ZenithVal retweeted
also i finally got around to put @ZenithVal 's Catsuit, or as i like to call it, the meowsuit, on and its pretty nice. Me like it very much.
In celebration of the Artemis II launch, here is a new trailer for Project: Lost Worlds!
Aiming for a potential mid-June release
Due to technical limitations, the world might be split into two parts; we'll see!
More info to come in the coming months!
#VRChat
#VRChat_world紹介
ZenithVal retweeted
you like the drip? you too can pick it up from this link zenithval.booth.pm/items/776…
shout out to my friend who made it @ZenithVal 🫶
ZenithVal retweeted
🎃🦇The week of Halloween is upon us. 🦇🎃
This year, I became the Herald of Death - a Dullahan! As adorable as I may look, this DUwU-llahan is ready to reap some souls! Please, do run - it makes it so much more fun!👉👈
A big shout to @ZenithVal for bringing the head tech to life and @ZekkVRC for their fire shader. Spooky shader link below👇
ZenithVal retweeted
The moth seamstress, Willow, is debuting with a bikini just in time for summer!
"Lily-Cross" Sling Bikini is launching tomorrow (May 31) for #Milltina3D! (More bases to come)
The price will be discounted for 1 week~
willow-fashion.booth.pm/item…
#VRChat #booth_pm #wearWillow
ZenithVal retweeted
VRC Light Volumes v.1.0.0 released! A VRChat asset that brings nextgen voxel based lighting into your worlds! Get it here for free on my GitHub: github.com/REDSIM/VRCLightVo…
ZenithVal retweeted
Replying to @ZenithVal
@ZenithVal rescued the fantastic PBR-based redo of my old model by @Devtexture with a head transplant from @_Mari_Art 's model and a material pass! Thank you!
Been wanting to use this one for -literally- years!
ZenithVal retweeted
I did some intense testing of blendshape skinning performance. TLDR Unity 2019 SUCKS at doing that. 2021 fixes it entirely.
In 2019 my test avatar skinning goes from 0.04ms to 0.75ms when I turn on 1 blendshape. gist.github.com/d4rkc0d3r/f7…
ZenithVal retweeted
#VRChat
Animators Layers have a big impact on performance, so reducing layer count is important! To help you with performance, we have written documentations on how to combine Animator Layers into a single Blend Tree for better performance:
notes.sleightly.dev/dbt-comb…






























