Oh hi, I am a relatively inactive account. | Working on @Wolves_Game and @SicknessGame as an animator |

Down Under 🇦🇺
Joined January 2020
I watched @vengeful_vadam's latest uncut video and he mentions a cut "scarab ram" sequence and thought I give it a shot to make it, currently on first pass for the animation.
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Aggressor Sentinel retweeted
I still think about MechAssault on the original Xbox all the time. It is a masterpiece.
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When i'm bored i open a black canvas and draw what i'm 99% sure a halo ring would look like if you approached it in real life and then i understand why everyone in halo is always Tweaking
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Aggressor Sentinel retweeted
“Enemy mechs in the spaceport! Whatever those mechs are, they have NullSig systems” - Just a little something I made to show off the Uziel that the talented @Wolves_Game team cooked up for Wave 3!
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Aggressor Sentinel retweeted
🔊🔊Announcement: The Branching Sickness Quarterly update is live! Swing by our discord to get the full update -> discord.gg/branchingsicknees🔊🔊
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Drew more arbiter
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It’s been great fun working with the sentinel, here’s a sneak peak of the animations
The Branching Sickness Quartly update is here! Head over to our discord to get the latest on everything the team has been working on the past three months! discord.gg/branchingsicknees
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Aggressor Sentinel retweeted
The Branching Sickness Quartly update is here! Head over to our discord to get the latest on everything the team has been working on the past three months! discord.gg/branchingsicknees
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While I said I was going to get back to working on the animation on the weekend I couldn't exactly peel myself away from the scarab, so here's my redo of the scarabs firing animation.
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I've interpreted the 'leap' as a jump from the original outline. My only other thought is that it's meant to jump down from the cliff and land on the other scarab, but that would make them both pretty close together. Any feedback or wanted changes are welcome!
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Update:
Sequence is fully blocked out now. Added a lot of tertiary anim in majority of the anims. I'll keep working on it next weekend.
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Sequence is fully blocked out now. Added a lot of tertiary anim in majority of the anims. I'll keep working on it next weekend.
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The trailer for our final wave 3 mech. One and a half years of work had went into making this, I hope you all like it
The Assault Continues...
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Aggressor Sentinel retweeted
The Assault Continues...
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Aggressor Sentinel retweeted
Over a year of work went into the planning and execution of this next announcement. We hope you all enjoy what we have in store. Premiere is tomorrow at 7:00PM Eastern. This is a big one don't miss it! youtube.com/watch?v=-ODrFYqs…
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Aggressor Sentinel retweeted
The Branching sickness End of Year project update is here. Head over to our discord to take a look under the hood of current Branching Sickness development and apply to join the team of volunteers dedicated to bringing this game to life. discord.gg/branchingsicknees
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"Assault On The Control Room" // Rendered in Blender 4.0 & Edited in Photoshop #HaloSpotlight #Halo #Blender3d
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Aggressor Sentinel retweeted
“Wraith” - Newest render showing off the Puma from @Wolves_Game!
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Echo-482 made a custom Halo 2 cinematic a little while ago, and it's amazing! youtube.com/watch?v=DltH3EjW…
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