Michael Delva (@_Emidee_) header
Michael Delva (@_Emidee_) profile picture

Game developer - https://teapawt.net/t.co/5LOqg5KqCo

France
Joined July 2009
Photo by Michael Delva (@_Emidee_)Photo by Michael Delva (@_Emidee_)Photo by Michael Delva (@_Emidee_)Photo by Michael Delva (@_Emidee_)Photo by Michael Delva (@_Emidee_)Photo by Michael Delva (@_Emidee_)Photo by Michael Delva (@_Emidee_)
Thread – Stockage de l’eau La sécheresse exceptionnelle de cet été a ravivé le débat sur les bassines et les retenues d’eau. Le principe : stocker l’eau en hiver lorsqu’elle est abondante, afin d’en avoir une quantité disponible plus importante l’été pour l’irrigation. ⬇️⬇️⬇️
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Michael Delva retweeted
Faut pas laisser les stagiaires faire ces jobs... (le post de blog est 👌 programmingwithstyle.com/pos…)
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Michael Delva retweeted
Un porte conteneur c’est gros, mais gros comment exactement ? Avez-vous conscience du gigantisme du transport maritime de conteneur ? A dérouler🧵
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Michael Delva retweeted
.@Schwarzenegger has a message for the Russian people.
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Si jamais j'ai des meufs devs qui voient ça et qui veulent rejoindre une commu (toute neuve) et safe pour s'entraider, j'ai créé un discord spécial ! Si vous voulez rejoindre envoyez moi un mp 👀
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Replying to @qartar
There are 3 style enforcement choices: 1) you don’t 2) manually enforced 3) clang-format 1 & 3 are both OK. 2 is *bad* because code reviews turn into whining about code formatting, instead of proper reviewing. Consistency really has nothing to do with it; that’s a red herring.
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Michael Delva retweeted
Did you know @UnrealEngine 4.26 brought in the ability to extend editor menus and toolbars using Blueprints? #UETips #UnrealEngine
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Still one of the most accessible explanations of the rendering equation out there, by @levork.
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How old were you when you realised it's called "firmware" because it's halfway between "hardware" and "software"?
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Michael Delva retweeted
Here are some presets I've made for the launch of #Embergen Beta. I'm proud to announce that it is finally available with a free, full functional trial of 14 days! Give it a go : jangafx.com/software/emberge… #VFX #fluidsimulation #gamedev
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Michael Delva retweeted
During the latest stream on v4.25, the #UE4 team revealed a crazy new experimental feature that allows to model environments (sculpting and UVs too) directly inside the engine: 80.lv/articles/direct-enviro… #gamedev #indiedev #3dart #3dmodeling #unrealengine @UnrealEngine
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Michael Delva retweeted
made a Rube Goldberg machine
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Michael Delva retweeted
What a fasinating treat!
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In The Air Tonight drum solo: Quarantine edition
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Michael Delva retweeted
Franchement les stars sans maquillage bah elles sont pas pareilles.... 😲
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Michael Delva retweeted
Soundtrack of the day > Very beautiful Christmas song - MASHUP - "All I Want For Christmas is the Beautiful People" youtu.be/A1X3d2zWx94
Michael Delva retweeted
Working on a simple plugin "Blockout Tools". It's a set of lightweight tools to quickly block out levels as the name suggests. Should be useful... Made in @UnrealEngine #ue4 #gamedev #techart #leveldesign
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Michael Delva retweeted
Introducing C++ Build Insights: a new collection of tools for analyzing and speeding up your C++ builds. devblogs.microsoft.com/cppbl…
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Michael Delva retweeted
Facts are facts.
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