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as of today I will no longer be accepting any requests to compose for capcom-style soundtrack projects (unless you're okay with me writing VRC7 arpfests for it). this does not apply to any projects that I have already joined.
(oh wow I'm still on this site)
@MMSequelWars's soundtrack will feature an original elaboration on Dive Man's theme, bringing the submarine robot master to all-new depths...
youtube.com/watch?v=XRJ4QjqO…
the fact that toby fox knows exactly how to do """real chiptune""" tech and simply chooses not to may be the strongest castigation of the chipscene I've ever encountered
youtube.com/watch?v=PTDUtLJP…
Getting a feature from @Danbo_4 on Calypso is nothing short of remarkable, but I do have one extra-pedantic correction for the article
The SCSP's FM and sample features are interlinked - FM isn't a separate sound 'mode', but an extra effect that can be applied to samples
upon further research it has come to my attention that 'add and multiply numbers in extremely specific ways' is just how an FIR filter works
If you've been wondering what the Sega Saturn's sound chip is capable of, be sure to check out Calypso, my new instrument designer that runs natively on the Saturn (or an emulator)
Get it here: github.com/Teuthida255/Tethy…
Just added a new version with @StinkerB06's corrections - you can find it through the same link as before
if chiptune programs kept this kind of advertising up furnace would be topping the billboard charts by now
do you think the neurodivergent fondness for chiptune comes partially from a sense of empathy towards another 'limited' entity attempting to express 'natural' ideas














