True X-blade Seeker (@TruebladeSeeker) header
True X-blade Seeker (@TruebladeSeeker) profile picture

You can called me T.S.

The Southeast Asia / Thailand
Joined May 2015
Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)Photo by True X-blade Seeker (@TruebladeSeeker)
I follow Clive to Blue Sky Will still be posting on both here & there.
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So KH3 has HP Walker ability that regen Sora's health after running for 5 sec. Which seems unusable in bosses, but against Yozora (+ Data Terranort & MX) who can be spin with Aero. You have enough time to heal 1 HP for Second Chance to activate. Can be used in Lv1 All PRO codes
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Sora only get HP walker form Rapunzel's Accessory, so use that with Second Chance and Withstanding Combo medals & you are set. Well, you still have to be careful for HP Break status effect though.
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I think KH3 Ultima Weapon & its sword are design to anti-X-blade (Similar to Kingdom Key & D ver) - Cross VS Parallel line - Yellow-Green-Blue VS Red - Bulky & Over-designed VS Slim & Simple - Pure Golden Light VS Rainbow Radiant - X + III = 13 / X - III = 7 (God damn it again)
Final & Ultimate Form feel like Sora's take on each game Final Bosses power (KH2 Xemnas's telekinesis, KH3 Xehanort's X-blade weapon design) So whoever the Final boss of KH4 is. Sora is gonna be copying them & doing his own spin again.
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Final & Ultimate Form feel like Sora's take on each game Final Bosses power (KH2 Xemnas's telekinesis, KH3 Xehanort's X-blade weapon design) So whoever the Final boss of KH4 is. Sora is gonna be copying them & doing his own spin again.
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Unironically KH2 for 30% of it when Donald & Goofy left.
KH2 if it were designed by people who hate drives, summons, and limits:
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Reaction Command hate back in KH2-launch era was probably the same hate toward QTEs back when it's still new. even if it was mechanically better one back then. And well, nowadays, QTEs is widely used, way more tolerated & mechanically worse. So KH2 RC age better as time goes on.
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20 years ago, us gamer were exciting for innovation & hoping to see how cinematic moment can intregrated into player's interaction & QTE mostly sacrifice latter for former And well, we kinda gave that up. including Square Enix whose QTEs is getting worse & worse (FF13-2, 15, 16)
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Still, I still not fully down on QTE. And I have massive respect for a current days games like KH3 & DMC5 for trying to not rely on it. I hope KH4 RCs is mostly like one in Nintendo Direct trailer (Cause it's not really RC).
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KH2 fans hype up Final-Mix gameplay balance change as if it wasn't decent at best & mix-bag at worse. You think if KH3 get Final Mix, it will be balance? KH2FM didn't even fix what's broken (Stitch, FF Firaga) while introduce more broken stuff (Limit form, Reflect)
I think one of the biggest problems kh3 faced was having remind branded as dlc instead of a full on final mix. They’re inherently the same thing but the stigma around dlc made the unrealistic expectations for kh3 even worse as everyone saw it as an incomplete game.
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In KH2, Sora's story is mostly about concluding his & Riku's arc & Only just barely start to process Roxas situation. And then Re:coded & DDD has Roxas insist on preserving this beautiful tragedy & Sora response with "Hell no! It's not beautiful! You deserve better!"
This quoted post is unavailable.
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Wait! I just notice that Saix's 4 revolving claymores that stomp around during his DM. They disappear & turn into aerial projectiles 1 by 1. I mod this boss for weeks and just notice that!
I keep coming back to Data Saix just to dodge his DM. It's SO fun and tense to dodge while grounded I love that they punish you for gliding during this move by chucking claymores that catch your air slide lag, as a response to how you can just casually glide over his DM in KH2
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Dissidia Duellum character tier list Based on how enjoyable they are to fight against.
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Let us all reusing our Dissidia NT pre-render & not telling Remake Cloud, OG13 Lightning, SB Y'shtola & Clive.
FINAL FANTASY 40TH ANNIVERSARY💎 2027 Coming Soon
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KH2 Sora's moveset in general can be sum up as a "Death by a Thousand Cut" 95% of his moves are barrage of multi-hit, there are barely any big single hit attacks. I can only think of Blizzarga, Thundaga , 2 Valor Form Finisher & a few Reaction commands
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8 years after NT and people still ask "Where is Lionheart?"
Squall's Gunblades (Dissidia NT)
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They went so hard for a world with only 4 rooms of enemies to fight. (Chirstmas one is worst, only 1 room-ish)
appreciation post for sora's alt masks in halloween town!!!!
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The guy come back to Dissidia for 2 days & players already want him to leave lol. Reason? He's too good at winning.
◤◢◤ ◢◤ ◢◤ ◢◤ ◢ 🚨新BOSS襲来🚨 ◤◢◤ ◢◤ ◢◤ ◢◤ ◢ #ギルガメッシュ が現代に迷いこみ中🏙 ユニークな技の数々でプレイヤーを翻弄します! ※ランク「ブロンズ4以上」で出現 さらに 8/25(火) 17:00~9/1(火) 14:59 の間は どの時間帯でもギルガメッシュが登場することがありますよ⚔ #DDFF #ディシディア
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Can't wait till he get to KH3 Remind so we can finally see a canon Limit Cut.
Never thought I'd hear Riku say "felt my keyblade up your ass" but well, here we are... Live reaction of Riku defeating Lingering Will and screaming a real scream lol. Graven (Riku's VA) streams has infinite memeable content, folks 😭
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We were lucky that FF in KH discourse didn't go the other way around.
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I like that they push both PSP & NT Bartz character concept to the logical extreme in Duellum. Combining copied attacks while still retain both original moves benefit & aura. Accurate representation of how FF5 character build is liked.
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