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#madewithunity #Tactical #RPG developed by #indiedev @vitorbalbio. Here you will find development and WIP. Proceed with caution.

Solar System
Joined July 2020
Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)Photo by ZeroPoint (@ZeroPointGame)
It looks dangerous!💥😲💥 #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX
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Life has been a crazy ride. But we're so back! - Unity3D Stays - Tactical Stays - Pew Pew Stays - But The Grid was Dropped! What does it mean?! You will see soon. 😍
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In light of @unity's recent betrayal of his community and old values, I am putting this project permanently on hold. @godotengine and @UnrealEngine are the only feasible alternatives for now.
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Happy new year!🎉 For everyone asking, the game is going well! My current plan is to finish all systems and a short demo by the end of this year! Thanks to all of you guys that keep following the development of my dream! #gamedev | #indiedev | #IndieGameDev | #madewithunity
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The images above are wip mockups of the final version. Near targets (Jan, Feb, Mar) are the UI updates, adding gamepad input support, and a new movement system for the units.
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After almost 2 years of porting it from #GodotEngine to #unity3d it's "playable" again. There are a lot of systems to implement yet and I don't even want to think about content production... let's only enjoy this moment.😆 #gamedev | #indiedev | #IndieGameDev | #madewithunity
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Testing new Environment and Deployment camera. #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX
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It's unbelievable how much time I spend working only on the camera systems. One of the many things nobody notices when it's good and everyone complains about when it's bad. Dev's life is not fair 🥲 #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity
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The shield system is finally working! Next: Status, Modifiers, and more feedback systems (Display messages for damage, shield break, status...) #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX
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Knowledge is power. Currently implementing Tactical View UI. Next Week: Shield Systems. #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX | #uidesign | #uiux
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UI/UX mockups for the Tactical View Overlay. Many of the planned battle mechanics are spoiled here 🫣 #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #uidesign | #uiux
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Updates: - Deployment now has a rotation tool - Animations and transitions are snappier - New VFX in Tactical View Background - Engine skills are unified. - Kill Cam Hope Twitter don't mess the video🙏 #gamedev #indiedev #IndieGameDev #indiegame #madewithunity #VFX
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Finally ported the old Lens Flare + Dirt Lens to my Custom Render Feature in Unity. It's calculated in a Down-sampled Render Target for a butter smooth performance. #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX
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Started working in a custom post process stack on top of Unity URP. Currently only added a subtle Anamorphic Lens Flare, costs 0.2ms. Distortion + Lens Dirt will come next. Tilt-shift in the tactical view is a plus. #gamedev | #indiedev | #IndieGameDev | #madewithunity | #VFX
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Minor improvements in the tactical view transition and battle area #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX
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