Ryan Manning (@ThatRyanManning) header
Ryan Manning (@ThatRyanManning) profile picture

Studio Head @BadRhinoGames. Game Dev, Indie, Unreal Authorized Instructor partner for Epic Games, Entrepreneur, Educator, & Former Hand Model

Kansas City, KS
Joined May 2016
Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)Photo by Ryan Manning (@ThatRyanManning)
Ryan Manning retweeted
It started as a fun side project in August testing a new art direction, and now I have a teaser to show you! I will present you Castle Town! I made over 30 characters for this video. It will be released on November 21st on my channel 😉 🎬You can watch the teaser in 4k on the channel now: youtu.be/gFL4qqG9dbw #zeldaoot25 #rwanlink #UnrealEngine5 #Zelda
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We only succeed when you succeed. Our 5% royalty model only kicks in after your first $1M in gross revenue, meaning that if you make $1,000,001 you owe us 5 cents. And this is per title! Also, revenue generated from the Epic Games Store will be excluded from that 5% royalty.
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Discovered textures! #UE5 #RealTime #EpicGames #puppets
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Ryan Manning retweeted
Hands physics test #UnrealEngine #gamedev
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Ryan Manning retweeted
3D Artist UE班的小学生 presented a realistic Hong Kong alley scene made with Marvelous Designer, Megascans assets, and Unreal Engine 5. More renders and info: 80.lv/articles/realistic-hon… #marvelousdesigner #megascans #UE5 #unrealengine #3dart #gamedev #indiedev @UnrealEngine
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Ryan Manning retweeted
Ever wondered how far it is from Beauclair to Novigrad or where exactly is Vengerberg? Check out this map of the world of The Witcher prepared by students of Warsaw University! 🗺️ High res: thewitcher.ly/map
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Uploaded video of the talk and the full slides. Video: youtu.be/RCu-NzH4zrs Slides: valvesoftware.com/en/publica…
Super excited to finally share the details of the character locomotion system we developed for #HalfLifeAlyx as a talk at #siggraph2021
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It has come to my attention people may not know you can do this in Maya. CURVED BRIDGES ON COMPLICATED EDGES. #hottip #gameart #gamedev
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Consider to yourself how physically attractive this man is—just his looks—and notice how your assessment changes as you watch and listen. Now extrapolate. Modernity is driving us insane. We need to turn off the autopilot and remember what matters.
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Gamasutra is becoming Game Developer gamasutra.com/view/news/3872…
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This is so cool! It lets you add Niagara Particle Systems to your UI in just a couple of clicks. You could create some great effects like this and really bring your UI to life! And it's freeeeeeee! Works in both UE4 and UE5.
え、無料!?UIでNiagaraが使えるプラグインが無料!? Niagara UI Renderer unrealengine.com/marketplace… #UE4
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Not super eye candy or anything, but here's a video on #ZBrush depth masking to just grab the surfaces you want quickly. I was looking to answer a question and couldn't find my video, so made one to specifically go to real quick-like youtu.be/hRlSP8qm7qo
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You can now play cross-platform in @Borderlands! The Enduring Games team worked with the great folks at @GearboxOfficial on all platforms to support network play across Xbox platforms, PC, and cloud streaming – We hope you enjoy the new cross-platform play features! #Crossplay
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Ryan Manning retweeted
Before I was a studio director I was a solo dev. Before that I was an indie animator & before that a AAA tech animator. I love game animation! You can ask me questions ANY TIME for FREE! But if you are paying for #gdc21 you can also check out this AMA: schedule.gdconf.com/session/…
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An old #leveldesign classic Mario world 1-1 did a lot of things right. 😍
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Two *incredibly* useful shortcuts that change up your #UE5 workflow are Ctrl Space for Content Drawer and F10 to Sidebar All Tabs. These free up a ton of screen space for what you actually want but give you easy access to controls and content when you need it!
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One thing I'm super keen on in the #UE5 Early Access is that Lumen lets emissive objects actually light the scene! This is just a static mesh with an emissive material. Little objects adding small lighting touches to the scene without effort is going to be great.
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I just want to give a shoutout to @HighlySpammable for making me aware this was a thing. You da man. youtu.be/yolGEIrhu0s #UnrealEngine
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More fun with Particles, Smart Materials and Anchors in #SubstancePainter
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