Pinned Tweet
Built this environment in Unreal Engine 5.
Every detail was crafted to tell a story through space, light and atmosphere 🎨🙌
Link to the full project 👇
artstation.com/artwork/eRAW4…
Ps: Turn the sound on 🔊
#UnrealEngine5 #EnvironmentArt #GameDev #3DArt #UE5
Ivan Caceres - LFW retweeted
Small update on the project!.
Working on composition and improving lighting
Ivan Caceres - LFW retweeted
The Forgotten Titan is a cinematic environment created in Unreal Engine 5 by Lead Level Artist/Designer and Lighting artist Janitha Bimsara. The lighting and scale helps contribute to an unsettling atmosphere for the group of riders in the piece, stumbling upon the remains of a colossal being.
"One lesson from this project was that making the main subject brighter isn’t always the best way to draw attention. Reducing light on the foreground grass and surrounding vegetation helped the giant skull stand out while preserving the atmosphere. I also used the riders to communicate its scale." - Janitha Bimsara
Ivan Caceres - LFW retweeted
Ivan Caceres - LFW retweeted
hay una regla no escrita de la vida que la mayoría de las personas nunca se enteran. después de cada largo período de dificultades e incertidumbre, llega una etapa en la que das saltos cuánticos en múltiples áreas de tu vida al mismo tiempo. sucede todo de una vez, y sucede por todo lo que sobreviviste antes de que ocurra. el único requisito de tu parte es simple:
NUNCA TE RINDAS.
Ivan Caceres - LFW retweeted
Still WIP. is getting harder than expected to make this environment. I'm learning ton of stuffs from creating procedural materials, working with complex shaders, vfx, optimization, substance designer, speedtree. but its getting shape
Ivan Caceres - LFW retweeted
Replying to @ThatNgonGuy
Gonna post my work creating everything without AI
This is the project I'm working on right now, with UE5
Ivan Caceres - LFW retweeted
It was so much fun to create these Snake Hut paintovers for #GhostofYotei: Complete Edition. Snake's lore was one of our favorites in the game.
Concept Artists: Daniel Dana and Ignacio Rodriguez
Art Director: Dan Fadness
Creative Director: @fmacmanus
#ConceptArt #gameart
Ivan Caceres - LFW retweeted
Quick update on the environment with UE5, but still lot of things to do.
I still need to work more on the foreground, mid, and background separation and color palette. I also need to give detail and color to the torii and rest of assets
Quick update on the environment with UE5, but still lot of things to do.
I still need to work more on the foreground, mid, and background separation and color palette. I also need to give detail and color to the torii and rest of assets
Ivan Caceres - LFW retweeted
Horde. Alliance. War. Nov 4.
Pick your side of the story and fight for your faction when WoW: Forever launches!
WARPATH | World of Warcraft: Forever AMV Launch Trailer
Alliance. Horde. War. Rally your party and brave the wilds of World of Warcraft: Forever on Nov 4 with a WoW Subscription or game time.
Ivan Caceres - LFW retweeted
My Snailien is available on Patreon. The scene was created in Blender, combining some assets, VDBs, cinematic lighting, and a weird alien snail. Have fun playing with it.
#b3d
Ivan Caceres - LFW retweeted
For any brave artists learning their craft without genAI, reply to this with your art and I'll repost your work and give you a follow! I want to see more human art in my TL!
Doesn't matter how good or bad you think it is. I want to see your progress and show it off to others. 🥳
Ivan Caceres - LFW retweeted
La procrastinación no es pereza ni falta de ganas. Es un mecanismo de defensa que usas (casi sin darte cuenta) para proteger tu autoestima.
Cuando hay una tarea importante y temes no hacerlo suficientemente bien, postergarla te permite pensar “si sale mal es porque no tuve tiempo”, en lugar de enfrentarte a la idea más dolorosa de “tal vez no soy capaz”.
Así evitas la vergüenza y el golpe a tu autoimagen, aunque a cambio terminas con más ansiedad, culpa y peor resultado. Es un alivio momentáneo que a la larga te atrapa en un círculo.
Procrastination isn’t about laziness. It is intentional task deferral when deadlines matter, despite knowing the delay may hurt your performance, reputation, or peace of mind. Here's what often lies beneath procrastinating tendencies. psychologytoday.com/us/blog/…
Still WIP. is getting harder than expected to make this environment. I'm learning ton of stuffs from creating procedural materials, working with complex shaders, vfx, optimization, substance designer, speedtree. but its getting shape




















































