnrealEngine
Tako Studio retweeted
Minimal Move 2 has been in my pocket for a while. Soon, it can be in yours.
Pre-registration is now open!
play.google.com/store/apps/d…
#MinimalMove2 #GameDev #UnrealEngine #MobileGames
Tako Studio retweeted
Adapting Minimal Move's controls from PC to mobile wasn't that easy!
I tested dynamic vs. fixed joysticks, dead zones, contextual buttons, camera controls and more.
After many iterations, it's finally starting to feel right!
Tako Studio retweeted
Optimizing foliage can significantly improve your mobile game's performance.
In this tutorial, I cover:
• SpeedTree
• Foliage tool
• LODs
• Materials Optimisation
Full video on YouTube ↓
youtu.be/1PU1Nfk1WoU
Tako Studio retweeted
Ship your Unreal Engine project to mobile.
My new personalized 1-on-1 workshop is now available.
Details and booking
tako-studio.com/workshop
Tako Studio retweeted
This file might be making your build much bigger.
Unreal generates a BuildData file when you build your lighting.
Keep your Lightmap Density in the blue or green range to reduce your build size.
Full video on YouTube ↓
youtu.be/Qwz4_Trm72Y
Tako Studio retweeted
Unreal may package maps you don't even use.
By default, Unreal can include maps that aren't needed in your final build.
By specifying which maps to include, you can avoid packaging unused levels and reduce your build size.
Full video on YouTube ↓
youtu.be/Qwz4_Trm72Y
Tako Studio retweeted
Large builds increase download times, take up more storage, and can reduce your install conversion rate.
In this tutorial, I cover:
• Texture Optimization
• Maps to Include
• Lightmap Resolution
Full tutorial on YouTube.
youtu.be/Qwz4_Trm72Y
Tako Studio retweeted
Nihon Legacy just went live on Google Play!
First stop: Meiji Jingu.
Learn its history and collect stamps as you explore.
Download now on Google Play. 🇯🇵 🇫🇷 🇩🇪 🇬🇧 🇺🇸
play.google.com/store/apps/d…
Tako Studio retweeted
What is Foliage Distance Culling?
Set a maximum rendering distance for trees and plants.
Less foliage rendered = better performance, especially on mobile.
Full tutorial on YouTube
youtu.be/KTqQIrQcmkk
Tako Studio retweeted
What is a Cull Distance Volume?
It lets you define different culling distances based on object size.
Smaller objects can disappear sooner, while larger objects stay visible longer.
Fewer actors rendered = better performance.
Full tutorial on YouTube
youtu.be/KTqQIrQcmkk
Tako Studio retweeted
What is frustum culling?
Objects outside the camera view are not rendered.
Simple, automatic, and great for performance.
But in large scenes, that may not be enough.
That's why we also use distance culling.
Full tutorial on YouTube.
youtu.be/KTqQIrQcmkk
#UnrealEngine
Tako Studio retweeted
Your UE5 scene is probably rendering objects you can't even see.
In this tutorial, I cover:
• Frustum Culling
• Cull Distance
• Cull Distance Volume
• Foliage Culling
Full video on Youtube↓
youtu.be/KTqQIrQcmkk
Tako Studio retweeted
New UE5 mobile lighting tutorial is now live.
Covering:
• Deferred and Forward Rendering
• Light Mobility
• Lightmaps and Baking
• Mobile Preview
Full tutorial ↓
youtu.be/w_2hrUFiHsg
#UnrealEngine #UE5 #GameDev #MobileDevelopment #RealTime3D
Tako Studio retweeted
Want large scenes to run on mobile?
Use a Cull Distance Volume.
• Cover your entire scene
• Set distances based on object size
Less objects rendered.
Better performance.
#UnrealEngine #UE5 #GameDev #RealTime3D #Mobile
Tako Studio retweeted
One tree might be fine on mobile…
But a forest?
Foliage can quickly become expensive.
The fix:
• Fewer, larger leaves
• Leaf clusters instead of single leaves
• Simpler branches
Same look. Much lighter.
#UnrealEngine #UE5 #GameDev #MobileOptimization #SpeedTree
Tako Studio retweeted
Unreal Engine 30-Second Tip 02
Baked lighting makes foliage shadows static.
The fix:
• Cast Dynamic Shadow on foliage
• Use a Stationary light
• Adjust shadow distance
A good balance between performance and visual quality.
#UnrealEngine #UE5 #gamedev
Tako Studio retweeted
Minimal Move is participating in the Steam Puzzle Fest starting today! It’s 80% OFF now! Don’t miss this big sale! Enjoy the game!
store.steampowered.com/app/9…
#PuzzleFest #Steam #indiegame #indiedeveloper #puzzlegame







