Vinik (@Vinikdev) header
Vinik (@Vinikdev) profile picture

Lots of pixels, some ideas and a little bit of code.

Joined December 2018
i think it may finally be time to return
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Progress on my Famicom game. Graphics by @ahtamaraneze. ☺️ (My first NES game, no AI involved!) I spent two weeks studying MOTHER 1's scrolling system and finally managed to implement it in my engine... 😭 Also no original music yet, so listen to my favourite MOTHER song :')
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Don't forget to request access to the HAYAKU Playtest! Also, if you're a content creator, just hit me up and I'll send you a key! :) store.steampowered.com/app/2… And for the quick ones, here are a few keys! 0C9T6-HCINI-V8GAJ IJXBV-EZVCD-WV0HX 66570-DQ28N-IDL6Y 7YA90-CA2XD-AH5GJ 5TQ6Z-A7FY4-7CPAR
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Hi Twitter! I'm making a game about a silly dinosaur called Toudino!
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ruined aqueducts
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Added slopes and ground variations to the previous test and also extended the map a bit. Next will be plants, trees and maybe some sprites. #pixelartㅤㅤ
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Vinik retweeted
32x32 #pixelart
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The guys from the pixel art community told me to post my illustrations. So that I could find a good project, because I have potential. I have a lot of illustrations, but few mockups.
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Doom for Commodore 64 WIP: sky, shotgun polish, better lighting, temp logo. E1M1 through E1M8 are in. Still looking for a musician! #c64 #mos6502 #doom
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Kaijune is a combination of two words – Kaiju, and June. Prompt lists @flancortes. 30 days, 87x216, vinik24 palette. Я не думал, что мне вообще хватит сил. Спасибо всем богам этого мира, и здоровья каждому. Если меня не станет, то это хорошая точка.
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Vinik retweeted
I made a monster generator. Every monster is procedurally created and animated.
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Thank you so much to those who have contributed to the cause so far! It's super encouraging to see the momentum we now have going - let's keep it up! Your support is pivotal to the next chapter of RPG in a Box and this adventure we're all on together. ✨💖 rpginabox.com/gofundme #rpginabox #gamedev
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Vinik retweeted
Soulbit 🤓
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How it's goin
If you need me I'll be in my animation bunker
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Little test with Pixzels software, the 3D version is generated via the 3 textures, It's possible to edit it manually, but I limited myself to the generated result.
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Fluffy Eevee
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on a journey #pixelart
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Quick peek at how I build environments with Sprytile for my games :) Really considering starting a devlog series on YouTube to share how this game is coming together... #gamedev #indiedev
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Vinik retweeted
Punch Dungeon (@ADAMATOMIC) "In PUNCH DUNGEON, you have to manage your anger as you punch your way to the top of the dungeon." Free - Browser: warpdoor.com/2026/06/03/punc…
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