Gavin Milroy retweeted
New Tutorial on Creating (Bonfire) Save System for @UnrealEngine!
tomlooman.com/save-system-un…
#gamedev #ue4 #ue5
Gavin Milroy retweeted
I was able to load a 10 million polygon photoscan of Ziggy in the @UnrealEngine. Using #UE5's Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That's 10 billion polygons and it didn't even blink. It could have handled a lot more than this.
Gavin Milroy retweeted
Want to jump right into our latest #controlrig and Sequencer updates in #UE5 Early Access? Check out the Animation Features in the release notes: docs.unrealengine.com/5.0/en…
Gavin Milroy retweeted
I now have a website for various @UnrealEngine tutorials/content! This will largely cover C++, Multiplayer/Physics Programming, Tech Art etc.
Although it isn't quite ready, this first article has been useful for some folks - so here it is! #UE4 #Gamedev
jambax.co.uk/better-burst-co…
Gavin Milroy retweeted
#UE4 #leveldesign quicktip!
When going from pen & paper to #blockout, don't underestimate the BSP pen tool. It's easy to draw complex shapes and lets you roughly block out your level in no time.
'Spacebar' places a vertex point, 'escape' removes and 'return' creates the shape.
Gavin Milroy retweeted
Seamless planetary landings for Welcome To The Future, generating planets with true to life heightmaps, with the help of the brilliant @voxelplugin. New music by @BNicholsMusic and @HarryComposes! 🚀 #ue4 #indiegame #gamedev #indiedev #scifi @UnrealEngine
Gavin Milroy retweeted
A little something I've been working on: An abstraction of the Robo Recall modding tech packaged up into a generic #UE4 plugin along with an example project and quick start guide! Have a look and add mod support to your games today. #modding #gamedev
🧰 Want mod support for your game? 🎮
The brand-new SimpleUGC plugin and UGC Example project make it easier than ever to bring unique, user-generated content into your titles. #UE4
Find out more:
unrealengine.com/blog/new-ex…
Gavin Milroy retweeted
Mind blowing tech coming to Unreal Engine 5. This will completely change how we make games.
unrealengine.com/en-US/blog/…
#gamedev #indiedev #UnrealEngine
Gavin Milroy retweeted
Worked really hard on this with Jack McKelvie. Very excited to go in depth on Friday. #QuixelLivestream
In today's tutorial, we run through the various methods you can use to blend Megascans assets in your scenes in UE4.
Join the #QuixelLivestream on Friday for an in-depth look into these workflows.
bit.ly/36jJAJ4
#quixel #megascans #unrealengine #ue4 #blog #livestream
Gavin Milroy retweeted
Q.U.B.E. 2 will be free on #EpicGamesStore tomorrow!
epicgames.com/store/en-US/pr…
#gaming #indiegame
Gavin Milroy retweeted
Hey folks, just so you're aware: @UnrealEngine has a HUGE amount of video courses that are freely available to the public. They cover a ton of content and they're totally free. These are entire *courses*. Free. As in beer. Available here: learn.unrealengine.com/ #gamedev #UE4
Gavin Milroy retweeted
So normally when you have LODs they pop, right? Enable Dithered LOD Transitions in your Material properties and it'll automatically fade that material when popping in the new one. Feels good. #UE4
Gavin Milroy retweeted
Which of these Kickstarters would you back today?
22%Unreal Blueprint
30%Pure C++
37%Maths For Games
11%Amazon Lumberyard
319 votes • Final results Gavin Milroy retweeted
Seriously if you're building multiplayer games as a small studio and aren't excited about this right now what are you doing!?
In 2019 Epic will launch cross-platform online services built for Fortnite to game developers on all engines, all platforms & all stores:
unrealengine.com/en-US/blog/…
Gavin Milroy retweeted
Checkout what @Velcronator1 managed to create in our new Blueprint course. It wasn't even lunchtime when he finished it! 🎉
Nice work @Tesla_Dev! Welcome to the @GameDevTV family 😁
#UE4 #UnrealEngine #gamedev #indiedev #gaming #gamingislife #blueprint
Gavin Milroy retweeted
I'm big fan of Batman's combat system, so decided to have fun doing something similar in @UnrealEngine still a lot to do but happy with the result so far. Now we should give some intelligence to those guys so they can punch back XD #screenshotsaturday #EpicFriday #gamedev #UE4






















