Madrid
Joined June 2016
💥The v1.0 update for #TrasmozLegends is live! ❌ New candle multiplier system! 🎮 New control options for consoles. The score battles are getting brutal on #Steam ! Someone already broke 175,000 pts😱🔥 Let’s see who dares to go higher. 🕹️ #IndieGame #arcade #retrogames
3
17
68
2,950
Volcano Bytes retweeted
Steel Ranger 2 is released! #C64 #SteelRanger2 #Games
4
10
50
895
Volcano Bytes retweeted
Ya tenéis el número 5 de #Micromanía a la venta y, en esta ocasión, vamos a descubriros un hallazgo casi arqueológico: hemos asistido al regreso, 35 años después, de una coin-op legendaria, de After the War. Una recreativa que tiene una historia alucinante detrás y que fue, aunque no lo creáis, decisiva para el futuro en los años 90 de Dinamic. Y ojo, que After the War no se terminará con las páginas que le hemos dedicado. Vais a poder tener de regalo 🎁, en exclusiva, algunas de las mejores versiones de After the War para sistemas de 16 bits ⌨️ y arcade. Y habrá algunos regalos solo para los que comprési la revista. Suscríbete a Micromanía desde aquí: tienda.hechoconpixels.com/ O compra el número suelto desde aquí: tienda.hechoconpixels.com/pr… O completa toda la colección aquí: tienda.hechoconpixels.com/re…
5
33
103
2,649
Volcano Bytes retweeted
🏀 ¡Atenció! antxiko ha lanzado un parche para el clásico de baloncesto Dunk Shot en MSX2. 🕹️ Una mejora esencial para disfrutar este título histórico con la mejor calidad. No se distribuye ROM, ni original ni modificada #MSX ¡Consíguelo aquí! 👇 🔗 github.com/antxiko/DunkShot-…
11
22
572
Volcano Bytes retweeted
Our glorious Skateland Adventures Collector’s Edition is now available in our official store, ready to ship to your door. Only 20 units left — grab yours! 🛹🐌🛹🐢LINK BELOW
1
3
12
137
Volcano Bytes retweeted
When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
978
1,640
396
18,796
1,610,180
Volcano Bytes retweeted
¿Hace falta decir más?
4
23
56
1,210
VESPERTINO WORLD RACING #AmstradCPC
17
36
7
99
4,448
Volcano Bytes retweeted
Indie Retro News: Arlasoft Soccer - A Sensible Soccer game has arrived on the C64 and it's GOOD! indieretronews.com/2026/10/a… #retrogaming #c64 #commodore64 #sports #football @TheRetroAsylum @ClassicReplay @AmigaBill_ @PixelCNinja
2
14
47
1,380
VESPERTINO WORLD RACING #AmstradCPC Presentation 25 October
2
8
1
35
1,079
Volcano Bytes retweeted
Salvaje! 👍🍀🍀🍀👍
🔊 SOUND ON 🔊 This is a LONG run in CARNAGE: 3 minutes 20 seconds 🔥 Most of my runs don't last one 💀 Fast, frantic, eyes-bleeding arcade for #pico8 🔥 Final week of development, so tell me what you think 👇 #gamedev #pixelart #arcade
1
4
79
🔊 SOUND ON 🔊 This is a LONG run in CARNAGE: 3 minutes 20 seconds 🔥 Most of my runs don't last one 💀 Fast, frantic, eyes-bleeding arcade for #pico8 🔥 Final week of development, so tell me what you think 👇 #gamedev #pixelart #arcade
4
12
1
36
967
🕹️ L'émulateur CPCESP 1.0 arrive très bientôt ! Grande nouveauté : cette nouvelle version intègre enfin la langue française pour une expérience rétro 100 % sur mesure. Préparez vos disquettes ! 👾 #CPCESP #Amstrad #CPC #ESP32 #baremetal
10
24
423
A MUST!!! Congratulation @VolcanoBytes
Brought an old prototype back from the dead and immediately chose violence 🚗💥💀 First time back on #pico8 since Galactic Wars: - Ram them off the road - Stack the multiplier - Try not to explode! Should I take this one further? #gamedev #pixelart #arcade
1
2
11
571
#Galacticon for #ZXSpectrum will be released on 9 October 2026 (published by @star2024) in a very special collector's edition... Fly you fools!👾 @Spectrumerojavi @Indie_RetroNEWS @mundospectrum @zxspectrum_club @RetromaniacMag #ZxReposts @ZXDev2015 @zx_spectrum_30 @retroamigos
10
24
694
Volcano Bytes retweeted
🎮 Fix-It Felix Jr. Para MSX2. Port del arcade de la película rompe Ralph. Basado en la versión de Mega Drive de 2014, mantiene sus gráficos y físicas exactas (Ralph, ladrillos, patos y tartas). Descárgalo gratis aquí:👇 abyssmsx.com/download/fixitf… #MSX #RetroGaming #WreckItRalph
1
15
49
1,288
Volcano Bytes retweeted
Indie Retro News: Mappy - A C64 1 MB REU port of an Arcade classic indieretronews.com/2026/10/m… #c64 #retrogaming #gaming #games @TheRetroAsylum @ClassicReplay @PixelCNinja @AmigaBill_
1
6
20
818
Volcano Bytes retweeted
Recordad que este sábado tenemos nueva jornada de cacharreo. No te lo pierdas!
21
1
37
1,148