UNFAIR STUDIO Currently working on a psychological horror game called PURGATORE. Solo game dev. UnrealEngine / Blender / Substance / FLstu I don’t use A.I 🛑

Joined February 2022
Where it all began ( map currently in progress ) #IndieDev #SoloDev #UnrealEngine
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I’ve been working for quite a while on what happens when you launch the game, and on the main menu. Today, I’m finally starting to get a result I’m really happy with. And of course, everything is entirely handmade. #SoloDev #IndieDev #UnrealEngine
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I’m having a blast working on the game’s first boss. Making a whole arena and a boss is tough, but it’s a challenge I’ve been excited about. #IndieDev #SoloDev #UnrealEngine
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Ennemies can be stopped with a kick. They can be staggered depending on which bone gets hit. They’re also able to try dodging an incoming shot. Doors can be kicked open, knocking down anything behind them. #SoloDev #IndieDev #UnrealEngine
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Lately I’ve been working on the hit feedback when the player gets struck, it’s feeling pretty good now. No audio yet, I’ll add that later along with some additive animations. I also worked on enemy death and blood particles. #IndieDev #SoloDev #UnrealEngine
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I’m working on a first interesting enemy (It's not a zombie). He searches, patrols, attacks, and adapts to his state and the player. What makes enemies cool in horror games for you? Maybe environmental interactions. #IndevDev #SoloDev #UnrealEngine
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I managed to set up the reflections properly. #IndieDev #SoloDev #UnrealEngine
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My enemies walk and go down slopes, and I’m going to keep them slow. I love the effect it creates. But that doesn’t mean they’ll be harmless #IndieDev #SoloDev #UnrealEngine
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When I was a kid, I often slept in the countryside during vacations. The atmosphere in my game is the same as what I used to see back then, just without the dead man. #SoloDev #IndieGame #UnrealEngine
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Quick showcase of the shotgun without real sound. I’ll work on all the audio and music once a few tasks are done, I just don’t have the time right now. #IndieDev #SoloDev #UnrealEngine
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The fog, the wind slipping through the trees, and the owls crying that they will never see you again. #IndieDev #SoloDev #UnrealEngine
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Thank you all! There are almost 100 of you following PURGATORE! It really means a lot to me. I hope our community will keep growing over time. I’m putting a lot of love into this project, and I fully intend to show it to the entire world. #IndieDev #SoloDev #Developper
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Quick overview of the inventory grid and item inspection in PURGATORE. #SoloDev #IndieDev #UnrealEngine
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Here’s a very short presentation of the Mosin in PURGATORE. I’m pretty happy with the animations and the model. I still have to showcase the pistol, the shotgun, and the knife… #SoloDev #IndieDev #unrealEngine
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Here is all the modeled items that restore mental health. #IndieDev #SoloDev #props
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Here is all the modeled healing items. #IndieDev #SoloDev #Props
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All of these items can be used by the player to restore Stamina, but some may come with side effects. #IndieDev #SoloDev #Draw
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It took me five months to model, texture, and place every object in this map. I love the atmosphere I managed to create, and I’m excited to work on the ambient sounds and music next. #indieDev #SoloDev #Ambiance
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