Computer science education researcher, software engineer, and author.

Joined February 2016
Exactly 1 year ago I started streaming my gamedev process as a way to keep motivated, get feedback, and do minor marketing. Exactly 1 year later we hit 1k followers. I can't thank the community enough for keeping me going. 🤗🤗 Also 2 days until demo launch!!!
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10 days until the Alpine Lake demo is released. It's a game about building and running an inn. Almost 4 years in the making, and the demo is only the beginning!
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Replying to @thedevdad
Always buy the dip!
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Do you think you're a bad enough dude to implement Time Mechanics? Then you might be up for Mechanically Challenged! itch.io/jam/mechanically-cha… #mechanicallychallenged #gamedev #indiegamedev
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Captain Coder retweeted
We've done it! We've bagged the `Most Educational Devlog` prize for @TheCaptainCoder's Learn You A Game Jam 2024! If you haven't already, this is where you can check out the game and devlog: rise-and-shine.simple.ink
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We will be creating a classroom project on Wednesday!
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Replying to @tibo_maker
Is that the Borland C compiler?
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Replying to @Twitch
Any time a feature launches that modifies the broadcast experience it needs to come with a toggle to enable or disable it. Larger streams are unwatchable unless the streamer edits these to be super expensive or have a long cooldown. Having no toggle on this is wild.
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This month we are challinging you to implement Portal Physics! Two of our favorite submissions will win $50 each! Join us for our monthly game dev challenge: Mechanically Challenged! mechanicallychallenged.org/ #gamedevs #indiegamedev #mechanicallychallenged
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Replying to @subliminalman
Not game dev specifically but, when I was freelancing I would typically be actively working on 3 or 4 projects with another 2 or 3 in the pipeline to keep my workload full.
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Learn You A Game Jam is coming up and we have over $1000 in prizes this year! In this game jam you win by learning something new and sharing it with the community! Be sure to check it out! itch.io/jam/learn-you-a-game… #gamedeveloper #IndieGameDev #IndieGameDev #GameJam #LYAGJ #LYAGJ2024
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We're learning new things every day this month in preparation for Learn You A Game Jam! Learn You a Game Jam 2024 - itch.io Come hangout, ask questions, and learn with the Captain and Crew! twitch.tv/TheCaptainCoder #indiegamedev #gamejam #learnyouagamejam
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Can you implement Portal Physics for this month's Mechanically Challenged? Do you have what it takes to enter to win!? mechanicallychallenged.org/ #indiegamedeveloper
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Going live! We are taking a look at submissions for Mechanically Challenged: Slopes and Loops! We will also be revealing June's Mechanic! Come hangout, ask questions, and learn with the Captain and Crew! twitch.tv/TheCaptainCoder
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Replying to @trshpuppy
There is a reason I use a standing desk.
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Replying to @DevLeaderCa
In my opinion, it should not be mandatory as a full class. Instead, we should strive for integrated learning in which students are exposed to small amounts of programming that show them how and where it can be applied in a variety of subjects. Additionally, there should be full comp science an programming electives available for those who are interested in exploring further.
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Captain Coder retweeted
Do you believe that science is for everyone? Lita and Balint have submitted an application for an interactive science experiment at @TwitchCon! We hope to show that @Twitch is the BEST location for all types of #scicomm and it would be a dream to bring this to life at TC24!
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