Jared Taylor (@Vaei00) header
Jared Taylor (@Vaei00) profile picture

Building Lila, a free 3D app with Maya's workflow and an Unreal-first pipeline. Network gameplay engineer and technical artist. Author of PredictedMovement.

Auckland, New Zealand
Joined November 2016
Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)Photo by Jared Taylor (@Vaei00)
I'm building Lila: a free 3D app for games and film, with Maya's workflow, for any engine. Model, retopo, unwrap, bake, paint, rig, animate and build worlds in one app, then send it to your engine, with a live link to Unreal. lila-3d.github.io
2
3
9
370
If you use Maya every day, you can sit down and work: same hotkeys, marking menus, hotbox and shelves. Python without the imports: move(x=0) just works. What's underneath is new: modern tools, real multithreading, and nothing dated in the way. Free, with no revenue cap. The license is perpetual and binds any future owner, so a buyout can't take it away. It's in development. I'll post clips of the tools as I go. Follow along.
1
1
25
It's faster than Maya where it counts, and stores vertices in double precision, so huge worlds and CAD data round-trip exactly.
20
If you use Maya every day, you can sit down and work: same hotkeys, marking menus, hotbox and shelves. Python without the imports: move(x=0) just works. What's underneath is new: modern tools, real multithreading, and nothing dated in the way.
13
Free, with no revenue cap. The license is perpetual and binds any future owner, so a buyout can't take it away.
1
4
It's in development. I'll post clips of the tools as I go. Follow along.
2
Folio: HTML/CSS-style UI for #UnrealEngine 5.8+. Free, source included. Write screens in markup instead of UMG/Slate. Sharp text at any scale, world-space UI TAA can't smear, gamepad nav out of the box, and a visual editor. github.com/Fogspire/Folio
5
4
6
287
This main menu is 171 lines of code and zero art assets.
23
This might shock you, but every UI shown here was made with absolutely ZERO art assets, its all HTML/CSS generated.
14
@TimSweeneyEpic it works insanely well with AI so feel free to retweet, I know what you're into :) This was a single prompt with Claude. Told it to give me a Persona X MegaMan UI.
28
Includes a WYSIWYG editor, and your designers can build and test UI without opening the engine.
39
Fully procedural FPS locomotion, no animation other than a single frame for the base pose. Blended curve state machine. A plugin I integrated to FP template. Not a product, just showing off something I enjoyed creating in #ue5.
2
2
24
1,670
Here is a version integrating True FP with my VOR (vestibular ocular reflex) vision stabilization; still keeps the procedural ADS/peek poses of course.
3
96
Infinitely scalable world/surface UI rendered in Unreal Engine. HTML/CSS-like creation. Vector + SDF for text and art. Deferred & Forward & Mobile forward rendering compatible. Unaffected by TSR/TAA unless you choose it. Reloads live as you work during PIE. #UE5 #gamedev
2
1
13
820
Game-Ready HUD/UI created in <2 hours from scratch using this system. No art assets used.
1
55
As of UE5.6 UAnimSequence::ExtractRootMotion() no longer works, breaking UDistanceCurveModifier and most editor tooling that relies on root motion extraction from animations #ue5 #unrealengine #unrealengine5 #gamedev
1
288
FREE PredictedMovement V2 is HERE! - BP READY github.com/Vaei/PredictedMov… V2 adds stack-able movement modifiers, and a partial client location authority system, and a complete feature-rich BP-accessible Character for you to use. #ue5 #UnrealEngine5 #gamedev #indiedev #gameplay
10
268