nes4j (@YangKui7) profile picture

Java developer.

China
Joined August 2019
Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)Photo by nes4j (@YangKui7)
Finally resolved the PPU timing issue and supported more game runs. #nes4j #java #javafx #nesdev #nesemu
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#nes4j add timer and button event triggering status display function in the game interface. #Java #Javafx
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#nes4j add timer and button event triggering status display function in the game interface. #Java #Javafx
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Successfully resolved audio output delay issue. #nes4j #javafx #java
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The audio output is a bit like a lag, but #Jackal runs quite perfectly· #nes4j #javafx
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Successfully supported the Nintendo MMC3 cardridge. #java #javafx #nes4j #contra
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I spent some time optimizing the audio and video output, and the results were quite satisfactory. #Javafx #Nintendo
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Preliminary solution to the problem of #javafx not being able to switch input methods without specifying gtk2 on Linux. #dbus passes the key sequence to #fcitx, listens for its return value, and then renders the content to the #javafx interface.
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More games are verified to work properly on the simulator. github.com/GZYangKui/nes4j #Java #javafx #nes4j
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Successfully run Super Mario.#Java #javafx #nesdev
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The known problem of game video output is finally solved.#Java #javafx #nesdev #nes4j
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