vanh (@VanhDesign) header
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Builder and Content Creator @DesignCodeio Youtube Tutorials: https://teapawt.net/t.co/OAcQzsCzzP

Joined November 2023
Photo by vanh (@VanhDesign)Photo by vanh (@VanhDesign)Photo by vanh (@VanhDesign)Photo by vanh (@VanhDesign)Photo by vanh (@VanhDesign)Photo by vanh (@VanhDesign)Photo by vanh (@VanhDesign)Photo by vanh (@VanhDesign)Photo by vanh (@VanhDesign)
Turn photos into 3d model Let me know if you want the template for free, I'll send it to you I made this super detailed OP-XY 3d model with simple prompts and good references. You can use this workflow to create your own 3d models from anything, photos, ai images, pdf, links etc prompts in the youtube video: youtu.be/j8FPbAsGfxE
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Cool effects, makes me want to slide it all day and night
Clicking this is almost more fun than building it.
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Opus 5.5 rebuilt a real room in Three.js, the keyboard, the monitor, even the blind shadows on the wall change the mood without touching the scene Perfect for tutorial intros, product demos Three.js + Opus 5.5
I asked Opus 5.5 to recreate my room in three.js just so it can animate my tutorial videos. 3D + motion design. Insane how far we've come.
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this feels like a game scene the fog is important here, it hides the horizon, keeps the scene light, makes it more dramatic. Three.js + Blender + Opus 5.5 + Astra
threejs + blender + opus 5.5 + Astra updated the fog system
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Baldur’s Gate-style turn-based RPG, in a browser tab rigging and animations are what takes most of the time in these builds. Once ai figures out how to rig perfectly, not just human skeletons, then we see AAA games completely made with ai three.js + Opus 5.5
Always wanted to make a turn-based game like baldur's gate 3. This is all done with three.js and opus 5.5
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100k free assets Every 3D object as a Python program, every part named, every dimension a parameter clean topology, 3.8x lighter on tokens than Blender Python, huge for AI-generated 3D on the web sand3d, open source
We're opening 100,000+ 3D objects 🧊🤗, unified in one library, ready for LLM training. Objaverse assets, CAD parts and articulated mechanisms, all in one language ! For years, 3D research has trained on Objaverse: messy triangle soups, broken meshes, objects with no parts. Every team cleaned it on its own or adapted its models to noisy data, and most of that work stayed private. That mess held the industry back on what 3D teams need: clean topology, objects split into parts, and a representation people can work on together. So we rewrote Objaverse and other datasets into one clean representation. Each asset is now a short Python program in sand3d, our open library: 🔹 every part has a name 🔹 every dimension is a parameter 🔹 running the program gives a clean asset 3D code today is scattered across many languages, each written for people and for a different tool. sand3d puts every object in the same language, in 3.8x fewer tokens than raw Blender Python on average. Everything is open, as one shared dataset that gives everyone the same ground to train and compare on. We want to speed up research on models that work and collaborate on 3D production. This is only the start: more objects are coming. 📦 Dataset: huggingface.co/collections/S… 🔎 Explorer: huggingface.co/spaces/Sandfl… 💻 Library: github.com/Sandflow-ai/sand3…
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wanted to see if a product page could feel like a launch film, so I built AURAL the verdict: it can. the headphones are a real 3D model made in Blender, and the whole page plays as you scroll if you design product pages, build around one 3D model instead of a pile of renders Let me know if you want the template for free
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Fable 5.5 made this entirely in codes imagine creating videos in code instead of using video generation. The art style, animation, scenes, everything is so good, can't wait for the official release
Fable 5.5 its over for video and image models 🤯 THIS IS PURE CODE one shotted this video holy shit , how this is more beautiful than ai video models Two ways to check this yourself: Ask: “Where did @karpathy go in 2026?” with web search and memory turned off. Only the new Fable knows the answer. Then give it the prompt. Run the same prompt I used for the test (it’s in the screenshot) and see for yourself. Don’t rely on Grok for basic reasoning like this. Grok doesn’t have up-to-date knowledge of niche stuff. Either join the community or run the test yourself. Also, a knowledge cutoff doesn’t mean a model knows everything before that date. Sometimes a model doesn’t know about an event even if it happened before its cutoff. This test shows that too. Run the same prompt on regular Opus 5.5 and the quality drops. On Fable 5.1 it’s worse.
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I love ai video models comparison, it allows us to see the result without spending a penny. anything to save those precious tokens. Then you can just go straight to one that fits your project the best, the price comparison is also very useful youtube.com/watch?v=mqaSHTcV…
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you can essentially create anything you want now here is a D&D game made with AI, the visuals are so amazing
I've always wanted to play D&D with my kids with AI as the game master. So I made one with Opus 5.5.
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thousands of lines folding like silk, colors sliding, this is hypnotic Would be a great looping background
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beautiful, would be an interesting drag interaction for a website
Not all rocks are created equal 🪨💗✨ Real-time VFX trails and friction-triggered sparkles 💫 #realtime #vfx #WebGPU #Soraku
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Interesting effect Your cursor smears the image into thick, glossy oil paint, then it slowly settles back Feels like touching wet canvas
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Love this kind of style, grandiose It shows how small we are in this immense world
Blenderで作った雲の作品
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Love how the posters curve like paper, smooth easing animation. Perfect for a portfolio gallery W
I think I went a little too smooth with this one 🔥🔥 Gallery animation - W or L?
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Crazy, 1300 3D models, free and CC BY also every one ships with its input image, prompt and settings. Basically a side-by-side of six 3D models, so you can see which one fits your style before spending a credit huggingface.co/datasets/scen… GLBs drop straight into Three.js
We just open-sourced 1,300+ 3D models. All 39 GB are free to download on Hugging Face. huggingface.co/datasets/scen… > made with Hitem3D, Meshy, Rodin, Tripo, Claude Opus 5.5 3D and GPT-6 Astra 3D, which all run on Scenario > includes the input images, prompts and settings that made them > GLBs up to 8K textures, native Blender files from Opus and Astra, CC BY 4.0
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Love this, clouds you can just drag and squish like a Figma frame, but they’re fully 3D with light bouncing inside
Drawing clouds in the sky
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So amazing Full 3D tower defense, 5 maps, 14 towers, boss fights, hundreds of enemies on screen, built in Godot Opus 5.5 is past demos, this is a shippable game scope
THIS IS WHAT CLAUDE OPUS 5.5 CAN BUILD! A full 3D tower defense game: 5 maps, 14 towers, boss fights, volcano eruptions, hordes of hundreds of enemies. Game dev is 100% possible with Opus 5.5 60 seconds of real gameplay...
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This is so neat, if something changes you don’t need to record again, unlike a video.
I made a skill that turns your app into a demo in HTML. So they stay sharp at any size, loop, scrub, jump to any step and stand still for reduced motion. I open-sourced it as a skill: fil.design/skills/html-demo
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mesmerizing concept, something out of a dream love the artistic side
ever been in arctic waters with threejs
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