
Illustrator, Voicey McVoicer, Bullshit Artist, Gamer, GM, Pop Culture Enthusiast, Twitch Affiliate Streamer, The #1 Battlefield Medic in the world
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Joined September 2007
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The one movie I've watched more than Star Wars New Hope 🚫👻
Here’s a story for you. We started filming without owning the title and had to do alternates.
Taft Broadcasting owned the title Ghostbusters as part of their half-hour sitcom starring Larry Storch and Forrest Tucker (F-Troop) and a gorilla chasing ghosts. I had never heard of it. They didn’t have proton packs or Bill Murray. Columbia paid $500,000 to buy the name, but they really should have paid Dean Martin, from whom I first heard the term.
In the film Scared Stiff (1953), he and Jerry Lewis (check out his acrobatic stair descent) are in an old haunted castle, and Lizabeth Scott asks Dean: “Who are you guys?” And Dean answers: “You’ve heard of Trustbusters and Gangbusters, we’re Ghostbusters!”
For my research writing the first movie, I watched every single ‘ghost’ comedy ever made. Bowery Boys, Hope and Crosby, Abbot and Costello, Martin and Lewis all did such films.
Happy Halloween 2026.
Tex Arcane retweeted
BREAKING: Patrick Stewart, acting legend of "Star Trek" and "X-Men" fame, dies at 86. apnews.com/article/patrick-s…
Tex Arcane retweeted
#Battlefield6 Season 5 - Discord Q&A Recap 📝
Core Features
🔹 The Server Browser will feature persistent lobbies. Players who choose matchmaking via Custom Search or official playlists will also be matched into official servers listed in the Server Browser, but might leave the server between matches depending on their selected map and mode options. DICE currently plans to show the Server Browser as the first tile in the Quickplay menu for owners of Battlefield 6. In Portal itself, Battlefield 6 owners will see a Verified Experiences Server Browser tile, and then a Custom Server Browser tile second, to find user-created experiences. We'll have a dedicated Server Browser blog coming soon.
🔹 Prox Chat will be available in Rapid Royale in the near future "to do additional tests and get additional telemetry data." While DICE is still committed to bringing the feature into multiplayer, they still have some work to do to make that happen.
🔹 DICE is looking to expand the Spectator Mode with the Elite Series in Season 5.
🔹 Platoons arrive in Season 5 Phase 3. Current plans are to show the Platoons UI in the main menu as an extra tab. Players will be able to create a tag, a name and a description. Playing your platoon will give you an XP bonus. Management and hierarchy will be managed through the EA Connect UI in-game.
🔹Multiplayer leaderboards will go live later during Season 5. DICE is currently testing them internally.
Roadmap
🔹 DICE already has plans for what's coming after Season 5 for Battlefield 6 and REDSEC. They'll share details early in the new year on what's next.
🔹 They have a "sizable amount of Hardware content planned" and iconic weapons featured in past Battlefield games like the M9 have not been forgotten.
Matchmaking
🔹 DICE is aware of a bug causing players to be unable to connect to Portal servers. They'll get a fix into a future update.
🔹 Ranked Matchmaking: The team is currently reviewing testing some changes to help alleviate some challenges (issues) in APAC and South America.
🔹 They currently have no plans to add an option for PC players to turn off crossplay.
Modes
🔹 DICE is eager to bring back both Carrier Strike and Gauntlet Fighter Sweep in future seasons.
🔹 There are currently no plans to add Ft. Lyndon POIs for all core multiplayer modes.
🔹 Strikepoint still has bugs that have proven tricky to address and given the "lower popularity" of this mode it's been difficult to prioritize fixing those bugs over other issues that affect more players, DICE says.
🔹 The team at Motive (including some who worked on the Dead Space remake) were involved in the Dead Space event.
Maps
🔹 Blackwell Fields and New Sobek City reworks are scheduled to go live in Season 5 Phase 3.
🔹 Their current approach to weather remains on a per map basis. "We may introduce different weather types in future maps, but these are either intended as event-based modifications, or as part of the map's distinct biome. Think things like rain, snow, or maybe the map is set during night time."
Class Balance
🔹 DICE is aware that some Training Paths in multiplayer feel less useful than others. Rebalancing these underwhelming Training Paths is on their radar.
Weapons and Gadgets
🔹 They're currently doing a "full review on gadgets." The Support Pouch (for example) is high on their radar. Assault is getting a specific focus since several of the gadgets for this class are not hitting the mark, and DICE wants to take a look now with all the data they have at hand since they shipped.
🔹 Landing shots on sniper rifles have become a critical issue. They're looking at increasing sway or dispersion when being counter-sniped all the way to actual aim deviation when hit.
🔹 Some gunplay adjustments were made for REDSEC in preparation for the upcoming Elite Series, and they're targeting more expansive gunplay tweaks for Season 5 Phase 2 that will impact both traditional multiplayer and REDSEC.
🔹 They've recently completed a balance pass on the Minigun and Railgun.
🔹 There are no plans to add 'Actuated Module Variants' that reduce recoil, enable faster ADS speed or both. DICE says the Actuated Module is based on a real piece of tech intended to stabilize the firearm while aiming (i.e. sway) and the current gameplay effects reflect that functionality.
🔹 DICE is aware that some attachments feel prohibitively expensive, seeing limited to no use, and targeted adjustments for those attachments is on the table "to encourage them to be viable options." They've heard the feedback around 3D-spot-on-fire and are considering alternatives, though they do consider it to be an additonal layer of depth to gunplay and tactics and subsequently don't want to outright dismiss it as a balancing lever.
🔹 Dispersion (also known as Bullet Spread, Bloom, and Random Bullet Deviation) has not changed in recent updates.
Vehicles
🔹 They're investigating adding the new two-seater jets to additional maps, but there are some technical performance and game balance issues they need to address first.
🔹 DICE currently has customization for all the launch jets planned during Season 6. With this update, all of the jets for each faction will have weapon customization options.
🔹 They're looking at new balance and abilities for the Scout and Attack Helicopters. One of those for the Attack Heli is the TV Missile, but there are some improvements they want to make to that weapon before adding it to other vehicles. They don't have a timeline at the moment but it is one of their targets.
🔥 Battlefield 2 is getting a second life, more than 20 years after its original release.
After eight years of reverse engineering, developer LifeCoder is nearing the release of an unofficial open-source revival of the classic 2005 Battlefield game.
The project aims to bring Battlefield 2 to modern PCs with multiplayer support, compatibility with existing mods, and planned support for Windows, Linux, and macOS.
The source code is expected to be made available on GitHub, although there's still no confirmed release date.
It's not an official remaster, but for longtime Battlefield fans, this could be a great reason to revisit one of the series' most iconic games.
Who still remembers playing Battlefield 2 back in the day? 🫡
👉 Follow HR Plays for more Battlefield news, gameplay, and updates.
#Battlefield2 #Battlefield #BF2 #GamingNews
Tex Arcane retweeted
Columbus visited exactly zero of today’s 50 states.
The United States gave him a federal holiday anyway. Quite a welcome for a man who never arrived.
Tex Arcane retweeted
BREAKING: #Battlefield2 is being rebuilt as an open-source project after 8 years of reverse engineering and rebuilding its code.
The project is approaching public release, with compatibility across existing BF2 clients, servers and modifications as its main priority.
Details:
🔹 The dedicated server can already be compiled as a 64-bit Windows application, but the client currently runs in 32-bit mode. Developer LifeCoder intends to add 64-bit client support and native versions for Windows, Linux and macOS.
🔹 OpenBF2 is being designed to work with existing BF2 clients.
🔹 PunkBuster, the game's anti-cheat system, is disabled in OpenBF2; LifeCoder plans to address existing security vulnerabilities before introducing improved anti-cheat systems. The current implementation also still has gameplay bugs.
🔹 Source code will be released under the GPLv3 license, alongside downloadable builds with automatic updates. According to LifeCoder, this source code represents the most complete version of BF2, which fully compiles into an executable and is 100 percent compatible with existing modifications.
🔹 No public release date has been confirmed yet.
Via Reddit: reddit.com/r/Battlefield2/co…
Tex Arcane retweeted
Vegas Strip and Area 51 'Conquest' Gameplay 📽️
Map Breakdown, Behind the Design and Tips from the Team 📝
#Battlefield6 Season 5, Phase 1.
Vegas Strip
"Vegas Strip drops players into a dense urban battlefield where casinos, hotels, and landmark attractions have become the center of the fighting. The map was designed around variety. One moment you're fighting through a hotel lobby, the next you're pushing through storm drains beneath the boulevard or trading shots from an upper-floor hotel room. No two fights feel quite the same. A push through a luxury resort demands a different approach than a battle in the storm drains beneath the Vegas Strip.
The team's goal was simple: create an all-out warfare experience in an iconic urban setting while making sure every playstyle has a place to thrive."
Vegas Strip: Battle Breakdown
▪️ Olympus Pools
The Olympus Lobby is an infantry-focused objective centered around vertical combat.
Players can enter through the valet area, push through staff entrances, or use ziplines to reach the rooftop before dropping through the collapsed dome overhead. The objective rewards teams that attack from multiple angles and make use of the space above and below them.
▪️ Crater & Storm Drains
At the center of the Strip sits a massive crater surrounded by the wreckage of a destroyed PAX convoy.
Above ground, infantry and vehicles fight across exposed streets and debris fields. Beneath the surface, storm drains and tunnels create a completely different experience, with tight corridors and close-range engagements that offer a safer route through the middle of the map.
▪️ Karat Plaza
Karat Plaza is built around a large public square surrounded by fountains and vegetation.
A destructible casino sign sits at the center of the objective and can dramatically change how the area plays once it comes down. Most fights happen at medium range around the plaza itself, while longer-range engagements tend to develop around the edges.
▪️ Art Deco
Heavy battle damage has ripped through the center of this hotel, leaving a collapsed interior filled with rubble.
Players can move through the remains of the building, fight room-to-room along its sides, or battle directly over the objective in the center. Ground vehicles often pressure the area around the objective, while infantry battles stay concentrated inside the structure itself.
Vegas Strip: Behind the Design
"One of the team's biggest challenges was balancing the experience for both infantry and vehicles.
The Vegas Strip naturally serves as the center of the battlefield, creating a wide-open space that vehicles can take advantage of. Throughout development, the team focused on giving infantry more ways to move between objectives through alternate routes, interior spaces, and cover that helped break up the action.
Verticality was another key consideration. Rooftops, hotel rooms, and zipline routes all offer unique ways to approach an objective, but they also need clear counters. The goal was to give players options, encouraging movement around the map rather than funneling everyone into the same fights.
Playtesting reinforced the importance of making each section of the Strip feel distinct. Every casino lot was designed with its own character and combat rhythm, helping ensure that moving across the map feels like a journey through different parts of Las Vegas rather than a single continuous battlefield."
Vegas Strip: Tips from the Team
🔹 Recon players can provide valuable intel, helping teammates navigate contested areas and coordinate attacks.
🔹 Helicopters can use the city's skyline to reposition quickly and attack from unexpected angles.
🔹 Don't charge straight down the Vegas Strip. Use cover, alternate routes, and squad support whenever possible.
🔹 Secure rooftops and upper floors before pushing an objective.
🔹 The destroyed PAX convoy can provide valuable cover when moving through the center of the map.
🔹 Use vehicles to move quickly between objectives and avoid getting caught out in the open.
Area 51
"Most people have heard of Area 51. Very few know what's supposed to be inside.
For Battlefield 6, the team used that setting to create a map that blends large-scale military combat with a hidden underground facility beneath the Nevada desert. Above ground, tanks, helicopters, and jets battle across the dry lakebed and surrounding mountains. Below ground, infantry squads fight through tunnels, laboratories, and classified research spaces.
Players can battle across the base above ground or push into the facility hidden beneath it. Both spaces play very differently, but they're constantly connected by the flow of the match. Players get a look beyond one of the world's most famous No Trespassing signs while fighting through a battlefield built around both vehicles and infantry."
Area 51: Battle Breakdown
▪️ The Comms Area
Positioned on a hill overlooking the battlefield, the Comms Area gives defenders strong sightlines across nearby approaches.
The objective centers on a communications building and parking lot, making it a valuable position for infantry while also supporting aerial combat overhead.
▪️ Crash Site
A downed aircraft has turned this stretch of roadway into a major vehicle combat zone.
Ground vehicles frequently clash around the wreckage, while nearby hangars create opportunities for infantry players to move between cover and challenge advancing armor.
▪️ Helipad
Built into the mountainside, the Helipad serves as a powerful overwatch position.
Its elevation provides clear sightlines toward several objectives, making it a popular location for Recon players while also giving teams anti-air options to challenge enemy aircraft.
▪️ The Crater
The Crater is the center of the map's infantry experience.
A massive impact has exposed sections of the underground facility, creating a network of tunnels, garages, abandoned laboratories, and defensive positions beneath the desert surface. Three objectives are packed into this area, which keeps infantry in constant close-quarters combat as teams fight for control of the underground.
▪️ Aircraft Control Tower
The Aircraft Control Tower changes over the course of a match.
At the start of the match, the upper floors serve as a powerful sniper nest overlooking much of the battlefield. Leave it standing and defenders can lock down large sections of the map. Bring it down, and the fight shifts to the rubble below.
▪️ Climate Testing Hangars
The climate testing hangars offer two very different combat experiences.
The Hot Climate Hangar creates a constant battle between infantry and armored vehicles. A central platform gives infantry room to defend while vehicles circle the objective looking for openings. The Cold Climate Hangar narrows the focus with an infantry-heavy objective built around a testing facility filled with experimental aircraft.
Area 51: Behind the Design
"Area 51 was built to support two very different styles of Battlefield combat. Above ground, vehicles and aircraft have room to operate across the base and surrounding desert. Below ground, the fight shifts into tighter infantry-focused spaces hidden within the crater and underground facility.
The crater received particular attention throughout development. The team continued refining its tunnels, labs, and interior routes to create a connected infantry experience at the center of the map while keeping it closely tied to the larger battle happening above.
Playtesting also helped shape the air combat experience. Players enjoyed the scale of the battlefield and the ways aircraft could move through the surrounding mountains, leading the team to further develop those routes and create more opportunities for pilots to maneuver around the map.
At the same time, the underground areas earned strong feedback for their fast-paced infantry combat. The close proximity of the objectives keeps teams in the action and creates a very different tempo from the battles unfolding on the surface."
Area 51: Tips from the Team
🔹 Recon players can use the map's towers, ridgelines, and elevated positions to support teammates across multiple objectives.
🔹 Engineers are especially valuable here, helping slow armored vehicle pushes and defend key objectives.
🔹 Pilots should make use of the surrounding mountain range when moving around the battlefield.
🔹 The Aircraft Control Tower is one of the most important objectives on the map. Securing it early can help your team maintain control of the surrounding area.
🔹 If defenders lock down the tower, bringing it down can completely change the fight and force both teams to adapt.
🔹 Keep pressure on the underground objectives. Holding the crater network can give your team a strong foothold in the center of the map.
Tex Arcane retweeted
#Battlefield6 Season 5 Roadmap 📸
Phase 1: Siege of las Vegas (October 13th)
🗺️ 2 New Maps: Vegas Strip and Area 51
🔫 4 New Weapons: MK24 (Assault Rifle), ELR-40 (Bolt-Action Rifle), RSPR (Sub-Machine Gun) and Z84M (Light-Machine Gun)
🎖️ BR Ranked
🔥 New Mode: Rapid Royale (REDSEC)
👽 New Limited-time Event: Battlefield X Dead Space
Phase 2: Casino Heist (November 10th)
🗺️ New CQC Map: European Casino
💰 New Limited-Time Event: Casino Heist
🚛 New Vehicle: M412 HRAS
🔫 New Weapon: NSW4 (Assault Rifle)
🧰 New Recon Gadget: ADS-17 6GHZ
Phase 3: Frozen Aces (December 8)
🪖 Platoons
🌐 Server Browser
🗺️ 2 Map Reworks: New Sobek City and Blackwell Fields
❄️ New Limited-Time Event: Freezeout
🔫 2 New Weapons: MK 1 MOD 0 (Designated Marksman Rifle) and Karambit Knife
✈️ New Vehicle: B-81 Cavalry Bomber
📡 New Operation 'High Roller': Vegas Strip and Area 51
Tex Arcane retweeted
Kender Highlords…?
#Dragonlance summit
Tex Arcane retweeted
Every now and again I like to post this clip of George Carlin's standup from 1992 because its so prescient he may as well have said this today.
"They keep the lower and middle classes fighting with each other, so that they, the rich, can run off with all the f*cking money."
Phantom Program... Calling... all No-Pats... Irish... is... here
#battlefield6 #battlefield2042
As the #1 BF Support player in the world, after 46 weeks and 6300+ combined playtime hours, I will be reviewing BF2042 VS BF6 with live play on both tonight on Twitch.
AMA about both games
#battlefield6
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