Just got out of #Clayface , great body horror film, not for the squeamish!
Tom Whaley retweeted
Replying to @JasonKPargin
RLM is the secret driving force of Hollywood. Many say JJ Abrams got Star Wars because Mike suggested it. Five Nights at Freddie’s is based on Rich’s childhood photo that Mike saved. And recently, according to Spader, Ultron’s characterization in Vision Quest was inspired by this dumb video they made. youtu.be/Tf-_230SjbM?is=A3DY…
Tom Whaley retweeted
One good comment to the UK Online Safety Act consultation: age verification mandates are exposing UK Internet users to unbelievable levels of opsec and identity theft risk, drive people to the dark web, and could be abused by future govts.
From: an actual software developer
Tom Whaley retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
Tom Whaley retweeted
We agree!
Ultron loves Robert California? 🤔
James Spader and Terry Matalas discuss their favorite MCU x The Office mashup in our exclusive interviews for #VisionQuest by @chriskillian
New episodes of VisionQuest premiere tonight on @DisneyPlus
Tom Whaley retweeted
Replying to @Unreal_Dev
I am dead xD hahahaha they fucking modes the pic xD beat moder of all times xD
With the recent #MassEffect news, feels like it's time to get Shepard and the gang back together for once last dance
Say hello to the new and improved Magnus Carter in #GearsofWarEday
Available to download now! xitter.cf/Unreal_Dev/status/2113…
Dear Humanity.
We regret being grub bastards. We regret coming to the surface, and we most definitely regret that the COG blew up our raggedy-ass horde!
Available to download now! Details below 🧵
This has been a labour of love, involving new models (armoured and civillian), textures, voice lines, animations, subtitles and more!
As I'm currently between jobs: if you enjoy this, and want to support more mods like it, please consider buying me a coffee (it really helps!): ko-fi.com/warhammerworkshop
Tom Whaley retweeted
I heard a fascinating story about human behaviour today.
A tour guide at a historic castle was getting very high ratings from tourists.
They went to see what he was doing differently.
On several of the rooms he had used the red velvet ropes to block the doors.
These were normally used when the rooms were being repaired or cleaned. He had put them up at the beginning of each day.
During g the tour he would look around and say to the group “would you like to have a quick look in here?” And they would say yes in hushed tones.
He would ceremoniously unclip the rope and let them through into the room. A room that was always a normal part of every tour.
This simple little bit of theatre made people love the tour that much more.
Humans love what we can’t have.
Tom Whaley retweeted
Congratulations! 🙌🏻
Ofcom Concedes Defeat in the 4chan Case
prestonbyrne.com/2026/10/20/…
Tom Whaley retweeted
WE ARE HIRING PLAYERS - QA TESTERS
Want to break into the games industry?
We noticed that our community testers were on average reporting higher quality more specific bugs than our outsourced QA teams.
We have for years required applicants for all roles submit their Steam recently played when applying to @BULKHEAD, contraversial 'apparently'... but we just want people who give a shit about what they do.. call it passion, call it drive, call it obsession.. whatever you want..
The games industry has been pretty weak for the last 6 or 7 years, but it's getting good again.. If you're interested in working in an industry where you get to make something that people play, be part of a team, and work on something you care about, apply for this.
It's an entry level role, you must be in the UK, and it's hard work.. But if you want a way in? Here's an opportunity, we don't care if you're experienced or not.. just that you care.
Please retweet and help get this in front of someone who might make a life changing decision and join a pretty cool industry as it turns a corner again.
careers.bulkhead.com/jobs/85…
























