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I worked on my #pokemon engine.
what's new:
save/load, catch Pokemons, teach moves, fishing, status effects, evolutions, gyms and much more.
The engine's getting along pretty well. This video shows about 10% of the project.
#GameMaker #gamedev #screenshotsaturday
Mario Party, but it's #Undertale
Worked on this in my spare time over the last two months.
#gamemaker #screenshotsaturday
had a lot of fun working on this one
#GameMaker #screenshotsaturday
Didn't join the #deltarune team, this is the next best thing.
This really isn't complete, but it's as far as I'm gonna go... for now.,,
#monogame #gamedev #screenshotsaturday
Original game by: @AamesAlexander
I have made a clone of this 3 times now.
This time I decided to take influence from Mario Maker. I made levels bigger than one screen, there's a level editor and a course world where you can upload your levels.
#gamedev #GameMaker #indiedev
This time I worked on some online coop roguelite prototype.
Art: moose-stache.itch.io/pixel-r…
Artist: @WoostarsPixels
#gamemaker #screenshotsaturday #gamedev
I made a VERY basic prototype for a #Pokemon MMO.
Having mainly worked on the back end, I'm happy with how easy it would be to expand on this prototype.
I show about 60-70% of the project in this video.
#gamemaker #gamedev #indiedev #screenshotsaturday
A #Pokemon project I made in #monogame.
It's a bit rough, but I'm tired of working on it.
I worked on a lot of systems and I'm trying (and failing) to pack it all in a small video, so I apologize if it's a bit flashy.
#csharp #gamedev #programming #screenshotsaturday
An unfinished dialog engine.
I made this a little while ago, but then changed a few things that made it disfunctional and I don't feel like fixing it. But hey, I think it's pretty cool.
Plans were to add a text effect visualiser and json export.
#GameMaker #gamedev #programming
It's been a while since I've done this.
Here's some dumb project I spent a few hours on.
It's flashy, unoriginal and is programmed like shit, but hey, it was fun to make.
All art that isn't a basic shape is from @WoostarsPixels
#screenshotsaturday #gamedev #GameMakerStudio2
I haven't posted in nearly a month. I have been working on a lot of projects, I just don't feel like there's much to share. Here's one: a basic roguelike with a "room" editor.
Art: moose-stache.itch.io/pixel-r…
Artist: @WoostarsPixels
#screenshotsaturday #gamedev #indiedev #GameMaker
Not overly proud of this one. I AM proud of the sprite work, though.
Notice how sprites are defined by a driver's direction as well as both the relative observer's position and view.
#GameMaker #screenshotsaturday #gamedev
I made the #DELTARUNE battle system and a setup for the overworld mechanics.
My goal was to get all battle tabs (fight, act, item, spare, defend, magic) working.
I could continue adding mechanics, but I feel like it's a good place to stop for now.
#GameMaker #gamedevelopment
I made a sort of earthbound setup.
I'm not super proud of it. I feel like I could've done much more with it.
Regardless, nearly everything is set up to add further content if I ever get back to it.
#GameMaker #gamedev #indiedev #screenshotsaturday
I worked for the past week on a Pokemon engine.
I always had trouble figuring out how to do the battle system but, fortunately, this time around, it was crazy easy. Visuals are messed up, but systems work.
The video shows about 70% of the project.
#GameMaker #gamedev #indiedev
I've always had trouble figuring out how to accurately replicate this kind of camera system.
It's not hard to make... It's just weird.
Not finished yet, but it looks fine to me.
#GameMaker #gamedev #indiedev #Programming
I don't really know what to call this, but it's cool. (Parabola something something)
#GameMaker #gamedev #indiedev #programming
I wanted to make a Spelunky like level generation system in 3D.
It works around 40-60% of the time and the fps is freakishly low, but in the interest of time and my own sanity, I'll leave it at that.
sprites: spriters-resource.com/pc_com…
#GameMaker #gamedev #indiedev #programming
