I’m Mike, an erstwhile indie dev and podcaster, now a newsletter author (it's totally free) and game mini-reviewer with no patience for the anti-woke crowd.

Kansas
Joined July 2014
Absolutely nobody is talking about Warrior Cats, but this might be fun. It might also finally get me to write a VGGN issue about games where you play as a cat, which I’ve been postponing for a year.
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…easier to reset the game than spend 15 minutes trying to run and find a good place to recover or hide. I usually like fixed-angle cinematic views (no camera control), but found myself running the wrong way far too often after scene transitions. At least I got the best ending.
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…it and wanted to throw my controller through the screen because, while not necessarily a hard game, the "scares" amount to a series of individual pursuers (also taken from early Resident Evil) that can be downright frustrating, sapping the fun out of it when it's sometimes…
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Mini-Review: Haunting Ground (PS2) At times, I loved this for its sprawling locations that are fun to discover and explore, cool puzzles (classic Resident Evil style), and fantastic art design. No between-room loading during gameplay makes it seamless. At other times, I hated…
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…is needed to save (a la ResEvil typewriter ribbons), which is antithetical to my play style, but since it's not overly hard, I made them last. There are puzzles, creepy children that sing, melee and magic, and three intertwined chapters to see the whole story. I liked it a lot.
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…for PS2 that's become ridiculously expensive of late. Thankfully, I started my collection many years ago, and so when the mood finally struck to play Kuon for spooky month, I was ready. As FromSoftware games go, this is on the much easier side (on normal). A limited resource…
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Mini-Review: Kuon (PS2) Before FromSoftware invented a whole action RPG sub-genre with Demon's Souls, they made a variety of games in a variety of genres, including the Armored Core series, Otogi, King's Field, Echo Night, and this, an occult-focused third-person horror game…
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…but not quite getting it. This is one of the few series where getting the bad ending (which I always seem to do, sadly) seems perfectly valid and fitting. If it wasn't clear before, I really enjoyed SH Townfall despite it not actually being set in Silent Hill, and recommend it.
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…nightmare world of rust and rot, and when to pull back into the less traumatic (and sometimes even safe) "real" world. Puzzles are prominent and a little more complex. The story is fantastic as well, leaving me with my usual head-scratching contradiction of thinking I get it…
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Mini-Review: Silent Hill Townfall (PS5 Pro) My spooky month begins with a game that, for me, totally redeems Konami's misstep with last year's Silent Hill f. In Townfall, that classic Silent Hill experience is (mostly) back, with pacing that knows when to send players into the…
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