
Turris develops truly immersive, hands-free #VR locomotion hardware. We enable natural movement in virtual experiences.
Michigan, USA
Joined March 2015
- Tweets96
- Following1.8K
- Followers303
- Likes302
Turris VR retweeted
VR devs dabbling with quaternions might fight this insightful: youtu.be/d4EgbgTm0Bg
Turris VR retweeted
On Thursday 11th I will join @XR_Bootcamp in a Free master class about our work at @MSFTResearch. I will briefly introduce work in areas raging from Haptics to Avatars and dedicate a larger portion to my latest effort on Locomotion Vault.
Register here:
eventbrite.com/e/behind-the-…
Turris VR retweeted
Thought: FB/Oculus holds 45% of the share of headsets on Steam and Valve's Index holds 14%. Let's say the average Oculus headset is $400 and the average Index is $750. By revenue, then, Index has 26% share, which is surprising considering its cost and it's only a year old.
Turris VR retweeted
*NEW* @ForbesTech Congrats to @HaptX on closing a 12M Series A round to commercialize haptic gloves. #XR bit.ly/2s5VCHL
Turris VR retweeted
Kind of want to do a series of these guys, make a little crew of furries to play with... I wonder how what we think we feel changes if what were feeling has a personality? Questions for the year ahead✨ made w/ @unitytechnologies @leapmotion & @hundredrabbits #orcλ for sound 🎶 – at Montréal, Québec
Turris VR retweeted
It's official! @WhereThoughts Go is FINALLY out on the #OculusQuest!
In this deeply intimate #VR experience, share personal stories in the form of audio creatures & discover recordings left by other in a magical world 🤗
Please #RT to get the word out!✨💘 #madewithunity
Turris VR retweeted
Everybody whining about how HL:A will require a VR headset...
Remember when Quake 3 Arena was announced? And that it would require 3D acceleration? In 1999? Look where we are today. 😉 #BreakAFewEggs
Turris VR retweeted
Nvidia trains AI to transform 2D images into 3D models venturebeat.com/2019/12/09/n…
Turris VR retweeted
IT HAPPENED...
After YEARS of wanting to make this happen, it finally happened! WE HAVE A COMMUNITY PLANET IN @NoMansSky
I can not tell you how much this photo means to me!!!!
Turris VR retweeted
Congrats to @Turris_VR for getting into the Finals of @attshape tomorrow! I'll tweet when the live stream is on... teapawt.net/attshape/status/100265…
Who will win their share of $60,000 in prizes? Meet the Five Entertainment App Challenge Finalists! See you at #ATTSHAPE this weekend where you’ll have a chance to cast your vote for your favorite #app. soc.att.com/2Lc02kq
Turris VR retweeted
Ok this is actually cool- For #SXSW Austin invested in these IRL-Delete-Pods. Basically you can put any unwanted items (candy wrapper, used napkin, etc...) in them, “deleting” the items. Don’t be surprised if you see these pop up in your own city.
Turris VR retweeted
Interesting especially for marketers. teapawt.net/TechCrunch/status/9722… – at Half Moon Bay, CA
Facebook launches AR effects tied to real-world tracking markers tcrn.ch/2HkzZW7 by @joshconstine
Turris VR retweeted
Quick update: We're still actively working on an issue with our software certification. We're looking at a few different ways to resolve the issue and will share updates. We recommend you wait until we provide an official fix. Thanks for your patience. ocul.us/RiftRuntime
Turris VR retweeted
People saying the Vive Pro resolution bump is “slight”... It’s a 78% increase in pixels.
Turris VR retweeted
I played with this tech at CES Las Vegas last Jan. teapawt.net/Turris_VR/status/96533…
New site is live. We are excited to begin rolling out updates with all of the work we have been putting in quietly over the last few months. Let us know what you think. turrisvr.com #VR #VRlocomotion #gamedev #VirtualReality #hardware
Turris VR retweeted
Impressively wrong. Microsoft enterprise VR hmds haven't even launched yet teapawt.net/TechCrunch/status/9014… – at San Mateo, CA
























