Beezul retweeted
Han creado una web que filtra las demos del Steam Next Fest que han declarado usar IA.
Puedes ordenar la lista por peak de jugadores, fecha de lanzamiento o de forma aleatoria.
Además, cada una enlaza directamente con su página de Steam.
Se llama Playfeed y te dejo el enlace⬇️
I'm heartbroken by the state of the Steam Next Fest front page, grifters have made it impossible to sift through their lazy garbage to find anything human-made.
I'm going to create a thread below of games that have demos that I think look interesting 🧵
Beautiful Zelda-inspired 3D action-adventure game
store.steampowered.com/app/1…
Beezul retweeted
We just released the demo for our game "Demi and the Fractured Dream" for the Steam Next Fest. We really put a lot of effort in delivering a polished demo and we're excited for you all to dive in!
#indiegames #indiedev #gamedev #demiandthefractureddream #steamnextfest
Beezul retweeted
『ピギーワン SUPER SPARK』
STEAMページ公開しました⚡
ウィッシュリスト登録よろしくお願いします!
hako 生活 @clrfnd さんと一緒に頑張ります!!
store.steampowered.com/app/2…
Beezul retweeted
Collision geometry holds index into level palette -> animate tint to target. Polygons are broadly coloured to match expected/apparent realtime scene lighting.
Figured it out, directly from the actual game.
🎉 No more conjecture, only certainty :)
~5 years later.
#KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile).
It’s so weird to see AI absolutely ruining work that I spent so much time doing. I painted alot of ground textures in the south base in league along with other artists. These textures are ass but clearly stealing from the original textures.












