Replying to @opengameio
@opengameio Game Jam Sponsor Highlight: @ElevenLabs
Sound accounts for a massive (and often underestimated) portion of a game’s perceived polish / emotional impact / quality, even though audio assets typically make up a tiny fraction of a game’s total file size and budget
We have used @ElevenCreative for all the games we’ve made: sound effects, voice design / TTS, music, and more
This partner is especially special to me, having worked at ElevenLabs and been an early user of the platform since 2023 shortly after they exited beta. @mati and @dabkowski_piotr have built a truly generational product and company!
Sponsor credits (separate from $100K cash prize pool):
- For participants: free month of Creator plan (131K credits)
- For “Best Use of ElevenLabs” winners: 6 months of Scale plan (10.8M credits) to 1st place and 3 months of Pro plan (1.8M credits) to 2nd and 3rd place
Sign up at opengame.io to be notified when we go live next week!
A new game jam is coming from @opengameio...
- $100K cash prizes
- Sponsored by @ElevenLabs, @fal, and @MeshyAI
- 1 month (Nov 18-Dec 18) to show off your creativity
- Build a game using any tool / game engine that exports to the web
Drop your email: opengame.io
Marco Gomez retweeted
Just a warning to everyone: DocBERT is out!
It is something that I have been using for the past few weeks, an alternative to qmd (by @tobi), in Rust using ColBERT for late evaluation.
It does hybrid searching, BM25 and fuzzy search, and re-ranking with a very fast model :)
Marco Gomez retweeted
If you ever wanted to know what my job as programming entertainer and streamer feels like, imagine doing a coding interview every 2-3 days. But with several hundreds of interviewers who really do not want you to pass.
Marco Gomez retweeted
Mass-scale multiplayer words are coming to the browser. Post @WebGPU on iOS in September it's going to be a whole other level!
Marco Gomez retweeted
Here's a weekend proof of concept of running Metaverse Markup Language (mml.io) on the #VisionPro Simulator. WebSocket & basic primitives working as expected - now to add some more fun stuff!
Marco Gomez retweeted
Messing around with MML objects that can mutate their own code using GPT-4. Because MML extends HTML & JavaScript, it already has a great intuition of what to do!
Marco Gomez retweeted
Mortal Kombat released in 1992 in arcades, a popular series of 2D fighting games created by Midway. Famed for its digitized sprites, in game blood and brutal action MK celebrates it’s 30th Birthday ☠️ #fatality #fightinggames #2D
Marco Gomez retweeted
I have created a 8x8 font atlas of the Commodore 64 font that matches ASCII as much as possible, adding missing ones and rearranges the special characters, in case somebody needs it. #c64
Marco Gomez retweeted
The initial version of three-gpu-pathtracer has been released on npm! Looking forward to seeing what people make with it. Please share! And as always contributions welcome and encouraged!
github.com/gkjohnson/three-g…
#threejs #graphics #webgl #raytracing
Marco Gomez retweeted
It's a great honor for me to share that my Portfolio became a nominee on @AWWWARDS ☺ With no shadow of doubt this is a very important moment to me.
▶ awwwards.com/sites/mgz-me-2
If you happen to enjoy my work, please show it some love ❤
#awwwards #threejs #webgl #creativecoding































