Ty Hughey (@Tycreated) header
Ty Hughey (@Tycreated) profile picture

Brand & Web @clay

san francisco
Joined November 2020
Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)Photo by Ty Hughey (@Tycreated)
Ty Hughey retweeted
convergence to the mean when everyone looks at everyone else to decide what to make, we eventually stop making anything of our own. we copy what works. borrow the language, the aesthetic, the features. we call it learning from the market, following best practices, staying competitive. together, everything starts to feel familiar. polished, interchangeable. nothing wrong. nothing alive. the mean isn’t necessarily bad. it’s where everything lands when we remove the reasons for it to be different. numbers are easier to compare than feelings, so we make things that produce numbers. we study what gets attention, then shape ourselves around it. eventually the feedback stops informing the work and starts authoring it. we’re no longer asking what we want to say. we’re asking what will be rewarded for saying. ai makes this loop frictionless. it can draw from more references than we could see in a lifetime. but access to every perspective isn’t the same as having one. it hasn’t lived a particular life that makes one detail unbearable and another beautiful. when we ask it to choose for us without bringing any intention of our own, we get something plausible, easy to approve. then we ship it, measure it, copy it, and feed it back into the next round. a tidal wave of mid. this changes not just the work, but the people making it. we describe ourselves in categories platforms can distribute and markets understand. designer. founder. creator. pick a niche. build a brand. be consistent. the parts that don’t fit become inconvenient, even when those contradictions might produce our most interesting work. we become easier to classify and harder to tell apart. i think we need to approach making things more like artists. an artist develops a perspective through the work. making, noticing, choosing, failing, returning. learning what matters even when nobody else cares. craft gives that perspective a form precise enough for someone else to experience. the life outside the work matters too. the places you’ve lived, the people you’ve loved, the things you’re embarrassed to care about. these aren’t distractions from having something to say. they’re how you come to have something to say. we understand this with music, paintings, photographs, movies. we expect a person to be present in the choices. we want to experience something we wouldn’t have encountered without them. software can do this too. a piece of software expresses beliefs about how life should feel. what deserves your attention. what you should be free to change. whether a task should feel like paperwork or play. even a small interaction can carry someone’s care, humor, or curiosity. but we rarely talk about software as a medium. we talk about it as an industry. markets to capture, workflows to optimize, competitors to catch up with. we add a feature because someone else has it, without asking whether it belongs. products accumulate the same parts and lose what made them worth choosing. underneath the branding, it’s all the same thing. artists learn from others too. the question is whether you’re absorbing those influences into a point of view, or using them to avoid developing one. what are you trying to let someone feel, understand, or do? why this particular shape? what have you noticed that the existing tools don’t seem to notice? those questions don’t have answers you can borrow from a competitor’s roadmap. if we can make almost anything, deciding what deserves to exist becomes more important, not less. speed gives us more chances to exercise judgment. it doesn’t remove the responsibility. i don’t want a world where every person becomes a more efficient distributor of the same ideas. i want people to use these tools to go further into what they actually care about. to make things specific enough that we can feel someone behind them. what is the point of everyone being able to make something, if we all end up making the same thing?
131
357
154
2,714
315,425
Ty Hughey retweeted
"I design teams like terrorist organizations." 90 minutes of unfiltered product advice from @petersellis We discuss: 🔸 What it's really like to manage @nikitabier 🔸 Why growth almost always comes from the core 🔸 Why great taste is knowing when to stop 🔸 Why the median PM is so bad 🔸 Designing teams like terrorist organizations Listen now 👇 youtube.com/watch?v=97LRJUUP…
63
41
22
625
1,084,084
Ty Hughey retweeted
I added an example to every item in the Interface Cheat Sheet so it’s easier to understand each point. The cheat sheet is a mix of best practices and some of my personal preferences that I like using to make stuff feel better on the web. interfaces.dev/cheat-sheet
27
73
12
1,142
95,120
Ty Hughey retweeted
from skeptic to bullish -- when one of the godfathers SaaS say's you're the cheapest you've ever been at $7B, you remind him its $7.1B and make a hype video. haha all in good fun -- thanks for the shoutout @twentyminutevc and @jasonlk! Seems we see the same vision for the future of GTM!
11
10
4
46
19,570
Ty Hughey retweeted
today’s designers, creators, builders, etc often overemphasize execution and underemphasize concepting the cost of exception is tending towards zero. just because we can vibe code doesn’t make us useful. but hey! there’s more to life than utility WHY are we building things? a reflection of our unique perspective and opinions? or cheap imitations of something cool we saw someone else do? all is vanity, all is toil all we have left is our curiosity, joy, spirit, agency, and resilience there is no other moat imitation is the highest form of flattery! it’s a great way to learn. but we must progress from simple imitation to thoughtful creation if we to do this for a profession the future will belong to those who embody their own spirits
7
7
2
178
6,082
Ty Hughey retweeted
Today we're announcing our Series D: $115M raised, led by @Wellington_mgmt, at a $7.1B valuation. Fundraises are good moments to reflect on our journey so far. Act 1 was aggregating the best data. Act 2 was building the GTM infrastructure (audiences, workflows, agents) to run any campaign on top of that data. Now we are entering Act 3: creating the self-learning revenue engine to grow every business. @Clay will predict the next best action for your business and help you take it. Sometimes, that might be a tweak to a subject line or ad copy. Other times, it might be a suggestion to change your marketing strategy, train your sellers differently, or even build a different product based on lost deal patterns.
55
21
15
291
56,116
Ty Hughey retweeted
Today we're announcing our Series D: $115M raised, led by @Wellington_mgmt, at a $7.1B valuation. Our mission is to grow every company to its full potential. To do that, we need to do 3 things ⬇️
21
16
8
121
29,932
Ty Hughey retweeted
@Clay just raised a $115M Series D at a $7.1B valuation. Now, more than 17,000 teams build on Clay, including Anthropic, SpaceXAI, Google, OpenAI, Stripe, Visa, UPS — and 80% of the Forbes AI50. @nytimes just broke the news, but the story goes far beyond the raise. AI is unleashing the biggest wave of company creation in history. Clay’s goal is to be the engine they use to grow. Clay is a self-learning revenue engine that figures out the best GTM play for your company, then runs it. We started as the company with the best data about other companies. Then we became the infrastructure to run campaigns across email, ads, and landing pages. Now we’re building agents that learn from every campaign, predict the next best action, and get better each time they run. Software engineers use coding agents to write code. GTM engineers now use growth agents to autonomously grow their companies. In 2023, we introduced GTME as a new role for people creating revenue systems with data, automation, and AI. Two years later, thousands of GTMEs are growing the world's best companies. They are gathering in nearly 100 Clay Clubs around the world, from Bangalore to Boston and Lahore to Lisbon. That’s why we’re proud to launch a $1M scholarship fund, helping more people enter the profession. @Wellington_Mgmt led our Series D, with participation from @sequoia, @stepstonegroup, @a16z Perennial, @MeritechCapital, DST Global, @CapitalG, @BoxGroup, @boldstartvc, @BloombergBeta, and @EvolutionEquity. A gracious thank you goes out to our customers, community, partners, team, and every GTM engineer shaping this with us. We are going to unveil the future of Agentic GTM at SCULPT on October 8. Stay tuned to see how to use AI to grow every company. 🖤🩵❤️💛
46
33
31
293
238,804
we're hosting something special with the clay design team during config week this year! 🥟 designers who dim sum: june 23, 6–8pm lmk if you'll be around and might be interested in attending. expressing interest doesn't guarantee a spot, but we'll try our best 💕
84
3
4
281
20,001
Ty Hughey retweeted
We made a moodboard that turns inspiration instantly into beautiful designs It works with just about anything: notes, sketches, images, code, urls Boards, try it today on @variantui
43
30
9
548
171,695
Ty Hughey retweeted
The other 1% are designed in @variantui Some designs from last week:
99% of vibe coded websites look like this
25
33
5
814
60,888
Ty Hughey retweeted
We made a tool that lets you absorb the vibe of anything you point it at and apply it to your designs It's absurd and it just works Style Dropper, now available in @variantui
430
879
512
13,931
3,483,229
Ty Hughey retweeted
Mind bending Gell-Mann amnesia in reverse for me, lots of these AI product announcements are impressive in the abstract if you don't have an engineering background, meaning I have no idea to what extent they threaten technical talent In the context of design, the outputs you get in 10 seconds here are vastly better than weeks of work of anyone but 99th percentile UI designers I also have no connection or incentive to say so (the opposite in fact 😂) Mental
Introducing @variantui Enter an idea and get endless (beautiful) designs as you scroll No canvas, no skills or MCP, no constant prompting Reply if you'd like 200 free designs to give it try
29
7
260
42,057
Ty Hughey retweeted
Introducing @variantui Enter an idea and get endless (beautiful) designs as you scroll No canvas, no skills or MCP, no constant prompting Reply if you'd like 200 free designs to give it try
2,188
264
174
4,120
1,170,753
Ty Hughey retweeted
No design mode, just design. → @variantui
20
14
2
295
22,790
Ty Hughey retweeted
So fun, had to ask @variantui to give this style a try (one-shot)
🎨 Just discovered ColorPalette Pro by Ryan Feigenbaum: a synthesiser for colour. I really like the music-hardware analogy.
24
16
438
41,185
Ty Hughey retweeted
Tutorial cards don’t have to be boring If you want a closer look, we’re opening up another handful of invites for @variantui
123
25
2
560
31,168
Ty Hughey retweeted
What do these smell like? One-shotted in @variantui, if you'd like to try we're bringing on a few more beta testers
I can smell an AI generated frontend from 10 miles away.
522
58
10
2,631
319,109
Ty Hughey retweeted
Here’s one of my favorite @variantui workflows: Sketch a wireframe → make it real → explore styles until you find a design you love Reply if you'd like to try, giving away 50 beta invites
585
69
10
1,488
177,924
Ty Hughey retweeted
If you want your generations to feel designed and not…generated We hid a few invite codes to @variantui in this video The first 100 get unlimited credits, reply for a hint
243
78
77
959
254,564