SPLATZ! Capture Rig Is now available in the Unity Asset Store! v2 Released with more goodies including full BIRP, URP and HDRP support! Creates 4-12k datasets with COLMAP data for gaussian splat training. A mesh to Splat solution for any world builder. Link in the comments.
After years of creating detailed worlds in Unity, I finally built the capture tool I always wished for. SPLATZ! Capture Rig v1.0 is here!
Key Features:
5 Capture Shapes
True Equirectangular
Full Coverage and Multi Angle Shots
Single Shot and Stereoscopic Capture
Real Linear Depth Maps and Alpha Support
Rig Yaw Slider for Precise Control
Live Preview and Mouse Look
High Res Capture (up to 12k)
COLMAP Export
Commercial Use License
Links to the prefab and tutorials below.
Lichtfeld has some new tutorials up. Perfect for those starting out with training and editing splats.
Learn more about the LichtFeld Studio Selection tools in this short tutorial!
youtu.be/Xg1lPo24NkM
Kiri scans converted to a lego style puzzle using Brickagen? This is pretty wild.
Scan it. Brick it. Build it. 🧱
We fed a KIRI Engine scan into the amazing Brickagen 3000 by @nicoptere . It converted the model into a real buildable LEGO design, generated the parts list and even created a step-by-step instruction booklet.
Christmas gifts are already solved 😆
LichtFeld Studio is the best splats trainer hands down! It also works well with datasets created with SPLATZ! Capture Rig for Unity (mesh to splat capture workflow) LichtFeld Studio added lots of new features which now includes a way to share your work with their online gallery. This open source project depends on donations to do this. Consider becoming a supporter so they can continue to produce these updates.
Release: LichtFeld Studio v0.5.4 is out!
With many commits from 26 contributors merged into master, v0.5.4 brings projects, an online gallery, faster training and lower VRAM usage.
Release overview video:
youtube.com/watch?v=DIcGFMeB…
WHAT’S NEW IN v0.5.4
• Projects and Project Manager
The native .licht project format we promised for the next release is here. A project keeps datasets, checkpoints, trained models, scene edits, camera paths and workspace layouts together, so you can reopen it to continue training, refine a scene or export your work.
The new Project Manager lets you browse, search, filter, preview and organise local and external projects, with autosave, save points and recovery after interrupted sessions.
• Online Gallery beta for all portal users
Publish projects directly from LichtFeld Studio to the online gallery with a title, description, thumbnail, camera view and presentation settings. Keep working locally, republish updates to the same scene and sync gallery-side changes back. Large scenes stream as SSOG.
The gallery is in beta testing for all portal users, so we would love your feedback.
• Faster training and lower VRAM
Up to 3× faster training than v0.5.3, lower VRAM usage in training and the viewer, better control of peak memory, faster loading of large PLY files and 3DGS models, and more memory-efficient compaction and export for very large scenes.
• Normal-guided training
Normal priors, generated automatically when missing, add geometric guidance alongside color and help with ambiguous structure, challenging surfaces and thin structures.
Depth and normal supervision now also work with 3DGUT and fisheye cameras.
• Training improvements
MRNF gains far-field reconstruction and better opacity handling, pruning, initialisation and resume behaviour. GUT improves reconstruction quality, exposure correction and undistortion.
Other improvements include better appearance correction and sky handling, transparent images composited against the training background, improved EXR support and more camera models for fisheye lenses and complex distortion.
• A smoother experience
Heavy operations are less likely to block the interface, while the viewport avoids unnecessary redraws and has better frame pacing when idle.
Editing improvements include clearer selection feedback, better brushes, crop boxes, depth filters, scene-tree operations and undo/redo. Unicode paths, Windows file handling and Wayland support have also been improved.
• Presentation and export
A richer HTML viewer with labels, multiple measurements, screenshots and VR-oriented interaction.
Expanded and faster PLY, SOG, SSOG, SPZ, USD, glTF and GLB support, plus better video extraction, camera paths and headless rendering.
AVAILABILITY AND SUPPORT
This release will be available to all supporters as a Windows binary via the portal in about an hour (Slow CI):
portal.lichtfeld.io/
At the same time, LichtFeld Studio remains free and open source under GPLv3 and can also be built directly from source.
Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page.
THANK YOU
Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways.
A special thank you to our foundational sponsor Core11, and our Gold Sponsor Volinga. Thank you as well to every donor and to all of our Bronze Sponsors.
LOOKING AHEAD TO v0.5.5
The next iteration toward v0.5.5 focuses on integrating structure from motion (SfM), so you can go from images straight to a trained and published scene, all inside LichtFeld Studio.
Hint: We do not yet have a Silver Sponsor or Platinum Sponsor and an Infrastructure Sponsor😀
Reality Composer 3 is worth getting into. A powerful app to create immersive experiences. Pretty wild for generating shaders as well. It’s come a long way from the first Reality Composer. More like an intuitive game engine now.
A little flashback. Round 4 of my year of VR art daily painting challenge. Heartfelt artwork made at the perfect moment in time. Expressing yourself through art definitely helps ground you when you’re in the feels. Little did I know after posting this, my life would take a turn health wise where the veil was exposed. It’s in those moments you truly understand what is important in life and what is not.
©️2023 ZandyXR.
Day 315/365 Round 4
“Homecoming: The Eternal Embrace” Painted in VR with Open Brush App.
#vrartist #vrart #3dart #3dartist #VR #art #artist #3dartist #visualart #spiritualawakening #spiritualjourney #spiritualgrowth #digitaldesign #digitaldesigner #dreams #dreamer #eternal #eternallife #eternallove
Awesome news for the Insta 360 and 3DGS capture community.
With Insta360's Spatial Capture officially released in the US today, we can finally announce our partnership with @Insta360.
Yes — Insta360’s Spatial Capture feature is powered by KIRI Engine.
By combining 360° cameras with KIRI Engine’s 3D Gaussian Splatting technology, we’re making it dramatically easier to capture large real-world environments and turn them into immersive 3D spaces.
One of the biggest breakthroughs here is the capture workflow.
Compared with existing 360° Gaussian Splatting workflows, Spatial Capture is dramatically simpler
We believe 360 cameras can become one of the most natural ways to capture the world in 3D — and this collaboration is a big step toward making that happen.
The 🔥🔥🔥 is coming back to XR. 4DGS is where it’s at and where things will get really interesting. I’m all in.
Excellent news!
Preview: LichtFeld is slowly pivoting towards an end-to-end pipeline.
Where traditional SfM pipelines fail, our SLAM-based dense reconstruction runs in real time at 30 FPS and 1920 px.
Four minutes of capture condensed into one.
Dense point cloud and camera poses from a single monocular walk with a DJI Osmo Action 4.








