Account closed, moved to https://xitter.cf/t.co/2n9DLkAyhk

Nesodden, Norway
Joined December 2012
Playing #dungeonsanddragons remotely these days? Announcing tableplop.com - a new virtual tabletop for you and your party. It's fast, simple to use and free. It's still in development 👷‍♂️ but I wanted to make it public a bit early for everybody stuck at home. #DnD #dnd5e
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summontoast.bsky.social retweeted
Beta 16 is here and Tableplop has a new look, a new feature to use characters from one campaign in another and much, much more!
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summontoast.bsky.social retweeted
Tableplop Beta 15 is released! Character Update is out along with some smaller changes: patreon.com/posts/53977266 #ttrpg #TTRPGs
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summontoast.bsky.social retweeted
Finally updating my prices. Additional characters are 25% off #commissionsopen #commissionsheet
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I saw this design and had to take a shot at implementing the card transition for the web with css clip-path and some svg: codepen.io/SummonToast/pen/v… Such a fun, physical transition. #css #webdevelopment
Interaction design for the app sharing a variety of drink recipes dribbble.com/shots/15560721-… #uidesign #appdesign #mobile #uxdesign
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I made a Notion template for playing Thousand Year Old Vampire (thousandyearoldvampire.com/) which is pretty useful if you want a more structured notebook: notion.so/tableplop/Thousand… You drag and drop between sections and use ctrl+shift+s for strike-through. @NotionHQ @TimHutchingsFTW
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summontoast.bsky.social retweeted
Beta 14 Patch 3 was just released! This is just a small patch to fix a few issues including the grid looking strange when zoomed out. See the full patch notes on the front page: tableplop.com/ #ttrpg #tabletop
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summontoast.bsky.social retweeted
Beta 14 Patch 2 is out with improvements for token scale and rotate handles! There's been a lot of discussion on accidentally rotating and scaling tokens so I've made some changes and added a setting to hide the handles until the selected token is clicked. patreon.com/posts/47985477
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summontoast.bsky.social retweeted
Tableplop Feature Showcase! Some of the big features Tableplop has to offer as well as some smaller things you may have missed. youtube.com/watch?v=LzqB8pry…
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Just finished migrating @tableplop to @digitalocean. There were a few unexpected issues but I finished with around 20 minutes downtime. I don't know how ops people deal with this, I never want to touch prod again unless it's from the safe end of a 10 step deployment pipeline😅
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Anyway we now have a far better backups, the connection is faster (especially for North America), the server can scale if needed and we're rid of raid resyncs that plagued the old server.
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summontoast.bsky.social retweeted
Beta 13.3: Option for minified rolls (Settings panel in scene) Function for median in rolls: median(5d20) Prompt when moving players to hidden scene Fixed a bug with saving changes to scene names and other fields Fixed a Patreon connection issue Fixed a player-GM permission issue
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Why is @opera showing un-prompted desktop popups now?
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summontoast.bsky.social retweeted
Tableplop Beta 12 & 13 are out! (I forgot to tweet about 12 😅) this adds a brand new resources page, changes the UI to fit more on the page, adds a way to move your players from one scene to another and much more. Read more here: patreon.com/posts/44008691, patreon.com/posts/43702746
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summontoast.bsky.social retweeted
How does Tableplop measure up? Take a look! Options for 5' diagonals, 5-10-5, or no diagonals. tableplop.com #dnd #dungeonsanddragons #TTRPG #tabletop
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tableplop.com/ is a real time battlemap for table top role playing games with interactive maps, chat, characters, full multiplayer, dice, drawing tools and fog of war. It's built with @sveltejs, @UseExpressJS, @nodejs, @PostgreSQL (SPEN stack? PENS?)
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I colored in this Seaside Passage map by @DysonLogos and made a little boat for my virtual tabletop's tutorial scene. It makes for a great encounter where the boss at the end can try to escape by boat if things get rough. #dnd #battlemaps #rpg #map
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Also, here's the boat for those interested. It's for a low level encounter so I wanted to raise the stakes with a chance of the boss getting away with some of the loot instead of making the encounter more dangerous.
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