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I'm building Lila: a free 3D app for games and film, with Maya's workflow, for any engine.
Model, retopo, unwrap, bake, paint, rig, animate and build worlds in one app, then send it to your engine, with a live link to Unreal.
lila-3d.github.io
If you use Maya every day, you can sit down and work: same hotkeys, marking menus, hotbox and shelves. Python without the imports: move(x=0) just works.
What's underneath is new: modern tools, real multithreading, and nothing dated in the way.
Free, with no revenue cap. The license is perpetual and binds any future owner, so a buyout can't take it away.
It's in development. I'll post clips of the tools as I go. Follow along.
If you use Maya every day, you can sit down and work: same hotkeys, marking menus, hotbox and shelves.
Python without the imports: move(x=0) just works.
What's underneath is new: modern tools, real multithreading, and nothing dated in the way.
Free, with no revenue cap. The license is perpetual and binds any future owner, so a buyout can't take it away.
Folio: HTML/CSS-style UI for #UnrealEngine 5.8+. Free, source included.
Write screens in markup instead of UMG/Slate. Sharp text at any scale, world-space UI TAA can't smear, gamepad nav out of the box, and a visual editor.
github.com/Fogspire/Folio
This might shock you, but every UI shown here was made with absolutely ZERO art assets, its all HTML/CSS generated.
@TimSweeneyEpic it works insanely well with AI so feel free to retweet, I know what you're into :) This was a single prompt with Claude. Told it to give me a Persona X MegaMan UI.
Fully procedural FPS locomotion, no animation other than a single frame for the base pose. Blended curve state machine. A plugin I integrated to FP template. Not a product, just showing off something I enjoyed creating in #ue5.
I created an anim graph node that wraps Epic's FBIK solver, so you can use it without control rig: github.com/Vaei/FBIK
Then I PR'd significant improvements to their FBIK solver: github.com/EpicGames/UnrealE…
#ue5 #UnrealEngine5 #gamedev #indiedev #gameplay
As of UE5.6 UAnimSequence::ExtractRootMotion() no longer works, breaking UDistanceCurveModifier and most editor tooling that relies on root motion extraction from animations
#ue5 #unrealengine #unrealengine5 #gamedev
FREE PredictedMovement V2 is HERE! - BP READY
github.com/Vaei/PredictedMov…
V2 adds stack-able movement modifiers, and a partial client location authority system, and a complete feature-rich BP-accessible Character for you to use.
#ue5 #UnrealEngine5 #gamedev #indiedev #gameplay


