Brasem (@TheBrasem) header
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Uncrowned Greatest Hero. // @IEGreatRoadMod Dev // pfp by @Le_Thousand // #FreePalestine 🇵🇸

Joined May 2015
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2026 MEDIA THREAD 📝
2025 MEDIA THREAD 🧵
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21. GODZILLA MINUS ZERO Stoked to get back to watching movies in the theatres, especially after missing the first one. And what a sequel we have here, a step up in scale, visuals, and just an epic experience. Please let Yamazaki keep cooking teapawt.net/thebrasem/status/18718…
Replying to @TheBrasem
71. GODZILLA MINUS ONE Really wanted to watch this when it came out, but it wasn’t playing in any theatre near me… a shame, because this would’ve been such an experience on the big screen. Feels like I’ve peaked early here with this being my first Godzilla movie - they cooked
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22. GINTAMA THE MOVIE 2026: YOSHIWARA IN FLAMES What a jump from the first movie and episodes to this, the praise was loud and clear (thanks @Nielssie0420) and of course it delivered. The comedy continues to hit but the action went HARD. Good stuff teapawt.net/thebrasem/status/20819…
Replying to @TheBrasem
16. GINTAMA: THE MOVIE Alongside episodes 3-5, this was a very cool and entertaining introduction to the series! It’s easy to see the appeal here - of course the fights were well done, but it’s the comedy and characters I’d come back for. Quite the amount of episodes though…
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🎃 Gift Code Revealed! 🎃 QJXMTVKRWZPN Happy Halloween! Tonight is a mysterious and magical night... 🌙 We're giving away some special Halloween-themed items! 🦇🐺 Be sure to claim your gifts! ⚡ #InazumaEleven
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本日10月28日で、レベルファイブは28周年を迎えました!応援してくださるユーザーの皆様、関係者の皆様、いつも本当にありがとうございます! 次の1年も新しい展開をたくさん仕込んでいますので、お楽しみに!まずは12月の『レイトン教授と蒸気の新世界』にご期待ください! これからもよろしくお願いします!
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Brasem retweeted
It's October 12 in Japan. 25 years ago today, Phoenix Wright: Ace Attorney launched for Game Boy Advance.
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[Victory Road Season 1 Is on the Way! 🏆] The next season of the official Victory Road online tournament kicks off on October 20 (JST)! ⚡ Stay tuned for the full schedule! Look forward to updated rules for a smoother tournament experience and brand-new rewards! 🎁 Get ready for another round of thrilling matches! 👀 #InazumaEleven
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Thank you so much @InazumaSeries The towel looks amazing! Been a fan of Inazuma Eleven since the beginning and seeing all these characters on a single piece of merchandice is insane.
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Losing a chronicle battle at the last condition
what playing chronicle after story mode feels like
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世界へ!!
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Worth noting: even though the Yokai Watch 2 examples are all said to be human errors, the no AI disclaimer only applies to “the game’s content.” Layton: New World of Steam however gets a broad denial of AI usage with no specifics - doesn’t confirm anything, but still interesting
Level5 has issued a statement on their use of generative AI during Level5 Vision 2026 II. level5.co.jp/news/20260917/ They will release updated versions of the trailers fixing AI (and human) errors. They also deny that AI was used for the Yo-kai Watch 2 remake, citing human errors.
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I recommend reading the statement and Darts’ thread to form your own opinion on the matter. Of course we can’t verify these claims and we don’t know where the AI line is being drawn exactly with something like Layton, but I’m glad they’re acknowledging their carelessness
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Inazuma Eleven: Victory Road has received the Award for Excellence in the Games of the Year Division at the Japan Game Awards 2026! 🎉 Thank you so much to everyone who voted and supported us! We hope you'll continue to enjoy the Inazuma Eleven series! inazuma.jp/victory-road/en/t… #InazumaEleven #TGS2026 #JapanGameAwards
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Brasem retweeted
As the topic appears relevant rn, 0% AI usage on our recently released game. 1000+ monster sprites, hand crafted. Free updates. Things like this are possible to make by hand!
👑MONSTER CROWN: SIN EATER IS NOW OUT!👑 🎉Check it out on Steam, Nintendo Switch, PS5 and XBOX Series X|S🎉 Hand-craft your perfect Monsters and wage a one-man war against fate! 👾 True Crossbreeding, Endless Monsters and a Beautiful Open World Await you! 🧬🌍
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Since we’re on statements, you’ve all seen the infamous 80-90% headline by now. It has taken the website by storm, and is still being shared and cited as fact. Not to defend LEVEL5 (they’re not making it any better), but here is Hino addressing it directly in December of 2025 ⬇️
Replying to @TheBrasem
They actually unironically stated up to 90% of their entire development is GenAI now. Sourced from Automaton
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Emphasis on they’re not making it any better. This headline alone has done irreparable damage, but everything they’ve done since has only made things worse 80-90% AI might not be exactly true. But if it feels like it, whether it’s the games or showing them - what does it matter?
Level-5 is a perfect case study of how AI poisons the perception of your game. There COULD be human made assets in these games, talented people worked on these games. It's just that knowing they using AI to create assets AT ALL poisons how you look at everything else.
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My guess is he counts Nagi as one of the 'flashy" parts — rather than showing concept art, let's "animate" it! I wish he'd remember how much we all enjoyed looking at Victory Road's concept art, analysing it, making theories for months, and still remember it fondly years later.
Replying to @DartsEnthusiast
Between specifically addressing the presentation and then game development, it’s funny and sad that the actual presentation of games in terms of promotional material specifically (like Bold Revolution’s Nagi clips) does not seem to cross his mind at all
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Akihiro Hino has made a statement on the AI use during VISION II 2026: - Heavy AI use was to make the show “easier to understand” - Core elements (scenario, designs, worldbuilding) are 100% human-made - No careless AI in released games - Apologizes, “we will take it as a lesson”
【AIの使用について・LEVEL5VISION2026Ⅱ】 今回、イベント内のでの映像についてAIを使用したため 作品の内容に関しても不安の声があがってしまってるようですので、説明をさせていただきます。ひとえに発表会を派手にしたいという思いから最新のAIを使った実験も兼ねた処理を組み込んでみていました。 これに関しては不快に思われた方がいたようですので、深くお詫び申し上げます。 ですが、弊社では、発売作品の魅力や個性に関わる部分、シナリオ、キャラクターデザイン、基礎設定などは全て人の手によってつくっています。AIによる効率化を狙っているのは、主に、人が作ったクリエイティブをデジタル化する部分、たとえば、原画を正確にポリゴンに起こすなどの部分です。発売されるゲームに、安易なAI出力データが入ってることはありませんので、ご安心ください。 逆にAI効率化によって生まれた時間で、よりクリエイターが、創造の本質に時間がつかえるようになってきており、完成した製品は、これまで以上に、皆さんに納得していただける仕上がりになっていると思っています。最終的には、現在の大型タイトル開発期間5年を2年にまで縮めるという計画の元、試行錯誤、奮闘している段階です。 ただ、今回はわかりやすく派手なプレゼンテーションをしたいという思いから、AIを多岐に使用していたことはいなめません。これを教訓とし、次につなげていきますので、レベルファイブの次のなるプレゼンテーションにご期待ください。
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It still seems a little defensive on using it for games (and doesn’t address promo or concept art) but most notably, he connects this to LEVEL5’s goal of reducing dev cycles from 5 to 2 years. They’re deep in trial and error, which we can clearly see lol
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There just seems to be an inherent disconnect on what makes generative AI an issue, and we’ve talked a lot about how LEVEL5 has been using it before - and how far they pushed it sometimes - but this is a new low. I’m glad he spoke up, and we can only hope it’ll be better from now
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