
#madewithunity #Tactical #RPG developed by #indiedev @vitorbalbio. Here you will find development and WIP. Proceed with caution.
Solar System
Joined July 2020
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Life has been a crazy ride. But we're so back!
- Unity3D Stays
- Tactical Stays
- Pew Pew Stays
- But The Grid was Dropped!
What does it mean?! You will see soon. 😍
In light of @unity's recent betrayal of his community and old values, I am putting this project permanently on hold. @godotengine and @UnrealEngine are the only feasible alternatives for now.
Happy new year!🎉
For everyone asking, the game is going well! My current plan is to finish all systems and a short demo by the end of this year!
Thanks to all of you guys that keep following the development of my dream!
#gamedev | #indiedev | #IndieGameDev | #madewithunity
After almost 2 years of porting it from #GodotEngine to #unity3d it's "playable" again. There are a lot of systems to implement yet and I don't even want to think about content production... let's only enjoy this moment.😆
#gamedev | #indiedev | #IndieGameDev | #madewithunity
Testing new Environment and Deployment camera.
#gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX
It's unbelievable how much time I spend working only on the camera systems. One of the many things nobody notices when it's good and everyone complains about when it's bad. Dev's life is not fair 🥲
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💥Damage and Shield Break💥
#screenshotsaturday | #gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX
Thanks GameDevHQ! 🥰
Congratulations! You made the Best of #madewithunity. #unity3d #gamedev #indiedev #IndieGameDev #indiegaming @wuffyriongames @indieexchange @DivineStudi0s @FishwindFish @ZeroPointGame @randwerk @KeJyunWu @deadspace_audio @OrionGamesSTU @KeJyunWu
youtu.be/h3ZNrbUugbI
The shield system is finally working!
Next: Status, Modifiers, and more feedback systems (Display messages for damage, shield break, status...)
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Knowledge is power. Currently implementing Tactical View UI.
Next Week: Shield Systems.
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UI/UX mockups for the Tactical View Overlay. Many of the planned battle mechanics are spoiled here 🫣
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More WIP of the missile weapons using VFX Graph.
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Updates:
- Deployment now has a rotation tool
- Animations and transitions are snappier
- New VFX in Tactical View Background
- Engine skills are unified.
- Kill Cam
Hope Twitter don't mess the video🙏
#gamedev #indiedev #IndieGameDev #indiegame #madewithunity #VFX
More work on Pew! Pew! Booom!💥
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Finally ported the old Lens Flare + Dirt Lens to my Custom Render Feature in Unity. It's calculated in a Down-sampled Render Target for a butter smooth performance.
#gamedev | #indiedev | #IndieGameDev | #indiegame #madewithunity | #VFX
Started working in a custom post process stack on top of Unity URP. Currently only added a subtle Anamorphic Lens Flare, costs 0.2ms. Distortion + Lens Dirt will come next.
Tilt-shift in the tactical view is a plus.
#gamedev | #indiedev | #IndieGameDev | #madewithunity | #VFX
ZeroPoint retweeted
It's #FollowFriday! So follow these cool devs into #space! 🚀
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#ff #IndieGame #IndieGames #GameDev
Minor improvements in the tactical view transition and battle area
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