@iAMCrucible // 25 // Partnered with @Twitch // Business Email: [email protected] // Struggle, Endure, Contend. // #Destiny2Creator #MarathonCreator

Miami, FL
Joined September 2015
With tomorrow's update Vault Breaker makes its return and we wanted to give you a heads-up about a few of the changes we're implementing: ➡️ A portion of Tier 3 Standard Contracts will be temporarily removed from rotation as they were little too easy to complete in Vault Breaker. These contracts will return when Vault Breaker concludes. ➡️ Monitor scan XP has been reduced by 50%. ➡️ Solo Runners will now receive 50% more T1 and T2 Vault Data. ➡️ All of the Sponsored Kit upgrades will be available for purchase from the start. For full details on what's changed keep an eye out for the patch notes tomorrow.
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Feel that chill? Cryo Archive re-opens tomorrow. Now available from Thursday to Monday each week.
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Hey everyone, Del here. Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback: ➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews. ➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis. ➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change. ➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes. That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.
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We've seen reports that some Runners are experiencing fewer enemy crews than expected on their runs. We have just issued a server-side change to address this. Let us know how your games feel now that this change is live.
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We're aware of an issue causing an increase amount of "ANTEATER" and "BABOON" error codes when queuing for Night Marsh. While we investigate, we're going to disable both Day and Night Marsh from the zone selection until we lock down a fix. Thank you for your reports and we'll update you as soon as we can.
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We’re making a change to address cases where shots against Spectre Shielded players could appear to not register after the shield broke. When the Nightfall Refresh goes live tomorrow, if a player using a Spectre Shield keeps firing after becoming invisible, their invisibility will now flicker after 0.2 seconds instead of 0.9 seconds. This restores aim assist against them sooner during a fight, while preserving the shield’s intended ability to help them reposition and escape when they stop engaging. We’ve also made changes so gunfire is more reliable against invisible players. In practice, that means fewer moments where you’re aiming at a Spectre Shielded player, but your shots appear to miss while they’re invisible. Full details arriving in tomorrow's patch notes!
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Green goop hits a bit different in Nightfall Refresh
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Just some closing week thoughts for you all The biggest thing is, thank you. Your response to our comms this week has injected our team with so much energy and hope, please know that The next is, I know there are a lot of questions on the how, what, when of unvaulting. Including any potential future updates to D2 and what’s beyond for Destiny There’s going to be a very intentional process for all of it that will take time. But over the next few weeks (targeting prior to the end of October) we’ll talk about what our first step is going to look like with more clarity But instead of a traditional ‘roadmap’ comms I’d rather talk about it through the lens of a progress bar. Bring you all closer, more consistently to our dev milestones. And just be transparent about any challenges we run into and show you the proof of work along the way that unlocks further understanding That way when we share a release date we’re all on the same page and have the right expectations that leads directly into how we'll further celebrate Destiny's legacy and vision for the future So, talk more soon. Keep your eyes up.
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We’ve got a lot to show you about what’s next for Marathon, from Nightfall Refresh in October, to Symbiosis in December, and Marathon’s evolution in March.
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More Marathon Comms coming Soon™ 👀
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After every storm, a sunrise #destiny2art
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The next Halo game will be made by Activision. Halo Studios is suffering significant layoffs today.
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Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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‘Destiny’ Lives: All Content To Be Unvaulted And Future Games Planned via @forbes forbes.com/sites/paultassi/2…
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Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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You did not go gentle into that good night.
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So happy to see Destiny return, but deeply saddened for my incredible former colleagues who were laid off before the studio had a chance to course correct. They deserved better, and I can’t help but wonder what the future holds without so many of those who built what came before.
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Bungie says "we are not done with Destiny."
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Guardians make their own fate ❤️
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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