I’ve been working for quite a while on what happens when you launch the game, and on the main menu.
Today, I’m finally starting to get a result I’m really happy with.
And of course, everything is entirely handmade.
#SoloDev #IndieDev #UnrealEngine
I’m having a blast working on the game’s first boss.
Making a whole arena and a boss is tough, but it’s a challenge I’ve been excited about.
#IndieDev #SoloDev #UnrealEngine
Ennemies can be stopped with a kick.
They can be staggered depending on which bone gets hit.
They’re also able to try dodging an incoming shot.
Doors can be kicked open, knocking down anything behind them.
#SoloDev #IndieDev #UnrealEngine
Lately I’ve been working on the hit feedback when the player gets struck, it’s feeling pretty good now.
No audio yet, I’ll add that later along with some additive animations.
I also worked on enemy death and blood particles.
#IndieDev #SoloDev #UnrealEngine
I’m working on a first interesting enemy (It's not a zombie).
He searches, patrols, attacks, and adapts to his state and the player.
What makes enemies cool in horror games for you? Maybe environmental interactions.
#IndevDev #SoloDev #UnrealEngine
My enemies walk and go down slopes, and I’m going to keep them slow.
I love the effect it creates.
But that doesn’t mean they’ll be harmless
#IndieDev #SoloDev #UnrealEngine
When I was a kid, I often slept in the countryside during vacations.
The atmosphere in my game is the same as what I used to see back then, just without the dead man.
#SoloDev #IndieGame #UnrealEngine
Quick showcase of the shotgun without real sound.
I’ll work on all the audio and music once a few tasks are done, I just don’t have the time right now.
#IndieDev #SoloDev #UnrealEngine
The fog, the wind slipping through the trees, and the owls crying that they will never see you again.
#IndieDev #SoloDev #UnrealEngine
Thank you all!
There are almost 100 of you following PURGATORE!
It really means a lot to me.
I hope our community will keep growing over time.
I’m putting a lot of love into this project, and I fully intend to show it to the entire world.
#IndieDev #SoloDev #Developper
Quick overview of the inventory grid and item inspection in PURGATORE.
#SoloDev #IndieDev #UnrealEngine
Here’s a very short presentation of the Mosin in PURGATORE. I’m pretty happy with the animations and the model.
I still have to showcase the pistol, the shotgun, and the knife…
#SoloDev #IndieDev #unrealEngine




