流れを理解するために調べてみたのでシェア。
◆カプコンはヒットボックス可視化を全否定していない
2Dで作っているタイトルのみ『カプコン ファイティング コレクション2』内で実装しているし、高評価だと認識している。
松本P「前作のアップデートで追加された“ヒットボックス(当たり判定)の表示”は、とくに評価が高かったので、対応タイトルでは今回最初から導入しています。」
famitsu.com/article/202504/3…
◆とは言え、3Dモデルかつ、開発エンジンとツールはスト6視点では新規
「『ストリートファイター6』は、「RE ENGINE」で開発する初めての格闘ゲーム。開発に最適な機能がなかったため、格闘ゲームのキャラクターのデータ調整に特化したツール「Fighter Tool」をゼロから構築しました。」
capcom.co.jp/ir/data/oar/202…
◆ゲーム業界全体の内部データアクセスへの警戒
Capcom
videogameschronicle.com/news…
Riot (添付画像)
support.riotgames.com/ja-jp/…
2つの観点:
不正防止:内部データを参照する善意の解析ツールと、チートに繋がる不正ツールの垣根が技術的には無い。使うなら(存在するなら)公式APIを。
知的財産保護~運営上のリスク:評判の低下と作業負荷の増加の可能性など。勝手に覗いたり、変更したり付け加えてはいけません。
◆ 取り締まり件数は、意外にフラット?今年は爆増なのかはまだ不明。(※ MODや内部データ抽出に限定した統計ではない)
capcom.co.jp/ir/sustainabili…
◆感想
ヒットボックス表示はバックログにはあるけど諸事情・・・な世界な気が。ただし、必要とする層がターゲットでないのか、競技性の毀損なのか、そもそも当たり判定~衝突判定を探すことがゲーム性だとされているのかなど、は不明
いずれにしても、内部データを読めるツールが出回るほど、それを流用したチートも作りやすくなる。チートの高度化待ったなし。歯止めが今まで以上に難しくなる。(これはゲームに限らず世の中のデジタルサービス全般に言える)根本的なアプローチが取れるなら取るべき。
主要な技のヒットボックスがオーバーレイみたいにオンライン対戦中、リアルタイムで色違いでキャラに重なるMOD/チート(FPS的な照準が表示される感じ)でも出てたのかな?もっと悪質なやつもあるのかも。
スト6、ヒットボックスを解析で出していたサイトが公式から取り下げ要請。
問題の線引きは、カプコンからの警告文(RT)を見た感じ、その取得方法。ちなみに、トレーニングモードには、ヒットボックス表示機能は無い。
カプコン側のスタンスは、一言で言うなら「ゲーム内部データを覗くな」って事では。
細部は省くと、次に問題視されるのは、メモリからデータを抜く行為だけでなく、ゲームとサーバー間の通信を模倣した情報収集な気がする。
WareDaKore retweeted
I got a takedown notice from Capcom IP / Legal today. No more Street Fighter 6 on UFD / ultimateframedata.
Not my choice, sorry everyone :\
WareDaKore retweeted
【更新情報】
米国時間2026年10月20日、デスクトップ向けChromeの更新情報が公開されました。
本件更新(Windows/Mac:156.0.8078.47/.48、Linux:156.0.8078.47)にはセキュリティ修正が含まれています。配信されましたら忘れずにアップデートしてください。
chromereleases.googleblog.co…
VFesの数字を見て「俺だったら勝負するなー」(意訳)って繰り返し言ってくれた器の広さ。
I see.
I can understand how you feel.
From this point on, I’m not going to give you my personal opinion. Instead, I’ll talk about this from a general perspective, based on my experience working at a major game company.
If the company that owns the rights to that IP analyzes the business potential and concludes that it could generate profits commensurate with the company’s size, then a remake, sequel, or reboot is certainly possible. The phrase “commensurate with the company’s size” is actually a pretty important keyword here, so I can’t leave that part out.
Timing is another factor, of course.
For example, as Producer Ono has mentioned in interviews in the past, there was a 10-year gap between SF3 and SF4.
During that period, people were saying things like “the fighting game boom is over.” But in reality, namco had been consistently releasing fighting games for both arcades and home consoles throughout that entire period, and was essentially enjoying a complete monopoly on the market.
The scale of that market was actually quite substantial, averaging around 5 to 6 million units in home console sales. And in the arcade business, the revenue generated in the year a game was released was equivalent to the revenue generated during the first two years of its home console release.
Ono-san thoroughly researched those figures and apparently used that data as one of his convincing arguments to get the SF4 project approved.
In other words, finding the right moment when you can identify both a business opportunity and a realistic chance of success in a particular genre is extremely important. So it’s possible that the rights holder is simply waiting for that moment.
What’s interesting about timing is that it’s not just about the competitive landscape or the overall state of the genre. Sometimes, the longer an IP has been dormant, the more excitement its eventual revival can generate. (Although I have no idea whether Bloody Roar would fall into that category.)
Another factor is whether someone will emerge within the organization that owns the IP who has the confidence to BET on that IP, the authority to make it happen, and the willingness to take that risk.
The reality is that even when market conditions and business circumstances are favorable, an organization ultimately needs someone to take the lead.
And unless that leader has genuine passion or affection for the IP, the project isn’t going to get off the ground in the first place. (Or, in the worst case, even if they have absolutely no passion or affection for it, there at least needs to be a very strong business case with a high probability of success.)
When you look at it this way, getting all of these circumstances and conditions to align might sound relatively simple, but in reality, it’s quite difficult, especially when you factor in timing.
On the other hand, there have also been cases in the past where things were actually moving behind the scenes while everyone had pretty much given up hope.
A recent example would be DOA.
After DOA6 was released in 2019, there was a long period during which DOA fans were lamenting the fact that there had been no announcements of new games or even updates.
But behind the scenes, Producer Hayashi was actually carefully watching for the right timing and developing his strategy.
How can I say that with such confidence?
Well, that’s because Hayashi himself was regularly coming to me directly for advice, so I knew what was going on.
He would ask me about the market conditions for 3D fighting games, the state of the community (I was still on the front lines at the time, attending FGC events and observing the community firsthand), and what factors he should be taking into account if he were to start planning something new.
He was surprisingly passionate and thorough in the way he sought advice, and he was genuinely serious about bringing DOA back.
And as a result, we saw the announcement this year, didn’t we?
The same thing happened with VF, didn’t it?
Everyone had pretty much lost hope, but that despair eventually turned into hope.
As for Bloody Roar, I genuinely don’t know anything about it.
That’s why all I can offer is this kind of general perspective. But if you’re going to make your voice heard, I’d recommend making sure that your message reaches the company that actually owns the rights to the IP.
I’ve personally witnessed several cases where feedback like that became the catalyst for a producer to start seriously considering an idea, which eventually led to an actual game being made.
Or maybe one of the fans could even get a job at that company!
In any case, telling me what you want from Bloody Roar isn’t going to change anything.
So if you want to create even the slightest opportunity for something to happen, you need to communicate your wishes directly to the company that owns the IP, and do so
“in a positive and friendly manner.”
(This is really important, by the way. If you start your request with something like “I know you guys probably won’t listen to anything we say anyway, but…” remember that the people receiving those messages are human beings too. A lot of people would simply get irritated by that kind of opening and end up disregarding the request entirely.)
I also wouldn’t recommend online petitions.
(Of course, it depends on the scale of what you’re asking for, but even if you manage to collect tens of thousands of signatures, they generally don’t carry much weight. Anonymous online petitions are so easy to participate in that they tend to lack not only credibility but also any real sense of significance or commitment.)
Instead, figuring out how to communicate your genuine passion and enthusiasm directly to the people who can actually make decisions would be far more effective.
Well, that’s about all I can tell you.
I realize this is all pretty general advice, and you might be thinking, “Yeah, I already know all that.”
えっ?ジア、日本語できるの?13歳にして?
じゃあ、店にアキラが来たら :) 話せちゃう感じだ!
「(中国語で)ご注文は終わってますか?あぁ…日本語でも大丈夫ですよ?」
「さっき、もう頼んだんだよ。ありがとう。」
って、日本語どこで学んだんだ? いや、まさか・・・。
いずれにしても、「料理が苦手」な姉ディヴィーナの手料理が好き+稼いで助けたいジアは、ヴィラサパラの希望。
#VFCR
しかし、テーブルの順番的には、明日はお調子者な「彼」のプロフィールが明らかになるんだろうか。
いや、お姉さんが来たからジアが先?
いずれにしても弾は、この2発+スー+BK+ステラ?
TGAまで50日ぐらい。あと7発-5=2?
じゃあ、地下格闘場で見下ろしてたあの二人・・・は、まだ明らかになってないストーリーで重要そうだから、「温存」でこのシリーズでは出ないとして・・・?
マフィア側の2人(八百長試合の相手+レストランカチコミ)が出て来るのかな。楽しみ!
(それ以前にステラは強引な読みという話も:))
#VFCR
WareDaKore retweeted
⚽ 3’ | 0-1 | ¡¡𝗚𝗢𝗢𝗢𝗢𝗢𝗢𝗢𝗢𝗢𝗢𝗟 DE LA REAAAAAAAAAAAL!!
⚽️ ¡¡Zurdazo espectacular de 𝗧𝗮𝗸𝗲 y para dentrooo!!
Just wanted to get a feel for it. Moo! 🐂 :)
vfprep.com/#/gym/go-for-laun…
WareDaKore retweeted
The fact that Tesla was able to keep the development of the Roadster a secret for so long is pretty impressive.
じゃ、じゃあですよ?
あのCosmo Babylonや、Black Rainが2026年に新たに降臨って事?
CDで販売・・・どうしたらいいんだ・・・Steamで販売してくれないかな?
「前代未聞の約24分にも及ぶノンストップ全曲メドレー「HYPER DUEL -Full Suite Super Arr Ver.-」が爆烈!」
sega.jp/topics/detail/261016…
VFPREP QoL Update:
Light Mode for all remaining screens☀️
Replay Scope and MatchRecord✂️
• Delete unwanted source recordings after confirmation
LastMin Note ⬅️➡️➡️
• Switch move-command directions between numbers and arrows (for that last-second glance :))
vfprep.com/
毎週コミットされていく新情報!(Xリンクはたぶん金曜)トレーラーと混ぜて軽い考察を。
ディヴィーナ・バケイ:
・初のヴィラサパラ出身者(他は実在国)
・スラム実情の伝道者「ココじゃ普通。アメリカとは違う」
・社会学の学習と、カフカで解きたいものは、不遇な境遇を生む理不尽な仕組みと、影響されてきた自分自身か。
・大統領と現行の政治には冷笑的「お調子モン 再選前の人気取り」
・全体的に現実主義のシニカルな感じ・・・と思いきや、カフカの手紙を引用して、「本は自身の城の中にある未知の部屋の鍵」とロマンも言う。
カフカの「城」と違って、そこはたどり着けるし、スられることもない。その「城」と現環境の差は「社会学」で埋まるか?
おそらく:
・VFF推しで、高犯罪率などを覆い隠そうとする大統領とその手先?と対立関係に。ワイルドカード的な役割に。
・シエロに八百長試合を持ちかけた男(詳細は来週?)とは仲良くしているけど、同じアンダーグラウンドでも方向性の違う微妙な距離感。だから彼は残る2人が話しているうちに、隣のシエロに話しかけた。
・たぶん身内以外には大体静かに怒っている。
#VFCR






















