
Game Dev at @Tuatara_Games Filmmaker at @LightningBoySt1 https://teapawt.net/t.co/FeRmF4cx7w https://teapawt.net/t.co/rqRWddqAlY
Vancouver, British Columbia
Joined August 2016
- Tweets372
- Following391
- Followers448
- Likes1.7K
Thomas Chretien retweeted
Let Them Come: Onslaught Update 4 brings two new tracks by the amazing @Cartridge1987
🎧 Final Rush
🎧 The Last Fight
More on Update 4: store.steampowered.com/news/…
Listen to the full OST: youtube.com/watch?v=-PPZaAQ-…
#gamedev #indiegames
Thomas Chretien retweeted
❄️Steam Winter Sale is live ❄️
Just in time to try Update 3, Let Them Come Onslaught is 20% off for a limited time. Fight the alien hordes, and test how long you can survive. Grab it now on Steam: store.steampowered.com/app/2…
#SteamWinterSale #indiegames #BulletHeaven #Roguelite
Thomas Chretien retweeted
Update 2 for Let Them Come Onslaught is live! Two new weapons, A new difficulty mode, big balance tweaks, and more. Read all about it in here: store.steampowered.com/news/…
#indiegames #gamedev
Thomas Chretien retweeted
We’ve seen more, and more, survivors join the fight against the onslaught since launch 👾 We can’t thank you enough for the incredible support, to celebrate here's a look into the future of what's next: store.steampowered.com/news/…
#indiegames #gaming #roguelike
Thomas Chretien retweeted
🚨 Incoming Transmission… 🚨
Survivors, Let Them Come: Onslaught demo 3 is live!
Had the chance to try it out? be sure to leave us a review, See you on the Crash Site!
👾Jump in now and wishlist: bit.ly/LTCODemo3
#gamedev #indiedev #indiegames
Thomas Chretien retweeted
In Let Them Come: Onslaught, enemies don’t just vanish; they reposition, keeping the pressure on 👽 Today’s devlog breaks down how we handle spawning, visibility, and performance.
Wishlist now: bit.ly/LTCOnslaught
#gamedev #indiedev #UnrealEngine
Thomas Chretien retweeted
In Let Them Come: Onslaught, no two runs are the same 👾
We built a semi-random handcrafted tile system with unique layouts, obstacles, and rewards. This keeps exploration fresh and visually rich
Wishlist now: bit.ly/LTCOnslaught
#gamedev #UnrealEngine #indiedev
Thomas Chretien retweeted
Bare Butt Boxing is launching on Switch and PC! leaving Early Access on August 1st!
🥊 New Game Modes
🗻New levels
🤼Friend Invite, Custom Matches, and more!
Wishlist it now at: bit.ly/BBBWishlist
#gamedev #indiedev
Thomas Chretien retweeted
Make sure you tune in to #SteamNextFest next week!
Demo for our new game is already available if you can't wait: shorturl.at/knpMO
Thomas Chretien retweeted
Today 6 years ago I released @LetThemCome and this week we've released a demo for the spiritual successor LTC: Onslaught! #SteamNextFest #indiedev #UE5
Play now! shorturl.at/knpMO
Thomas Chretien retweeted
It is time for our first BBB update since launching Early Access! Thanks to all of you that have been playing the game so far. steamcommunity.com/games/118… #gaming_news via @steam
Thomas Chretien retweeted
Our game, @BareButtBoxing is coming to #IGNFanFest!
Tune in February 17 and 18 at 10am PT / 1pm ET so you don’t miss a thing. 🛸
Thomas Chretien retweeted
Bare Butt Boxing will be featured by the @INDIELiveExpo this Sunday December 4th, really excited to see all the amazing titles showcased at the event! @INDIELiveExpoEN
Thomas Chretien retweeted
Check out our latest dev log for some insight into level creation on Bare Butt Boxing! steamcommunity.com/games/118… #gaming_news via @steam
Thomas Chretien retweeted
Check out the amazing entries of the Tuatara Halloween challenge 2022! Happy Halloween! 🎃👻🕸️💀
Thomas Chretien retweeted
Next up here is Alex's presentation edited for YouTube, learn how to leverage the power of signed distance fields in this exciting #UE4 breakdown! #gamedev
youtube.com/watch?v=9yFy2qLZ…
Thomas Chretien retweeted
We have updated TFlow with an exciting new feature! Now you can bake vector based motion blur to your textures in one simple step! #unity3d #VFX #gamedev #indiedev
TFlow is currently 50% off on the Unity Asset Store!
get TFlow ❱ u3d.as/2F5t
Thomas Chretien retweeted
Wanna create awesome dynamic water in #unity3d? Join @oktomus for a detailed breakdown, source files are also available on GitHub! More info in the description of the Youtube video. #gamedev
youtu.be/GOa9A3-swhA






