
Studio Head @BadRhinoGames. Game Dev, Indie, Unreal Authorized Instructor partner for Epic Games, Entrepreneur, Educator, & Former Hand Model
Kansas City, KS
Joined May 2016
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- Following250
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Ryan Manning retweeted
It started as a fun side project in August testing a new art direction, and now I have a teaser to show you! I will present you Castle Town! I made over 30 characters for this video. It will be released on November 21st on my channel 😉
🎬You can watch the teaser in 4k on the channel now:
youtu.be/gFL4qqG9dbw
#zeldaoot25 #rwanlink #UnrealEngine5 #Zelda
Ryan Manning retweeted
We only succeed when you succeed. Our 5% royalty model only kicks in after your first $1M in gross revenue, meaning that if you make $1,000,001 you owe us 5 cents. And this is per title!
Also, revenue generated from the Epic Games Store will be excluded from that 5% royalty.
Ryan Manning retweeted
3D Artist UE班的小学生 presented a realistic Hong Kong alley scene made with Marvelous Designer, Megascans assets, and Unreal Engine 5.
More renders and info: 80.lv/articles/realistic-hon…
#marvelousdesigner #megascans #UE5 #unrealengine #3dart #gamedev #indiedev @UnrealEngine
Ryan Manning retweeted
Ever wondered how far it is from Beauclair to Novigrad or where exactly is Vengerberg? Check out this map of the world of The Witcher prepared by students of Warsaw University! 🗺️
High res: thewitcher.ly/map
Ryan Manning retweeted
Uploaded video of the talk and the full slides. Video: youtu.be/RCu-NzH4zrs Slides: valvesoftware.com/en/publica…
Super excited to finally share the details of the character locomotion system we developed for #HalfLifeAlyx as a talk at #siggraph2021
Ryan Manning retweeted
Consider to yourself how physically attractive this man is—just his looks—and notice how your assessment changes as you watch and listen. Now extrapolate.
Modernity is driving us insane. We need to turn off the autopilot and remember what matters.
Ryan Manning retweeted
Gamasutra is becoming Game Developer
gamasutra.com/view/news/3872…
Ryan Manning retweeted
This is so cool! It lets you add Niagara Particle Systems to your UI in just a couple of clicks. You could create some great effects like this and really bring your UI to life! And it's freeeeeeee! Works in both UE4 and UE5.
え、無料!?UIでNiagaraが使えるプラグインが無料!?
Niagara UI Renderer
unrealengine.com/marketplace… #UE4
Ryan Manning retweeted
Not super eye candy or anything, but here's a video on #ZBrush depth masking to just grab the surfaces you want quickly. I was looking to answer a question and couldn't find my video, so made one to specifically go to real quick-like youtu.be/hRlSP8qm7qo
Ryan Manning retweeted
You can now play cross-platform in @Borderlands!
The Enduring Games team worked with the great folks at @GearboxOfficial on all platforms to support network play across Xbox platforms, PC, and cloud streaming – We hope you enjoy the new cross-platform play features!
#Crossplay
Ryan Manning retweeted
Before I was a studio director I was a solo dev. Before that I was an indie animator & before that a AAA tech animator.
I love game animation! You can ask me questions ANY TIME for FREE!
But if you are paying for #gdc21 you can also check out this AMA:
schedule.gdconf.com/session/…
Ryan Manning retweeted
An old #leveldesign classic
Mario world 1-1 did a lot of things right. 😍
Ryan Manning retweeted
Two *incredibly* useful shortcuts that change up your #UE5 workflow are Ctrl Space for Content Drawer and F10 to Sidebar All Tabs. These free up a ton of screen space for what you actually want but give you easy access to controls and content when you need it!
Ryan Manning retweeted
One thing I'm super keen on in the #UE5 Early Access is that Lumen lets emissive objects actually light the scene! This is just a static mesh with an emissive material. Little objects adding small lighting touches to the scene without effort is going to be great.
Ryan Manning retweeted
I just want to give a shoutout to @HighlySpammable for making me aware this was a thing. You da man.
youtu.be/yolGEIrhu0s
#UnrealEngine


























