Indie dev (Volgarr the Viking 1M+ sold) | Volgarr II • Musician • Global food chef • Italian sports car fanatic • Scandinavian soul • Army Vet • Dad

Bothell, WA
Joined February 2012
Die as Heroes will ship with a MASSIVE manual. Mostly so you can have an offline reference to look at in case anything at all is confusing with the content creation tools. One of the reasons this is cool is that you can reference it while you are still in the game making things + its going to look VERY cool and probably fun all on its own to dig through. :) In case you somehow haven't heard of this project before - you can wishlist it here! My hope is there will be a physical edition at some point that unlocks the steam game that harkens back to the big box PC game days. (Time will tell) store.steampowered.com/app/4…
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In Dungeons and Dragons, character death is really brutal - its really hard to bring someone back, but Die as Heroes is a video game. Dying should have consequences but shouldn't be as hard as the pen and paper game. I didnt even think about how to handle this until recently because the original design was just to roll some fun heroes and spend an hour or two doing a scenario. However, now you can create sweeping campaigns that last many many hours, days and months of play time like the real deal. So how to handle death? Well this isnt exactly 5th ed rules so some minor things need to happen to make the game fun, especially if you die in multiplayer. You become a ghost. You can spectate your party until they bring you back to life or (not going to reveal yet what happens) they do something that allows you to roll a new character than joins them to continue the campaign. Bringing someone back from death in Die as Heroes is as simple as paying for a service at the Church in Stonewake - more or less. The death system, spectating and other rules took quite awhile to sort out. I think it turned out pretty great though. :)
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A lot of the menus do not display properly when using a controller in Dragonwilds on PC. Compost, Journal etc, but move the mouse a tad windows jump into usable spaces. Maybe 32:9 issue? Hard to tell.
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Ahhh shit, I thrashed my hands really bad working on the LR3 in the rainy Seattle weather. Not sure how this is going to feel tomorrow - might be a slow game progress day :/ - but today was fun though!
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Holy cow, Final Fantasy: Resonance is really wonderful.
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I am stunned by this. Its rare a game shocks me after all this time. This is a stunning game. I dont have the proper words. If you were EVER a fan of Final Fantasy, you need to play this.
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EA (Now owned by Saudi Arabia) just shut down Bioware - this is my surprised face.
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Im torn, made some of my favorite games also ones I didnt like much. Deeply concerned Saudis keep buying all the game studios and shutting them down.
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Imagine trying to give people good advice from decades of hard earned experience to have a bunch of people on this platform get pissed about that. No shortage of adamant ignorance police. I can very easily just keep to myself and take what I know to the grave. Best of luck!
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Look, I'm not gonna knock some kid with a big dream trying to get his bag on Steam using AI. I think we are going to see 1-shots flood for awhile but also go down after a bit. Here is the thing that people don't understand about making games, AI or not. AI can't make good games without experienced game devs. Or without basically getting so lucky its like winning the lottery. There are going to be a huge rush of hopefuls on Steam throwing out $100 a pop and wonder why 5 people or less bought it. Believe it or not $100 is actually a nice chunk of change, people will get burned and then likely not light another $100 on fire. So sure... flooding - like iPhone trying to win that lotto ticket slop flooding from 2008-2014. The numbers are actually not as high as mobile in those days. The cream eventually rises, the scams eventually become not worth it and when people realize that making GOOD games STILL IS HARD WORK even if you are using AI tools will make a lot of people just give up and move on. There is a right way and a wrong way to use these things and it takes experience to know the difference or looooots of failing to figure it out. Also honesty. You are not doing yourself or anyone any favors by being dishonest about your AI use. In the future, using AI or not - Trust and human connection with your fans and your story is how you survive in the modern world as a developer. Break the trust and you are out of business. Im sure you all had a parent or grandparent tell you that nothing in life worth doing is ever easy or simple. - but properly used tools can make your life a little easier. You still need to know what is worth making and how to connect with PEOPLE. Robots are not your customers, humans are.
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I am not in Next Fest with Die as Heroes, because I wasnt able to get it to my standards before it started. Its in a wonderful place now, but thats how it goes. NGL, A bit of fomo happening. Hope people still notice it when its listed after Next Fest is over. 😬
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Answering @BrentCaulfield who commented on this post before I corrected a typo - The game is just going throught the polish push. Its feature complete. I am about 3-4 weeks out from gold master. Hoping to release prior to end of November, but then likely up against everyone going AFK over GTA6, Zelda and Wow Forever haha. Some might say there isnt much overlap, but gamers gonna game. Fingers crossed.
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Combat Updates, dynamic camera and refining kinetics - getting closer every day. If you love games like this, please consider a wishlist on Steam and tell your pals!
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This post right here made a ton of people unfollow me. Not sure if they are upset about people talking about aliens on Fox News or if I talked about boobs. Sure, I can understand if you can't stand anyone mentioning Fox News in jest, but hating boobs?! WTF is wrong with you?
Dammit, every time I try to promote my game and get views for Die as Heroes, some dude goes on Fox News and tells everyone he has seen aliens. @)#(*$!!! My marketing timing SUUUUUCKS. . . . . . . . . . . . ( o )( o ) <- Alien eyes, or boobs. Whatever.
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Hello everyone! I am making really great progress on Die as Heroes for Steam! I hope the start of your week is going awesome! What are you excited about this week - or if you have anything I can provide insights on let me know! Lets kill it this week, together! Skål! 🍻
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I'm sorry - but at the level Claude and Codex are now, having your code get all fucked up - that is on you. A year ago this may have been true, but it is not anymore. Now- That's you not knowing what you want. That's you asking the wrong questions and giving poor direction. That's you finding out you are a pretty shit lead that would have the same confused results out of human engineers as your direct reports, because your spaghetti thought process looks like a box of random tangled HDMI, USB and whatnot cables that keeps growing in your garage because you might need it one day. Be mad about it I guess. Or get better, its on you moving forward.
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I am very much enjoying Enshrouded 1.0 release. I liked it a few years back then set it aside until it was done. Its wonderful.
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