Developer of Falling Frontier, a sci-fi RTS based on intel and logistics. Discord Server https://xitter.cf/t.co/CMgye3rlHc

Melbourne, Australia
Joined August 2019
Stutter Fox Studios retweeted
#b3d #conceptart #FallingFrontier Titan’s Midway Station, currently in service to the Domestic Reserve Fleet, partially obscured from radar and sight by debris from the catastrophic industrial cracking of 2511 DB1 “Ulysses” and other remnants of extraction ops.
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Stutter Fox Studios retweeted
#b3d #conceptart #FallingFrontier The third and final ship in Titan's destroyer lineup - their latest and most up-to-date class. Third shot shows all three generations docked side by side.
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The inspiration vs the final shot. We replicated a classic B-52 photo using a Sheffield-class destroyer, complete with plenty of missiles and other munitions.
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Stutter Fox Studios retweeted
#b3d #conceptart #FallingFrontier A Sheffield-class destroyer and its ordnance.
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Combat in Falling Frontier breaks out in four distinct phases, with each playing out in real time. The phase you're in is largely determined by distance, information, and armaments. Here's a full combat sequence in action. Learn more in this dev update: store.steampowered.com/news/…
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Stutter Fox Studios retweeted
#b3d #conceptart #fallingfrontier A Jovian frigate is spooling up its radiators as it coasts along the patrol vector.
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Stutter Fox Studios retweeted
#conceptart #b3d Another Tuesday, another portfolio update. artstation.com/artwork/eR82R…
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Stutter Fox Studios retweeted
#b3d #conceptart #FallingFrontier "Passing Ganymede-relative. Interference down to nominal levels. Primary sensors online and operational"
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Stutter Fox Studios retweeted
#b3d #conceptart #FallingFrontier same ship class, very different configurations
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Stutter Fox Studios retweeted
#b3d #conceptart #FallingFrontier Crossing Iapetus-relative.
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Stutter Fox Studios retweeted
#b3d #conceptart Belter destroyer launching a flight of drones.
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Stutter Fox Studios retweeted
[Torchlight test sequence initiated, give green.] [Reactor tone... green. Fusion boiler's boiling. Looks good to me. Torchlight green.] [Have green, punch it. Ooh, it's burning.] [Clear burn. Never grows old. Reactor...grumbling, but within tolerance. Good job.] [Good job.] #conceptart #b3d
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Last post of 2025. Just some good old fashioned destruction. See you all in the new year.
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We're in the process of updating our in-game character portraits. Here's a preview of the new art. These are the faces of field agents, ship captains, border guards, marines, and cold-blooded killers.
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Working on implementing a LiDAR concept for Falling Frontier. Still very much in-progress, but the goal is to integrate it into the existing Fog of War system/Uber shader. An immense undertaking from all sides, but worth it. Here's the idea at work in an isolated Unity scene.
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2025 has seen significant work across every part of Falling Frontier. We've pulled these systems together so that the game's art, tools, combat, & worldbuilding all speak the same language. Here's a development update. Read: store.steampowered.com/news/…
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To create a richer and fuller world in Falling Frontier, there are systems for background ambient traffic. Transports move between logistical bases so that the endless void of space doesn't feel quite as empty.
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We showed the start of this battle last week. Here's the end of it. The Titan Frigates have successfully dispatched the Pirate Frigates. You can see some physicalized destruction of the enemy ships.
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Two Titan frigates, a Berwick class & a Coventry class, engage in battle with two Pirate Frigates, Kongo class & Ryofu class. Here's the start of the battle, including tactical overlay & target designation. Running at 32:9 to show what ultra ultra widescreen support looks like.
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Stutter Fox Studios retweeted
#b3d #FallingFrontier #conceptart Lore-accurate TDF battlegroup. (FF is going through a lore update and expansion, so I'll be releasing little companion pieces like that one from time to time.)
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