Thomas Fröse retweeted
First playable demo for CrossCode-developer's new action RPG 'Alabaster Dawn' is now available.
Steam page: store.steampowered.com/app/3…
Thomas Fröse retweeted
Only 2 more days to preorder the Lea Plush!
To celebrate, we've teamed up with Makeship to give you a chance to win 1 of 2 Lea Plushies!
To enter:
- Follow @makeship and @RadicalFishGame
- Retweet this post
This giveaway ends in 1 day. Makeship will pick the winners! Good luck!
Thomas Fröse retweeted
The SMUG Lea Plush is here!
You can now preorder it at Makeship within the next 3 weeks!
makeship.com/products/lea-pl…
#CrossCode
Thomas Fröse retweeted
Our new blog post is out with all the news on how things are going for #AlabasterDawn and what our plans are for 2025!
radicalfishgames.com/?p=7606
#gamedev #indiedev
Thomas Fröse retweeted
We recently implemented Divine Arts for #AlabasterDawn that you can use just like Combat Arts in CrossCode.
The first one causes the "Brittle" status condition that neutralizes hit type resistance - allowing you to break enemies with whatever weapon you like. #gamedev
See here how Filia helps out solving puzzles via special panels provided in dungeons - called weaving in #AlabasterDawn.
Thomas Fröse retweeted
It wouldn't be a @RadicalFishGame game without some elemental puzzling.
The first dungeon of #AlabasterDawn has players juggle around orbs of energy to activate or unlock paths and switches. #gamedev
Thomas Fröse retweeted
In #AlabasterDawn you will gain the power of different elements, and with each one you unlock new slots to assign a melee and a ranged weapon to!
The text might still be WIP
Thomas Fröse retweeted
Happy new year from everyone at Radical Fish!
For #screenshotsaturday we wanted to show you little WIP clip of how nature returns in #AlabasterDawn
We'll have more updates for you coming in a small blogpost soon!
Thomas Fröse retweeted
Happy Holidays, everyone!
2024 was the year that #ProjectTerra finally turned into #AlabasterDawn!
We made a lot of progress and are getting closer and closer to a first public demo.
More news to come in 2025!
Thomas Fröse retweeted
Songs of Conquest - Vanir faction is out!
I helped a lot with it, but it was a team effort. This troll is probably my favourite design I did. Emanu Garnheim did the animation, which I then did a texture render on top. And Christian Knutsson was the art director. #pixelart
Thomas Fröse retweeted
Eldrea is calling once again. Eldrea needs you. One. More. Time. Answer the call and prepare yourself for Ashes of Elrant, the official DLC for Chained Echoes.
Coming Q2 2025.
Thomas Fröse retweeted
Can't believe this masterpiece is finally getting animated! The best occult pair ever #dandadan
Thomas Fröse retweeted
Over 15 years after it was started, and 6 years after it's rebooted development, @BelovedRapture releases...
📣📣 TOMORROW 🎉🎉
RTs and any other gas you can give this news are highly appreciated!! #jrpg #indiegame #gamedev
Thomas Fröse retweeted
🌠🌠 FESTIVALS UPDATE OUT NOW! 🌠🌠
🌀 Three new seasonal events
🌀 Four new Spirits
🌀 New decor
🌀 Improved furniture placement
🌀 More water in bottles
🌀 Spirit Barn exteriors
🌀 A new "Community Chest"
🌀 A new "token of affection"
🌀 The ability to RECYCLE?
🌀 JUICE????
✨ Festivals Update Trailer ✨
Ancient Spirits! Cooking competitions! And snuggling under a meteor shower with your loved ones! It's FESTIVALS TIIIIIME
Thomas Fröse retweeted
6 years ago #CrossCode released!
Thank you so much for all the love, fanart, discussions, praise and support over the years!
We're releasing a small blogpost to show some of our recent progress on #AlabasterDawn and our time at Gamescom!
radicalfishgames.com/?p=7573
Thomas Fröse retweeted
Ready for our 6th #CrossCode Anniversary:
An orchestra performance of "Lea!" is now live on Youtube!
youtube.com/watch?v=Y7okB6wW…
#crosscodeanniversary
Thomas Fröse retweeted
Here's a little showcase of our dash charge attacks in #AlabasterDawn. By pressing dash with no direction and attacking after, you can unleash a powerful attack!
#gamedev #pixelart
Thomas Fröse retweeted
It's time for a little #AlabasterDawn update! We didn't show much from the dungeons. So here's a bit more! Specifically elevators, that we just recently finished implementing (except for sounds). #gamedev #pixelart





















