Senior Product Designer Dad. 100 websites + apps. I miss videogames. Pixelart/illustrator wannabe. 💙 Love the @Maryannej89.

Charlottesville, VA
Joined November 2008
Pixelart rendering practice on some decks inspired by following @ObsoleteSony. Gotta love tactile buttons and segmented displays. 12 colors #pixelart
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Check it out
Listen to @anamanaguchi and Hatsune Miku's new song "Miku" p4k.in/R9Nr53Z
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XY(Z) debug view (2024)
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Tom Cruise said WHAT?!
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Thoughts on all of us on the receiving end absolute flood of new software, repos, games, projects online thanks to AI: 1. If it’s not good, don’t engage, don’t comment about it. We’re in the economy of attention. 2. It’s not your job to sift through crap online.
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3. If your job is to sift through crap online, please highlight the good for us, probably less energy involved 4. Platforms and places online need to adapt yeah, but ratings, reviews, word of mouth should help in the meantime
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the music is absolutely KILLING ME
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I made Mac n cheese :D
social media but awesome
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Nathalie Fourdraine Sonic art is so goated
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Diego Aguilar Villalobos is a very very talented designer who knows how to design cleanly and busily. This is a lesson I have failed to learn, keeping it simple and rich. Top guy. [Link↓]
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Amen!
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I’m appreciating threads like these, I’m so tired of the AI-software landscape steamrolling both my personal interests and career in software with “us vs them” attitudes. Stop letting big multi-billion dollar companies dictate your life and have some nuance.
Can I be honest for a sec? Regarding LLMs in gaming, I feel more confused than ever. And I would like my peers and other people who are familiar in this field to chime in. It’s barely been a week since I made my post about distancing myself from a vibe coded project made by my friend in Smash. I even said “AI has no place in gaming”. After I made that post, I was reached out to by multiple colleagues in the space and people hired full time in software development. They educated me severely on the topic and I feel dumb now for my earlier sentiments. I was informed by my colleagues that it is now the norm to do 90% (and this is low estimate apparently) of all your coding with AI assistance or vibe coding. 75% of all new code at Google is made by AI and engineer approved. The vast majority of all the apps we use now are updated or maintained with AI coding - I imagine that also goes for Twitter, the very app you’re reading this on. So I figured okay - it’s here to stay in all software development - but where does that leave video games? I saw the posts from Epic Games, XBOX, and other publishers that seem to embrace the new era instead of rejecting it. In the last week I’ve been sent about a dozen different projects like this one that dissect and reintegrate Melee in multitudes of creative ways. One of them is even a build of Melee that runs natively at 120FPS and one of them simulates the feeling of a CRT almost perfectly. Some of them feel silly and useless, like low effort projects someone probably gave a single prompt and an ISO of Melee to build. Actual slop. And yet some feel like legitimately useful things that the community or people practicing could benefit from. I’m doing my best to navigate what is clearly a rapidly changing sector, especially when we regard the question of “Are Video Games Art?” And since they clearly are art, does that render AI in its development a bastardized amalgamation of what’s been “learned” from people with actual original ideas? Or is it strictly optimal to use AI in game development because games ARE software and therefore a necessary tool to wield in this day and age? I am making this post because I need more guidance on this topic and I feel open discussion on it might be the best way to do that.
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And I will lay sinews upon you, and will bring up flesh upon you, and cover you with skin, and put breath in you, and ye shall live; and ye shall know that I am the Lord. #bungie #halo #fanart #animation
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This anti Ai edit is really amazing
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CMYK STKR / 5 PCS
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Endless Light
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「肆足歩行 / 足立レイV6」MVは、サツキさんの緻密な楽曲に合うように、普段よりもシャープな線を採用しました。 また、足立レイが実際に設計された存在であるという点に着目し、複雑なレイヤー構造の画面を2Dと3Dの両方から組み立て、画面中央に据えられた精密機器のような佇まいを目指しています。
【Works】 足立レイVOCALOID化計画デモソング、サツキさんの『肆足歩行 / 足立レイV6』のMVを制作しました。 コンテからアニメーション、グラフィックデザイン、ピクセルアート、UIや文字演出、画面解像度の設計まで映像全てを担当しています。 ぜひご覧ください! (1/2)
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