I am a Java developer, and in my spare time, I am working on creating the Hexcode Evoke mod

Brazil 🇧🇷
Joined November 2013
Pinned Tweet
So, here's my first mod — an extension of @ItsRiprod's Hexcode. With it, you can bring objects to life that'll follow you around on your adventure. Download: curseforge.com/hytale/mods/h…
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pigeon, 6-7, and counter-bones: how a birb helped me innovate on new animation tech wit a ded meme for rpg in hytale... i love how rpg can build unique experiences right down to the model your player uses and so as a plushie modder, i was able to achieve infinite morphing wit help from @_Lexem_ but all the emotes were borked :< but seeing dis post from simon gave me a new hope! as usual, all roads lead to @IkarinoKuni, since i only discovered the new animation tech thanks to TWO different requests from the fish king himself: "make 6-7"... and after seeing it fail on plushies, "fix 6-7 for plushies". i looked towards the humble pigeon for the secret to obscure morph modelling and its shoulderless structure showed me how you can omit bones above your nesting for a player's morph. animations like emotes only respect the bones which exist in the player so this gave me the control i needed to conditionally override animations in hytale. the new tech is as follows: find rarely used hytale player bones like shoulder and hijack them as designated "counter bones", then adjust bones in the same nesting where pivots are close to the counter bone pivots. simply *counteract* each adjustment you made for the adjusted bone... on your counter bone. ensure the counter bones only exist on hytale's player model, not your unique rpg morph model. here in my example, the shoulder is rotated behind me to *counteract* the swing forwards i must force on the plushie's arm to properly position its lil nub hands which have no shoulders... i had to counteract on each axis of rotation but the result is an emote shared and perfected for both human and plushie alike. <3
My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2. That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there. Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community! While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration. Cheers all, see you soon. Simon
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Hex Fairy update! I completely reworked the Hex Fairies' movement, and now there are 9 different colors based on each different type of crystal in the game Mod: Hexcode Evoke #Hytale #HytaleModding
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in the process of makin plushies feel more alive thanks to continued collaboration wit the hytale puppet master himself, @_Lexem_ of evoke mod!! always endless thx lexem, pls checkout his amazing work!
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I just defeated the Gobliterator for the first time. I’m not usually one to comment on things like this, but I have to give credit to the @Hypixel team for such an incredible boss. I’m a huge fan of games with great boss battles, like Hollow Knight, Cuphead, and Terraria, and yet, the Gobliterator still managed to surprise me. It’s challenging in just the right way, extremely fun, and features a variety of mechanics. I’ll definitely be trying to beat it on hard mode next! #Hytale
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Lexem retweeted
Hytale Early Access Chapter I: Out of the Breach AVAILABLE NOW!
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Added new Halloween-themed NPCs to Hexcode Evoke! Now you can bring 3 familiar Hytale items to life: Broom: Sweeps randomly around the area, and when it spots a dropped item, it picks it up and takes it to the nearest chest. Pumpkins: 2 types of pumpkin, besides glowing, they have a "jump scare" mode. When activated, it'll scare the next player who gets close. The update drops tomorrow, the 12th, alongside Hytale's Chapter 1. #Hytale #HytaleModding
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Lexem retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family! CHAPTER I: OUT OF THE BREACH October 12th, 10 AM ET
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Looking for more Hytale mods to check out? Try these ones! Hexcode Evoke - curseforge.com/hytale/mods/h… True Backpack - curseforge.com/hytale/mods/t… Mythbound Magic - curseforge.com/hytale/mods/m…
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It's crazy how much Hytale's modding tools help turn our ideas into something real. This Sunday I woke up with an idea, and by the end of the day I already had a fully working first version! Mixing existing items, models, and code lets you build something completely new and fun with just a few adjustments. The item is a consumable spell that summons a plushie with a pillow cannon that shoots at enemies and knocks them back. This item will be added to @oruuke's pillows n' plushies. #Hytale #HytaleModding
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THERE IS SO MUCH HAPPENING @_Lexem_ wtfffffffffffffffffffffffff
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Gaia Gauntlet Alterverses launches October 12th! A public version of Gaia Gauntlet! More information coming soon!
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Lexem retweeted
My Gaia Gauntlet Experience Was a blast though, tons of fun! I made the cinematic using Lordimass' Cinematic Tool. Expect more in-game cinematic stuff like that in the future #Hytale #GaiaGauntlet
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I need the world to know that I am not watching Minecraft Live on September 26th to participate and host @GaiaGauntlet, this event better be lit
I need the world to know that I am not watching Minecraft Live on September 26th to participate and host @GaiaGauntlet, this event better be lit
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Lexem retweeted
I need the world to know that I am not watching Minecraft Live on September 26th to participate and host @GaiaGauntlet, this event better be lit
I need the world to know I'm not watching Minecraft Live on September 26th to participate and host @GaiaGauntlet, this event better be lit
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There are so many amazing mods in Hytale. I would love to start a series called "Modded Monday" that really showcases some of the great mods you all have created for the game. I am trying to dip my toe in to content creation and editing to grow my YT channel and I think showcasing some great mods for Hytale could be a great learning experience for me on how to produce some quality content that would help your mods get the attention they deserve, as well as giving the player base an inside look on how those mods play out in the game. I already have a few lined up I want to try for stream but if you've created a mod for Hytale that you would like me to share with the community I would love to chat with you. Also, I would appreciate a retweet to help spread the word. Thank you so much. #Hytale #HytaleModding
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Anyone here got arachnophobia? No worries, now you can have the Chest Spi... Chest with eyes to organize your chests! #Hytale #HytaleModding
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New NPC added to Hexcode Evoke, the Chest Spider! She and her little ones can stash items in chests. The mother spider gives orders to the babies, who split up to search for items and store them. Model and texture by: Gwentor (author of "Tea Time") #Hytale #HytaleModding
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Hexcode Evoke is now available on Modifold! Check it out at: modifold.com/mod/hexcode-evo… @modifold
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I finally implemented the first automations for NPCs in my mod. Starting with harvesting, watering, and storing items in a chest when the inventory gets full. #Hytale #HytaleModding
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A new inventory management interface has been added to my mod. It is now possible to transfer items to NPCs, equip them with armor, or give them items to hold. Next step: Crop automation #Hytale #HytaleModding
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