Friday @UnrealEngine Dev Community Tutorial...
Let's discuss some unsung material nodes, PerInstanceFadeOutDistance and DitherTemporalAA, and see how to use them to create smooth apparitions of instanced objects!
Grass, Foliage, but also any opaque mesh!
tinyurl.com/38mwdu58
Alban Bergeret retweeted
Don’t miss Hannes Walter at #UnrealFest24, showcasing @blacksharkai ORCA #dynamicmapping & #nocode feature extraction! Learn how SYNTH3D™ terrains and airports are generated with Globe SDK & Plugin for @UnrealEngine. Live demo of HUNTR & #PCG on O’ahu island!🌴 #AI #ML #3D
Alban Bergeret retweeted
The first Full Flight Simulator - Level D qualified with @UnrealEngine at its core delivered by @CAE_Inc today. Go team #ProdigyIG #UnrealEngine – at Montréal, Québec
Another game-changing first in pilot training! Located at the CAE Bangkok Training Centre, the first full-flight simulator equipped with the CAE Prodigy Image Generator has achieved level D qualification!
Read full Press Release⬇️📰
linkedin.com/posts/cae-defen…
@EpicNewsroom @CAE_Inc
Alban Bergeret retweeted
My presentation on Developing for OpenXR with #UE5 is live on the Epic Dev Community: dev.epicgames.com/community/…
Alban Bergeret retweeted
.@Disney and Epic Games are creating an expansive and open games and entertainment universe, connected to @FortniteGame! Read more: fn.gg/Disney-X-Epic
Disney x Epic Games
Alban Bergeret retweeted
Did you know #UE5.1 ships with an experimental plugin to generate vertex animations in-editor? Skeletal animations for the price of static meshes! I give an overview and sample files in my latest tutorial.
#tutorial #indiedev #gamedev
dev.epicgames.com/community/…
Alban Bergeret retweeted
(Simulation / Weather server) Great to see this concept of weather server for UE5 moving forward. I am looking forward to see more from Geoff Osborn, Aiden Soedjarwo and Adam Skinner in the coming months. Stay tuned. lnkd.in/gh2zMgD6
Alban Bergeret retweeted
"An asset a day keeps the doctor away"😎
Celebrate 2023 with this new pack of healthcare assets added to your Twinmotion library! Find them under the library > Objects > Home > Healthcare.
#Twinmotion
Alban Bergeret retweeted
We're thrilled to bring you the first public release of the ArcGIS Maps SDK for @UnrealEngine. Create #3D immersive experiences with enhanced realism and the accuracy of GIS data: esri.social/PkHH50K0rkG
Alban Bergeret retweeted
Community standards create data #interoperability
#Opensource plugin brings DIS and 3D geospatial data into @UnrealEngine for global-scale, precision simulations. Brought to you by @AFResearchLab’s GRILL and Cesium #UnrealEngine #modsim #seriousgames
cesium.com/blog/2022/04/25/a…
Alban Bergeret retweeted
We’re partnering with Epic Games to make Fortnite available with Xbox Cloud Gaming, as we build on our commitment to use the power of the cloud to bring great games to more people across more devices.
Take your Victory Royale to the Cloud.
Drop into @FortniteGame on your phone, tablet, or PC with Xbox Cloud Gaming (Beta) for free. No install or subscription required: xbx.lv/3yeo9L5
Alban Bergeret retweeted
With #UnrealEngine5, our internal physics engine Chaos replaces PhysX. Learn more about the current state of UE 5.0 physics and the work that will be done for 5.1 in our latest Tech Blog: unrealengine.com/tech-blog/c…
Alban Bergeret retweeted
Introducing #ProjectAntoinette, a comprehensive set of resources to support the creation of the next generation of flight simulators in #UnrealEngine.
Learn how to get started with readily available software from well-known players in the industry today: unrealengine.com/blog/antoin…
Alban Bergeret retweeted
Curious how #UE5 is opening new doors for the simulation community?
✅Bigger, more accurate Open Worlds
✅Photorealism in real time
✅Semantically rich experiences
Check out our latest blog to learn more about these groundbreaking new tools: unrealengine.com/blog/unreal…
Alban Bergeret retweeted
Cesium for Unreal 1.12.1 with support for @UnrealEngine 5 is now live on UE Marketplace!
Bring real world 3D content and a full-scale WGS84 globe into your #UE5 projects with the free #opensource plugin: bit.ly/3v111w9
Alban Bergeret retweeted
(Simulation / UE5) Our blog post to learn some of the direct benefits of UE5 for Simulation applications creators. #Simulation #UE5 #UnrealEngine Link ->> linkedin.com/pulse/simulatio…
Alban Bergeret retweeted
Introducing RealityScan–a new free 3D scanning app that turns smartphone photos into shareable, high-fidelity 3D models.
Learn more and sign up for the limited beta:
epicgames.com/site/news/epic…
Alban Bergeret retweeted
As of today, we’ve raised $100 million USD together to support humanitarian relief for people affected by the war in Ukraine. In addition to @UNICEF, @WFP, @Refugees and @DirectRelief, we are now also collaborating with @WCKitchen.
Learn more at fn.gg/Ukraine





















