
🇳🇴 Technical Artist at Boneshock Studio | Working on my hobby project OrbGuard Contact: [email protected]
Norway
Joined September 2013
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Are you the type who goes for risky but powerful builds, or do you play it safe?🤔
Saturn just got a new augment in my game OrbGuard, early into the run. Which one would you pick: 1, 2 or 3?
#indiegame #roguelite #gamedev
33%Damage field
33%Glass cannon
33%Echo
3 votes • Final resultsDemo and wishlist here: store.steampowered.com/app/2…
🪐OrbGuard is part of Steam Bullet Fest!
If you enjoy roguelites, autoshooters, and defending planets against overwhelming odds, OrbGuard might be for you!
Find out by checking out the demo on steam.
#BulletHeavenFest #SteamNextFest #indiegame #gamedev #roguelite
The OrbGuard demo is now live on steam!
store.steampowered.com/app/2…
#gamedev #indiegame #solodev #ue5 #Space
Hey #gamedev community! Any tips for someone just starting to plan the marketing for my hobby project? Pretty overwhelming as of now.🫠
I just made the steam page for my game public! Scary stuff, but very exciting.
#gamedev #solodev
store.steampowered.com/app/2…
Marcus André Lie retweeted
Any United States congress people want to make millions of gamers (your voters) incredibly happy?
We need one of you to step it up and make an ESRB-style system for video game monetization. What does that mean? A system where, at a glance, you know EXACTLY what kind of monetization mechanics a video game is using.
Why is this important? Because this information is crucial to know before giving a company money and, most importantly, many companies are working hard to obfuscate and conceal their monetization techniques. It's terrible for gamers.
Monetization in gaming is rife with issues that could be made significantly more manageable with much more transparency. It's not in the companies interest to do this so, just like with ESRB, we need another actor to step in and help.
What would this look like? Could use a game like Warframe for example.
It would be "Free to Play" designation with 3 bullet points under it:
- Purchasable Cosmetics
- Pay-to-skip mechanics
- Pay-to-progress-faster mechanics
Something like that. Could also have "Buy to Play", "Buy and Subscribe", etc. Then a plethora of more specific bullet points under each one.
Anyway, that's the idea. One of you senators go score a bunch of political points and go make this for us please. DMs open if you have questions 🤣
Marcus André Lie retweeted
The new World Record #Twitch Hype Train has just finished. Level 106 at 47% over the course of roughly 3 hours. I cannot express my gratitude enough and there are no words to thank you for what you've done here.
I grew up on the internet when everyone had a silly website for their cat. It was a place of absurdity and pure creativity good or bad. The wild west. Now we're locked into the megacities of social media platforms and so many of you are afraid to break out and MAKE something for fear of rejection, ridicule, or hate.
Don't be afraid.
Go make things.
It's time to believe in yourself again.
I can't wait to see what you do.
A little update on the knife model I posted earlier. I think I'm mostly finished with this. These are just some test renders I'm doing to see if I'm happy with the materials.
My goal here is to make a couple of Sci-fi tools for my portfolio and marketplace. #Hardsurface #GameArt
Currently working on a little personal project where I'm going to make some futuristic tools. Here is a snapshot of the first one in Substance painter. Still work in progress!:) #gameart #Props #hardsurface
I have been working on the main menu for my project the past few days. Happy with the direction it's going!
#gamedev #indiegame #UE5 #gamedevelopment
Marcus André Lie retweeted
finally found the time to get the retopo done and bake this fella. couple of temp bits and cheeky decimate shortcuts, may or may not redo decimates later. algae/vines on coffin will be done last
Marcus André Lie retweeted
We just published the @UnrealEngine 5.3 roadmap:
• Orthographic Rendering
• Multi-Process Cook
• Common UI
• Level Streaming Persistence
• C++20 Default
• Skeletal Mesh Editor
• In-engine Cloth ML training
• Data Asset P4 merging
And more! #uetips portal.productboard.com/epic…
Marcus André Lie retweeted
I don’t see anyone tweeting about Silo here which is wild because it has gorgeous brutalist production design, a fantastic sense of place and the best “fix a massive machine” sequence I’ve seen. Recommended.
Marcus André Lie retweeted
With a (very) heavy heart, I am announcing that I was recently impacted by a 50% cut in workforce at my studio after only being at the company for 4 months.
I am actively seeking employment opportunities in the game development, esports, and influencer spaces. RTs appreciated🙏
Am I the only one that thought #HogwartsLegacy had multiplayer? Was a bit surprised finding out it doesn't.
Marcus André Lie retweeted
We're thrilled to reveal that, together with @Fools_Theory, we're working on remaking The Witcher using Unreal Engine 5 (codename: Canis Majoris)!
We want to do this right, so please be patient — it's gonna be a while until we can share more details.
⚔️ thewitcher.ly/WitcherRemake

























