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VectaGuard drops today! (7/27/26)
If you like neo-retro arcade shmups that are fun for 5 mins or 5 hours, check it out!
store.steampowered.com/app/2…
BPM Boy is in #SteamNextFest
If there are people out there who still like actual "GAMES" that you have to PLAY not just watch or toys, give my human-made / solo dev'd physics-based Marble Madness platformer a try!
store.steampowered.com/app/2… #indiegame #indiegamedev #solodev
Hmm... it might be time for me to make a new "Strike" game.
Problem is, from what I can see, the only games that sell on Steam are incrementals, idles, tidy-up and friendslop.
Check out my solo-dev game VectaGuard on Steam on #ScreenshotSaturday
store.steampowered.com/app/2…
It's #ScreenshotSaturday and my game BPM Boy is in the #SteamNextFest !
Try the demo now!
store.steampowered.com/app/2…
Tony Barnes retweeted
Atari Is Officially Pulling Support for the Atari VCS timeextension.com/news/2026/…
BPM Boy Demo is in #SteamNextFest!
Solo-dev / ~9 months / human-made
Physics-based Marble Madness-style platforming + funky 90's style jazz/house music.
Play the demo, wishlist the game on Steam, now! store.steampowered.com/app/2…
Tony Barnes retweeted
Steam Next Fest begins today and so does our week of marathon streaming!🚨
8 hours of demos every single day this week!
Special guests and developers are joining us, so tune in and help us find the best games of #SteamNextFest
We start in just 1 hour🕛set your reminders!
BPM Boy is in #SteamNextFest!
Solo-dev / ~9 months / human-made
Physics-based Marble Madness-style platforming + funky 90's style jazz/house music.
Play the demo, wishlist the game on Steam, now! store.steampowered.com/app/2…
Tony Barnes retweeted
Replying to @FutureGamesShow
Definitely give BPM Boy a funky 5 mins if you can!
store.steampowered.com/app/2…
BPM Boy is in #SteamNextFest
Physics-based Marble Madness-style platforming + funky 90's style jazz/house music.
Play the demo, wishlist the game on Steam, now!
store.steampowered.com/app/2…
Tony Barnes retweeted
This is absolutely true.
I've said for decades, "Constraints Breed Creativity".
Being able to do "everything everywhere all at once" not only doesn't build craft, but it gives others the impression everything is "easy" and they lose respect for craft, like we see now.
Tony Barnes retweeted
CarthageaDev made this pixel-perfect terrain painter in Unity 6 and plans to release it for free. 🖌️
More: reddit.com/r/Unity3D/comment…
Building Unity tools? This might help:
jettelly.com/bundles/unity-t…
#unity3d #gamedev #technicalart

















