Gamer - Modder - Sometimes Cosplayer - Resident evil fan / Mortal kombat fan

Buenos Aires, Argentina
Joined February 2013
For those wondering if the DC3 method would work on other Xbox games the answer is: kinda. While the native code is 100% identical to a regular x86 processor, the XDK version is not and it requires careful reimplementations. Here's an example with Crash TWOC:
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[LeigiBoy] retweeted
I've tweaked the intro screen, especially the ornaments. Hope you like it! And more importantly… I added hicolor mode! I'm using a lot of tricks in cutscenes with portraits to display as many colors as possible. (Don't watch the video if you want to go completely spoiler-free!)
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Realized that I had one unused color left on the #SuperGameBoy palette, so I got to apply color to the spites in #SGB mode as well! #GBStudio #GameBoy #solodev #indiedev
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[LeigiBoy] retweeted
upscaled Room 003 📕backgrounds.
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Quick update on the camera, since that's the biggest selling point of this project: if it gets too close to the player due to collision testing, the player model will become semi transparent. Some similar tweaks have been applied to objects and particles becoming culled. I've also added an option to tone down reflections by making them blurry like real reflections. #DinoCrisis #NotYetAnotherRecomp
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[LeigiBoy] retweeted
Bonus: a new door tracker. -It keeps track of progress for live game and saved slots separately. -It has some basic settings like color selectors, hide room descriptions or node shape. -Optionally, descriptions can be manually edited through a text file, if needed.
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[LeigiBoy] retweeted
Now the decomp is compatible with the Seamless HD textures pack. The new version which includes this and Saturn version will be released in the next days.
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[LeigiBoy] retweeted
Turns out I was hit by a projectile in the first clip because the hurtbox this move inherited from the Falcon flight barrier didn't quite align with the ground dash. I fixed it. Here I'm using this (slower) move to destroy things while also avoiding stuff using the regular dash.
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[LeigiBoy] retweeted
After a lot of testing, all major Game Boy hacks we have worked on are fully compatible with @RetroCheevos :-) We can also confirm that Donkey Kong DX will be also fully supported day one!
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Soft shadows apply to enemies as well and react to room lights by rotating and stretching, and removed door loading transitions since they were completely useless as the assets can load instantly. #DinoCrisis #NotYetAnotherRecomp
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I can has native DSR? Yes, among other things. A couple screenshots captured at x5 the base resolution. #DinoCrisis #NotMyRegina
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Capturing footage on Steamdeck with a phone is pure nightmare fuel, but as you can see native DC3 PC runs very well on SteamOS, doesn't lag even on crowded situations. #DinoCrisis #NotMyRegina
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[LeigiBoy] retweeted
Soldier Dream Remake: animação no modo raiz, quadro a quadro, unindo técnicas tradicionais aos recursos atuais de computação gráfica. Desculpem a demora. O processo é lento, mas sigo no meu tempo. Um dia, essa promessa será finalizada. O cosmo continua vivo! #saintseiya
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Brief dino update before work: brand new options for PC, remappable controls, soft casted shadows, tweaks to the TPS camera like configurable parameters and a follow locked enemy mode. Next feature in line is blurred reflections for cube maps. #DinoCrisis #NotYetAnotherRecomp
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[LeigiBoy] retweeted
Sharing a few more screenshots... Bee Room is fully upscaled! 🐝✨ or Wasp Room? LOL
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Did anyone say widescreen hacks? 'cause we got 'em. Also a better TPS camera. #DinoCrisis #NotMyRegina
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TPS camera and the "reflact" shader actually working? Progress! #DinoCrisis #NotMyRegina
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Alternative camera and performance are possible? Miracles come true, after all, especially with my crappy D3D wrapper code actually performing decently on debug builds. OTS camera is still tied to janky movements, but those can be eventually ironed out and fixed. Maybe a TPS camera would work better for this game, since it needs a larger fov to navigate.
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[LeigiBoy] retweeted
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