Kyne's Peace 🇪🇸 retweeted
Hoy celebramos todo aquello que compartimos y nos une como país, y reconocemos la dedicación y el servicio de quienes trabajan cada día por España.
¡Feliz #DíaDeLaFiestaNacional!
#12deOctubre #DFN26
Kyne's Peace 🇪🇸 retweeted
DLSS 5 is an insult to every video game artist. Not a single artist on my team isn't disgusted by what we're seeing. Players are excited because it's new and looks visualy impressive, but this really kills art direction in the process.
It's not just about textures, it's about every artistic aspect of a video game, because this affects a lot more than just skin textures. You go from "wow, The Last of Us has an aura" to "wow, The Last of Us looks like everything else everywhere."
Right now, there's no intent. This doesn't improve anything, it kills the original vision.
I'm not against cool new tech if it respects the artists and their work. This doesn't.
Kyne's Peace 🇪🇸 retweeted
Announcing The FPS Games Show!
The ONLY FPS-focused showcase.
Exclusive Trailers, Reveals, VLOGS & Updates.
Streaming LIVE on @Twitch Sept 3rd // 7 pm BST.
👉 twitch.tv/thefpsgamesshow
Kyne's Peace 🇪🇸 retweeted
Remember this? This is why we left. Fix the slop problem and people may return.
Thank you.
Replying to @ArtStationHQ @maxxburman @kitbash3d @Sketchfab @IsThisA3DModel @Wilmonblack @AnuraLitho
We’re going to spend time listening to the community and looking closely at how the platform can best support that mission going forward. Thank you for being candid about what pushed you away and what it would take to earn your trust back.
Los países que nos han mandado ayuda: Italia, Grecia, Portugal, y Turquía. Gracias por ayudarnos en el que ya es el incendio más grave de la historia de España
Kyne's Peace 🇪🇸 retweeted
Esperamos que desde arriba nos estés viendo y te la estés pasando en grande.
Eres eterno, te queremos mucho Gaspi ❤️
Kyne's Peace 🇪🇸 retweeted
AI variants are visual subtypes, meaning each faction will get multiple different character models to add more randomness to the game world.
Here's an example of Bandit variants coming in Build 2.
Made by @ZunaSW
Kyne's Peace 🇪🇸 retweeted
✈️🇪🇸🗣️ El celebrado mensaje de un piloto en pleno vuelo comunicando a los pasajeros que España vuelve a ser campeona del mundo: "Aquellos que tengan una camiseta con una sola estrella tendrán que comprarse otra"
El ambiente de celebración por el nuevo título de España no solo se vivió en las calles y en los hogares, sino también a bordo de un avión, donde el propio piloto protagonizó un momento tan inesperado como simpático
🎥Vídeo cedido por _crisscb en TikTok
Kyne's Peace 🇪🇸 retweeted
If I may have your attention, please⚠️
We can make ourselves heard, prevent further disaster, & protect the people who make our games
Please consider taking a moment of your day to make a difference. We can be heard if we shout together
#Xbox
#layoffs
feedbackportal.microsoft.com…
Kyne's Peace 🇪🇸 retweeted
For those commenting on the Zenimax/ESO layoffs things like 'well you should've made ES6/Fallout' etc, you do understand they have nothing to do with the mainline Elder Scrolls? It's like walking into a Walmart and complaining that Pizza Hut haven't delivered your pizza yet. #ESO
Kyne's Peace 🇪🇸 retweeted
I’m just so angry today. People will never know the blood, sweat, and tears that went into making ESO or how we basically funded other failing projects while never getting enough resources to really keep up with our release cadence. The team deserved much better.
A list of people we know who have been laid off at ZOS and Bethesda:
ZOS
Community Manager Gina Bruno
Lead Dungeon Director Mike Finnigan
Writer Designer Andrew Siañez-De La O
Writer Designer Julianna Comstock
Senior Writer Designer Jeff Grubb
Project Art Director Marc Hudgins
Senior Concept Artist Christina Cornett
Senior Animator Ami DeLullo
Animator Evan Van Biert
Senior Tools Engineer Robert Bailey
QA Tester Page Branson
Producer Ethan Koltz
Environmental Artist Brandon Rush
Associate Sound Designer Andrew Jordan
Senior Sound Designer Daniel Costello
Associate Sound Designer Sebastian Theodoro
QA Tester Trevor Bream
DevOps Engineer William Novak
Realtime FX Artist Jacob Wynn
Senior VFX Artist Anelise Mize
Lead Designer Ed Stark
Senior Encounter Designer Morgan Goin
Encounter Designer Erinn Fecteau
Senior Encounter Designer James Audet
Tools Product Owner Sydney Thibeault
Senior Software Engineer Dustin Thurston
Live Game Lead Gregory Roth
Content Manager Milo Webb
QA Manager Erik Marby
Narrative Director Bill Slavicsek
Lead Narrative Designer Richard Baker
Writer Designer Alexandria Baker
Writer Designer Ameya Vinayaraj
Bethesda
Community Manager Jessica Clark
Game Designer Simon Préfontaine
GRC Engineer Wayne Saunders
Associate Quest Designer Griffin DeClaire
Quest Designer Stephanie Zachariadis
Systems Designer Jean Paul Salman
Gameplay Engineer Anne Barrett
Monetization Designer Kevin Benavides
Lead Systems Designer Jacob Naasz
Senior Build and Release Programmer Anthony Ford
Lead Quest Designer Joshua Moretto
Senior QA Tester Steven Hoyle
Kyne's Peace 🇪🇸 retweeted
Meet Driver.
Driver is a local smuggler who used to organize tourist trips across the border.
Coming in Build 2 (Q3/2026).
Made by @ZunaSW
Kyne's Peace 🇪🇸 retweeted
This place is the root of all evil in the Zone. Get ready.
It’s about to get serious.
S.T.A.L.K.E.R. 2: Cost of Hope — new trailer is here.
youtube.com/watch?v=ssOE56qZ…






























