Creature/Character 3D artist for videogames. I also make mods. Forever in The Zone. ☢️ 🇪🇸 Looking for work! My links: https://xitter.cf/t.co/3k0d2iPVXW

Wild Island
Joined February 2011
Kyne's Peace 🇪🇸 retweeted
Hoy celebramos todo aquello que compartimos y nos une como país, y reconocemos la dedicación y el servicio de quienes trabajan cada día por España. ¡Feliz #DíaDeLaFiestaNacional! #12deOctubre #DFN26
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Buenas noches. Un beso enorme a Ceuta. No os olvidamos.
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Don’t forget about Ceuta
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Ceuta.
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DLSS 5 is an insult to every video game artist. Not a single artist on my team isn't disgusted by what we're seeing. Players are excited because it's new and looks visualy impressive, but this really kills art direction in the process. It's not just about textures, it's about every artistic aspect of a video game, because this affects a lot more than just skin textures. You go from "wow, The Last of Us has an aura" to "wow, The Last of Us looks like everything else everywhere." Right now, there's no intent. This doesn't improve anything, it kills the original vision. I'm not against cool new tech if it respects the artists and their work. This doesn't.
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Announcing The FPS Games Show! The ONLY FPS-focused showcase. Exclusive Trailers, Reveals, VLOGS & Updates. Streaming LIVE on @Twitch Sept 3rd // 7 pm BST. 👉 twitch.tv/thefpsgamesshow
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Remember this? This is why we left. Fix the slop problem and people may return. Thank you.
We’re going to spend time listening to the community and looking closely at how the platform can best support that mission going forward. Thank you for being candid about what pushed you away and what it would take to earn your trust back.
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Kyne's Peace 🇪🇸 retweeted
Los países que nos han mandado ayuda: Italia, Grecia, Portugal, y Turquía. Gracias por ayudarnos en el que ya es el incendio más grave de la historia de España
🇪🇸🇵🇹 | 200 bomberos llegados de Portugal trabajan desde anoche con los españoles para ayudar a extinguir los incendios que asolan el centro de España.
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Kyne's Peace 🇪🇸 retweeted
Esperamos que desde arriba nos estés viendo y te la estés pasando en grande. Eres eterno, te queremos mucho Gaspi ❤️
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Kyne's Peace 🇪🇸 retweeted
AI variants are visual subtypes, meaning each faction will get multiple different character models to add more randomness to the game world. Here's an example of Bandit variants coming in Build 2. Made by @ZunaSW
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Kyne's Peace 🇪🇸 retweeted
✈️🇪🇸🗣️ El celebrado mensaje de un piloto en pleno vuelo comunicando a los pasajeros que España vuelve a ser campeona del mundo: "Aquellos que tengan una camiseta con una sola estrella tendrán que comprarse otra" El ambiente de celebración por el nuevo título de España no solo se vivió en las calles y en los hogares, sino también a bordo de un avión, donde el propio piloto protagonizó un momento tan inesperado como simpático 🎥Vídeo cedido por _crisscb en TikTok
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If I may have your attention, please⚠️ We can make ourselves heard, prevent further disaster, & protect the people who make our games Please consider taking a moment of your day to make a difference. We can be heard if we shout together #Xbox #layoffs feedbackportal.microsoft.com…
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Kyne's Peace 🇪🇸 retweeted
For those commenting on the Zenimax/ESO layoffs things like 'well you should've made ES6/Fallout' etc, you do understand they have nothing to do with the mainline Elder Scrolls? It's like walking into a Walmart and complaining that Pizza Hut haven't delivered your pizza yet. #ESO
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I’m just so angry today. People will never know the blood, sweat, and tears that went into making ESO or how we basically funded other failing projects while never getting enough resources to really keep up with our release cadence. The team deserved much better.
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A list of people we know who have been laid off at ZOS and Bethesda: ZOS Community Manager Gina Bruno Lead Dungeon Director Mike Finnigan Writer Designer Andrew Siañez-De La O Writer Designer Julianna Comstock Senior Writer Designer Jeff Grubb Project Art Director Marc Hudgins Senior Concept Artist Christina Cornett Senior Animator Ami DeLullo Animator Evan Van Biert Senior Tools Engineer Robert Bailey QA Tester Page Branson Producer Ethan Koltz Environmental Artist Brandon Rush Associate Sound Designer Andrew Jordan Senior Sound Designer Daniel Costello Associate Sound Designer Sebastian Theodoro QA Tester Trevor Bream DevOps Engineer William Novak Realtime FX Artist Jacob Wynn Senior VFX Artist Anelise Mize Lead Designer Ed Stark Senior Encounter Designer Morgan Goin Encounter Designer Erinn Fecteau Senior Encounter Designer James Audet Tools Product Owner Sydney Thibeault Senior Software Engineer Dustin Thurston Live Game Lead Gregory Roth Content Manager Milo Webb QA Manager Erik Marby Narrative Director Bill Slavicsek Lead Narrative Designer Richard Baker Writer Designer Alexandria Baker Writer Designer Ameya Vinayaraj Bethesda Community Manager Jessica Clark Game Designer Simon Préfontaine GRC Engineer Wayne Saunders Associate Quest Designer Griffin DeClaire Quest Designer Stephanie Zachariadis Systems Designer Jean Paul Salman Gameplay Engineer Anne Barrett Monetization Designer Kevin Benavides Lead Systems Designer Jacob Naasz Senior Build and Release Programmer Anthony Ford Lead Quest Designer Joshua Moretto Senior QA Tester Steven Hoyle
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The game industry is so fucking back
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Meet Driver. Driver is a local smuggler who used to organize tourist trips across the border. Coming in Build 2 (Q3/2026). Made by @ZunaSW
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This place is the root of all evil in the Zone. Get ready. It’s about to get serious. S.T.A.L.K.E.R. 2: Cost of Hope — new trailer is here. youtube.com/watch?v=ssOE56qZ…
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