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My name is Zam, I used to be a Vtuber now I'm just a nerd online
I just play the Gundam Card Game and like gundam too much
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Zam ๐ฝ retweeted
ใ้่ฅฒใฎใทใฃใขใ
ๅฐ็ใฏไบบ้ใฎใจใดๅ
จ้จใๅใฟ่พผใใใใชใ
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photo(@shito_1o1 ) #shiro_no_kasou
Zam ๐ฝ retweeted
The Big Walk debate is a huge breaking point in AI usage imo. I want to be clear I'm a huge hater of Gen AI and unnecessary AI usage when you could hire someone.
Software engineers are nearly all using AI at this point I can say confidently as someone in the tech space.
Zam ๐ฝ retweeted
How it genuinely feels trying to stay up all night to play video games when youre not 16 anymore
Zam ๐ฝ retweeted
I've been very outspoken against the use of AI but this is the equivalent of someone using AI as a spell checker at the end of a research paper.
This doesn't steal jobs, this doesn't steal art from non-consenting parties. This is how we want technology like this utilized.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-iโฆ
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/bโฆ
Zam ๐ฝ retweeted
-Big Walk used AI
-looks inside
-It was used to alter 10 lines of code to fix a bug a human engineer and coder said would be impossible for a human to fix
-Never used AI to generate anything
-Game and Devs still get hate
If you are one of the dumbasses attacking them, stfu.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-iโฆ
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/bโฆ
Zam ๐ฝ retweeted
I see the internet is having a completely reasonable reaction to this.
Team couldn't solve the issue they had with the help of a Unity engineer. It's a fix that wouldn't have happened otherwise. What did you want them to do ๐คท
House House clarifies use of AI tools in Big Walk's "final stage of development"
Studio issues statement after group of 2027 IGF jurors decline to vote for games that use generative AI during development
gamesindustry.biz/house-housโฆ
Zam ๐ฝ retweeted
"Undisclosed AI use"
They didn't use any AI that requires disclosure by steam, they didn't use GenAI. They LITERALLY did nothing wrong.
This is so unfair.
Zam ๐ฝ retweeted
Might be a hot take but the big walk pushback I've been seeing makes us Anti AI people look bad. As an artist and programmer that hates what LLMs have done, using Claude as a tool for bugfixing is miles different than vibecoding slop and replacing the human soul.
Big Walk getting fucking DQ'd from the Independent Games Festival awards for undisclosed AI usage was certainly not on my fucking bingo card but here we are I suppose
Readers added context they thought people might want to know
Big Walk was not DQ'd from the IGF; some jurors stated they would decline votes for any games using generative AI (incl. code). House House used LLMs sparingly only to debug 3rd-party code issues (<0.1% of code), which Steam policy exempts from disclosure.
bigwalk.game/faq/
aftermath.site/big-walk-ai-igโฆ
aftermath.site/igf-awards-202โฆ
videogameschronicle.com/news/valve-hasโฆ
Zam ๐ฝ retweeted
TLDR on the Big Walk article. Some awards judges say they wonโt vote for games that used gen AI during development. House House used a chatbot to help fix bugs. The studio says it didnโt use AI to make the gameโs art.
The example they gave was a bug in Unityโs graphics system. The game kept trying to draw shadows from objects way behind the player, so it ran about half as fast for a bit at sunrise and sunset. The devs dug through the code and even asked someone at Unity for help. A chatbot eventually suggested a workaround, which the devs had to change quite a bit to get working. The fix ended up being about 10 lines of code.
This is where I wish people had a little more nuance. Iโm all for calling out gen AI when it rips off artists. I also think asking a chatbot why your game runs like garbage at sunset is a different use from asking it to make the art players see. You can have concerns about how the chatbot was trained and still care about what the devs actually used it for. That detail matters to me.
Everyone and their mother was singing Big Walkโs praises. Now Iโm seeing people curse out and wish bad things on the same devs who made a game they were just having fun with. Youโre allowed to enjoy a game and disagree with a choice the people making it made. I just think going after them personally over what sounds like a pretty minor use is a bit much. Like, can we at least get past the headline first?
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-iโฆ
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/bโฆ









































