Game developer. Started with Flash, then UE contracts for 10+ years. Previously Gun Jam, Islands of Nyne, Fearless Fantasy. Now we are cooking with fire (AI)

Jakarta
Joined September 2009
We can really just do things now. Like... build a custom engine from scratch with the new Goose programming language that was released two days earlier. And then load entire Skyrim in it. Ten days in so far.
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The "slop" is evolving. This is my favorite music video so far. Grok + Suno + Runway
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I'm not sure a lot of people understand what game coders actually do. We're not spending 9 hours a day finely hand crafting artisan software and expressing our inner dreams... 90% of the time we are fighting compilers and existing architecture, having to work out how undocumented code works, and tracking down obscure bugs and behavioural issues. Most of game programming is just difficult, tedious, laborious grunt work, and the cognitive load we have to endure to get anything done is tiring and frustrating. No game coder is doing it for this 90% of the job. We make games because the 10% that IS actually about making things fun and expressing ourselves is so incredibly rewarding it makes the other 90% bearable. Now imagine if there was a tool, some kind of AI agent maybe, which could do most of the 90% grunt work for you, leaving you to just make all the decisions and express your creativity. How amazing would that be. How completely revolutionary would that be.
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Zenity retweeted
AI destroyed my industry. Real thing. I teach people. Always have. At one point I was earning 100k a month selling online coding courses. Today I can’t make money with training videos if I wanted to. My peers have the same issue: AI is killing video courses. Why learn a tech skill when AI can do the work? It’s frustrating. But it’s also an opportunity. Now I do more human coaching than ever before. I spend way more time helping people reach outcomes (vs just a skill). I’ve had to adapt. I have anxiety from time to time and working closely with people often drains me. But I’ve had to evolve how I work. The same with coding and SAAS. Everything is changing. It’s ironic, with AI I’ve personally been forced to be more human and connect at a more human level in order to connect with people and sell products. People are less tolerate of noise and slop. I’m 40 and learning new things is harder. But I have to. And honestly, I’m having more fun learning AI than struggles and hardships. All to say is that I’m navigating this changing world like everyone else and I think there is no need to group people in buckets of “Pro AI vs Against AI” We are all people. And just because things are hard doesn’t mean they are wrong.
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People seem to like the Skyrim post. I am having second thoughts about releasing "Cardboard Racing" now 😅
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Before AI, learning about interesting new programming languages was one of my favorite things. Turns out, it still is. AI doing work for us doesn't mean we have to stop learning. And somehow it doesn't feel any different, whether I still write code by hand or not.
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@wvo this is the one I mentioned. Claude is teaching me the language now😅I didn't think I'd get excited about a new programming language again the way things are going, but here we are! So far I love everything about it.
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ClaudiaGI - Accélère! (Accelerate!) Some more local-gen french slopcore with english subs 😁
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Replying to @Zenity07
AI is perfect for prototyping and quickly throwing code away in search for the fun. Driven by a senior game developer who knows game mechanics and has a gamer background. A person like this can playtest/iterate rapidly with AI. Just one dev, no dependencies. Placeholder art.
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If AI had been writing and reviewing its own code for the past few decades, and humans had only recently started looking into what it was up to and discovered an ever-growing list of CVEs, we would reasonably conclude that AI hadn’t been good at coding all along and that we should just start over. Except it’s the other way around. Humans have been the ones writing and reviewing each other’s code for decades. Very diligently, if I may add. If we’re being intellectually honest and holding ourselves to the same bar we hold AI to, we’d have to admit that we haven’t been all that good at it either.
I'm tired boss
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This really is master-level trolling. And the amount of likes on replies that fell for it are proof how far behind most people still are in their perception of current AI capabilities. It is what it is. If you want to make rational forward-thinking decisions right now you just have to accept that a large part of the population will not understand it at all. The only logical choice is to follow Epic's example and just not give a fuck. If you are the type that gets easily influenced by public opinion, frankly you'll be in for a rough time. History will tell the real story as always.
Vibe your way to 50K. The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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Make games that are a kaleidoscope of personality polished into a product. Gimmick games are dead.
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I'm not saddened by this announcement. The sadness came over a decade ago, when I knew the Bioware I loved no longer existed. Never forget: Great work isn't made by organizations or intellectual properties. Great work is made by geniuses. When the geniuses are gone, only the shell remains. From then on, you only get disappointment and the occasional vapors of greatness-that-was. See also: Star Wars. Star Trek. Lord of the Rings.
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The paradoxical thing about X for me is that if I were to post regularly enough like it seems to be required to get actual engagement on this platform, I would probably unfollow myself. Perhaps if I get to a point where I can share something interesting about my work every day it would feel different. But I really hate the idea of posting random engagement farming posts every few hours, and I usually unfollow anybody who does that even if I am generally interested in their posts. It just doesn’t feel genuine.
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I blocked these tags and now my Next Fest discover queue is just black. That's the real problem right here, not AI. I'm not saying there's no place for games like this. But I view these the same way I used to view all the casual games back in the day (mostly match 3 and hidden objects). A valid hustle, but for a completely different audience. Just give me a clean way to filter all this out and let me get back to what I am really interested in. Even beyond those tags, just finding a single game that looks appealing, plays well, provides a real story or at least a unique immersive world, and has no major technical or QOL issues is nearly impossible. That's why I still can't agree with "we have too many games". If anything, we still don't have enough games of quality. We just need better filters.
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“Those who know cannot explain, those who don’t cannot understand.” That line from Dynamo Open Air ’96 has lived in my head for 30 years. It’s becoming true again with AI in game development. You can’t really grasp how much the work is changing until you’ve spent real time building with the tools. Reading about it isn’t the same as feeling the shift in what you can make and how fast you can make it. In the words of Gorilla Biscuits (band): Start Today.
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Worth mentioning that at Epic, we’ve been experimenting and monitoring the development of AI production tools for several years. It feels like we’ve now hit an inflection point where they’re genuinely adding value for developers. So time to fully commit.
Replying to @MoralzzX
Developers who are getting value from AI should speak up. There's safety in numbers. MOST developers are doing it and loving it - and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company.
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As someone early in my career at Epic, I’ll share my experience, especially since a lot of this conversation is about what AI means for people just starting out. I love using this as a tool. I think a lot of people don’t realize how much AI has changed, even since 2025. It’s not just “slop”. It’s been amazing at helping me as a designer work through more advanced technical challenges so I can focus more on what makes games feel fun. I use it, I enjoy it, and I’ve built 3 UEFN prototypes I’ve always dreamed of making in a WEEK with its help. I’m speaking for myself here, and I understand why other early career developers have concerns. But I’ve been having a blast learning and building with it. If you haven’t tried it recently, give it another shot. You might be surprised by what you can build. It’s a whole different tool now from even just a few months ago! If you have any questions on it, please feel free to ask me via DM or reply!
Replying to @MoralzzX
Developers who are getting value from AI should speak up. There's safety in numbers. MOST developers are doing it and loving it - and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company.
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I’m just going to say it: The number of engineers not using AI coding is approaching zero. We are not talking about it because the public has all the nuance of a witch trial, but I assure you it’s true.
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I’ve been coding regularly since I was 13. In the last 28 years I can’t remember a single full week where I didn’t write at least a dozen lines of code. I love it. But in the past two months I haven’t written a single line of code and I’ve accomplished more than ever, thanks to AI. It’s an incredible time to be alive!
Replying to @KenneyNL
This is bullshit, Kenney. I’m the same tech tree following optimist who moved from C to C++, from 2D to 3D, and from closed source to open source. I run a company. I write code. I contribute to published papers. I’ve upped my expectations of AI. Up yours!
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