Dark fairytale "Living World" RPG from R16. 🎮 Wishlist and playtest on Steam.

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Joined January 2024
Two months of late nights and iteration led to this: our first environment art benchmark for Tale’s Edge. Features custom assets, wind, water, and cloth tech – all capturing the dark beauty of a living Grimm's fairy-tale world. If it moves you, share it. 🖤
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In Tale's Edge, you play as a re-imagined Red Riding Hood who begins her story as an obscure, orphaned figure living in a secluded home in the woods. Raised for 8 years by the Huntsman that saved her from the Wolf, the story begins after his sudden and unexpected disappearance.
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Because a game world should shape the character… not the other way around.
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On a mission to make the best feeling movement possible in Unreal Engine. (And ideally. a cool game, too).
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Early movement prototyping on "Tale’s Edge." Breaking away from default Unreal Engine movement to build tighter, intentional control.
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Early movement prototype from our game, Tale's Edge. Velocity and direction are computed per frame to avoid floaty control and foot drift —> Nerding out. 🤓
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We wanna live here >>> Real-time Unreal Engine footage of our new environments ❤️‍🔥
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Fourth time's the charm 🐺 First look at Red in Unreal Engine 5.7
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Thanks @grok for the preview of how our main character will walk in game. Beats waiting 2 more weeks for textures, hair, cloth physics and animation.
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Fourth time’s the charm. Finally, a hero.
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This is Tale’s Edge. A dark fairytale RPG where you step into Red’s shoes — hunt, survive, and shape the world with every choice. 🎥 Watch the teaser below. 🎮 Join the journey: wishlist & playtest now → r16.com/talesedge
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