ᴜɴɪᴛʏ ʟᴀʙs (@Unity3dLabs) header
ᴜɴɪᴛʏ ʟᴀʙs (@Unity3dLabs) profile picture

The mission of @unity3d's Lab is to explore how technology will evolve in the next decade, to radically transform how games will be created and played.

San Francisco, CA
Joined March 2018
MARS + Image Markers + Boat Attack + Universal Render Pipeline. #Unity3D brings it all together and makes it easy.
3
18
4
90
The MARS Simulation view supports complex, enclosed environments. @Yarharhar's X-Ray effect can look mesmerizing with the right room.
1
2
2
25
Normal map blending through the surface gradient framework is now available in Shader Graph, courtesy of Morten Mikkelsen. Read about it here: blogs.unity3d.com/2019/11/20… Here it's being used to combine three different types of normal maps in a procedural texture.
1
22
1
89
Games in the real world need to adapt to whatever environment is available. These scenarios should play the same, but creators must be empowered to communicate that intention. That's why procedural authoring is a fundamental aspect of MARS.
Watch the latest MARS talk from Unite Copenhagen. Includes the design process, a live demo, and the sensor-centric way MARS views the world. youtube.com/watch?v=kJtUwrUh…
5
2
20
Check out the AI Planner from Unity Labs, now available as a preview package on 2019.1!
1
6
26
Labs’ ATG and Design team are talking NOW about our work on for spatial computing tools in Platinum E. []-)
4
13
👓 Sneak peek at updates to ATG’s Project MARS. Here’s a favorite custom layout from one of our devs, showing how MARS lets you test your AR app against multiple rooms at the same time.
Today Labs released our experimental Facial Animation package on Github! Read about @noobpaint’s process and find the download link on the @unity3d blog here: blogs.unity3d.com/2018/08/13…
1
58
4
153