Not lost; just exploring. Building stuff along the way. Part time solo-dev Building LockLine - Demo on https://xitter.cf/t.co/QNrhkniANi or Wishlist on Steam ↓ Playtest open now

Netherlands
Joined June 2025
It's been quite the journey to get to this point, but the Steam Playtest for LockLine is finally live! Demo is open, so access is granted automatically. Go on! Give it a try! store.steampowered.com/app/4…
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Want the map to be a bit easier to read on first glance? No problem! You can now enable unit outlines any time from the settings!
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Pushed a big update again today to the LockLine playtest. Contentwise, it's almost ready for official demo. But will have to do a good overhaul of my Steampage before I hit publish. store.steampowered.com/news/… via @steam
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Added a new ability to Lockline: Disrupt. Units inside the smoke can not be targeted, but can also not target themselves.
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Came to realize how important it is for NextFest demo's to have short time-to-interesting-decision. Players don't know your game yet, they come to see if they like it. So you need to let them experience the actually gameplay asap. Don't start with a 20 min story set up.
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Played 0.2% off all Nextfest demos today. Picked random. Got a bit of everyting, from slop to extremely polished. Standouts: - Reshine. If you like cosy relaxing settings and restoring things, don't miss this one. - Trust the System and the Order of Serenity if you're looking for interesting settings/vibes - Pogona if you are looking for a solid and cute platformer. - Stellar Harvest if you like clicker/incrementals. This one scratches that itch.
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Demo 15: Off soundings store.steampowered.com/app/5… played 20 min Very heavy on the story at the start, feels like visual novel. Some card combat later, not sure how deep. Bit boring. AI visuals, but clearly a lot of care has been put in. Maybe im not the audience. Score: 6.5/10
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Demo 10: Leeway store.steampowered.com/app/5… Played 15 min. Visuals are not great. Especially the people look horrible. Mostly boring. Sailing is very very slow when you need to go against the wind. Maybe with a lot of polish this could be something. Score 3/10
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Demo 8: Neon Sliders store.steampowered.com/app/3… Played 12 minutes. Like the neon color palate. Racing controls feel way too sloppy. Having 120 opponents that get in your way makes it frustrating. Not a lot of replay value. Score: 6/10
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Demo 5: The order of serenity store.steampowered.com/app/4… Played 30 min. Intriguing concept. Curious to see what happens. Didn't like that it took 3 tries and 10 min to finish the first questionnaire to even start playing. Weird floaty camera movement. Score: 7.5/10
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Demo 4: Make the world great again store.steampowered.com/app/4… Played 17 min. Looks great, great atmosphere. Running/moving feels very slow. Up close and far aways torch is not giving enough light. Very easy to get caught by the monster, making you start over again. Score 7/10
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